5 Weird Facts About 2015

— December 30, 2014 (4 comments)
These facts are weird to me, at least. Most of these are true this year. All are recently true.

(1) We've lived in Chiang Mai longer than we had lived in San Diego.

San Diego's our home, man. At least it used to be. But we've been living in a place where all TV shows are geo-blocked (and also available down the street for $1/disc), and where Sprite is pronounced "sapai," for more years than any place I've lived in except the place I was born.

(2) We've been attending our current church longer than we had attended our supporting church.
Equally strange. The friends and family who support our foster work have been going to church without us longer than they went to church with us. Heck, most of them don't even go to that church anymore.

Corollary weirdness (but also extremely cool): Our support hasn't dropped off a bit in ten years.

(3) I've been working for inXile longer than I worked for Black Isle.
With the notoriety of Planescape: Torment and the subsequent Kickstarter, one would think I worked at Black Isle for years and years, but really I was only there for about eighteen months. I played Fallout in college, joined up for most of PST's production and the beginnings of TORN, and then I left. Now I'm like a Design Lead or something.

And I live in Thailand. I mean, my commute was pretty bad before, but my current commute is sixteen times worse.

(4) We've been married with kids longer than we've been married without.
This probably shouldn't be weird, but it is. I don't remember what we did without kids. Well, yes I do: we played Settlers and Ticket to Ride and Mario Tennis and SSX Tricky until we remembered that we had to go to work in that nebulous future thing called "tomorrow morning." What I don't remember is how we did that.

(5) I've known my wife longer than I haven't known her.
This also falls under the "extremely cool" category, but it's strange to think that I've known Cindy for most of my life, yet I grew up without her. How is that even possible? Surely I loved her from afar in Junior High, or spent fourth grade staring at the back of her head, or became pretend-engaged to her in Kindergarten. And I definitely walked her home in highschool, stressing about whether I should ask her out or not the whole way. Except I didn't do any of those things. I didn't even meet her until college, but it definitely doesn't feel that way.

Maybe I'll feel better if I photoshop her into some of my school photos, to match what's in my head.

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How to Get Schooled by a 4-Year-Old

— December 19, 2014 (5 comments)
My daughter Anica is beautiful, ruthless, and ridiculously smart. She embodies every connotation of the word precocious.

In this chapter, she and I play a game called "I'm Thinking of an Animal" -- kind of a kindergarten version of Twenty Questions. (I designed it myself. I'm so very smart.)

Sometimes, Anica gets bored and messes with me.
 

But that's just her playing around. Recently, she got ruthless.

Trying to outsmart her is futile.

Even when she takes pity on me.

Even when it's my turn.


At least my daughter still has one shred of compassion.

My only hope, at this point, is to curry favor for when she rules the world.


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Q&A: Gold Novella available anywhere else?

— October 27, 2014 (2 comments)
Bester says:
Sigh... Are you planning on selling "From the Depths" on any site at all, separately from other guys?

Not at this time.

So first, the Gold novella was written as a work-for-hire, which means all the rights to it belong to inXile and not to me. So "I" (Adam) will not be selling the novella anywhere because contractually I cannot.

"We" (inXile) do not currently have any plans to sell the Gold novella -- nor the other novellas in the From the Depths compilation -- in any way beyond how you can get them now. That doesn't mean we won't sell them on Amazon or something after Torment ships, it just means there are currently no plans to.

I will say that $15 for seven novellas is a pretty good deal, especially with some of the authors involved. If you're at all interested in Torment or in Numenera, I'd say (biased though I am) that it's well worth it.

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From the Depths: Gold now available

— October 20, 2014 (6 comments)
As part of the Kickstarter campaign for Torment, we offered a series of give novellas called From the Depths. The novella I wrote (the Gold one, with super secret hidden title Gate to the Abyss) has been published and is available now.

This marks the second time I've been published (for anything greater than 25 words, that is). Still no novel, but I'm working my way up there! And look: I have two fans!

The enemy of your enemy can still kill you.

After the destruction of Shuenha, Luthiya and the other survivors take refuge in a dessicated land of churning volcanoes and eternal night—the ruins of Ossiphagan. They endure, but barely. So everyday they search the ruins, hoping to find some powerful artifact that will avenge them against the bloodthirsty Tabaht.

Luthiya discovers the fire wights, an ancient race both beautiful and powerful. She's afraid of them, but when the wights scare off a Tabaht scouting party, the other refugees believe they've found their redemption. But are the wights all they seem? Can they be reasoned with or are they bloodthirsty animals?

More importantly, are they working alone?

If you pledged for a reward level that includes the novellas, you can log into our website and download the novella right now.

At this moment, pledging towards Torment is the only way to get the novella. If you'd like to do that, you can pledge toward any of the reward levels that include the novella compilation (the cheapest being just the novella compilation at $15.00). You can do that on the Torment website as well.


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Torment Game Modes?

— October 17, 2014 (1 comments)
From the AMA pile, Arumaxx89 says:
As you said, you want neither to encourage nor prohibit save scumming.
So I want to ask you a question: "Will there be different game modes in T:ToN?" (like, for instance, trial of iron in pillars of eternity or ironmode in XCOM)

We haven't finalized our game modes yet by any means, but we are tentatively planning some sort of ironman/permadeath mode. Of course "permadeath" doesn't mean as much to a tough-to-kill castoff of the Changing God, but it would mean something for your companions.

And it would mean your choices and failures were irreversible. By itself, I guess this wouldn't be too bad in Torment, where we are trying to make failure states worth continuing through anyway. But even though most things won't kill the Last Castoff, he's not immortal. There are things that can happen in the Ninth World that can wipe out even a castoff, and some of those things are hunting you...

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I am not a great writer

— September 25, 2014 (10 comments)
(LINK WARNING: The YouTube links in this post are kinda bloody -- accurate metaphors, but bloody.)

Last week I got critiques back on two of my novels. They were great critiques. I mean really great, like editor-from-Tor great. (Don't get excited. They were not from an editor at Tor, nor any other Big 5 publisher; I'm still very much in submission hell.) And this super-editor critique, that I'm extremely grateful for and will probably owe my future career to, well... it totally and utterly crushed my soul.

For two days straight, I was the authorial version of John McClane's feet. I knew I could write in theory -- I mean, people have said so before and even paid me for doing so -- but I couldn't make myself believe it. I didn't feel right reviewing other people's stories or even Torment docs. I felt like I knew nothing about telling a story or stringing words together.

Then I had a revelation, and I want to share it with you because I know all too well how common the soul-crushing critique is. The revelation is this:

I am not a great writer.

But damn can I revise.

Twisting it that way changes everything. If I think I can write, but then I get this critique that rips through my novel like a chain blade through a clan of ninjas, then surely I know nothing. I'm a pretender, a wannabe, and I will never get it right.

But if I consider myself a reviser, then a critique like that is expected -- desired even. It's just more ammunition to do what I'm really good at. Everything I write is going to get critiqued that hard, so it's a damn good thing that I can revise anything.

Don't get me wrong, the critique still hurts, and it's going to take a lot of work for me be happy with it again, but thinking of it that way gave me back the motivation I needed to tackle it. This is something I can do.

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Gaming, Women, and Missing the Point

— September 03, 2014 (1 comments)
There is a murderer on the loose. Some of the victims are men, but the overwhelming majority are women. Yet for some reason, instead of doing something about it, this conversation is happening all over the internet right now:
A: "Help! There's a murderer on the loose!"
B: "No there isn't. You're just making up that murderer nonsense to get attention."
A: "What? But... dead bodies. Murder. Facts."
B: "Fabricated. I mean, look how obviously these pictures have been photoshopped."
A: "These pictures are from the NY Times. One of the bodies is right over there. Someone is murdering women."
B: "Now you're blowing everything out of proportion. They're not murdering women. They're murdering men, too. But you don't see me complaining about it."
A: "Complaining? I... Look, I'm not saying men haven't been murdered. I'm saying the killer is primarily stalking and killing women. Even most of the men he's murdered were because he accused them of being women. Why are you arguing about this?"
B: "Oh, so now you're blaming me? I didn't murder anybody! You need to get your facts straight. There are a lot worse things than being murdered, you know."
C: "Hey, I heard you're trying to raise this issue about women getting murdered again. I thought you were a rational person, but I guess I was wrong."
D: "Woah! Stop blaming us for the murders! I interact with women all the time without murdering them!"
E: "Oh my God! You're not talking about this 'murderer' again, are you? Shut the f*** up!"
Of course I'm not actually talking about a murderer. It would be so much simpler if I were. I'm referring to online harassment, stalking, threats, and severe sexism -- particularly toward women, particularly in and around gaming culture. A recent public example being Anita Sarkeesian, who was stalked and driven from her home by abuse for bringing up the objectification of women in several mainstream games. I wish it were the only example -- if it were, maybe then we could talk about whether it actually happened -- but it's not even close.

The most horrible part about this conversation is that there are now two problems. There's the "murderer" who is actively killing people (Oh no! Facts! Don't look directly at them!), and there is this small but ridiculously vocal group of people shouting down everyone who tries to do something about it.

(There may be some overlap between the two -- I would not be surprised at all if there was -- but for now, let's give them the benefit of the doubt and say they are separate groups.)

Look, I can understand if you don't see the problem. Twenty years ago, I didn't see the problem either, and it was another decade after that before I saw just how prevalent the problem really was. By its very nature, the problem is invisible to us.

But you have to understand that when you argue with the victims, it makes you a part of the problem whether you see it or not.

This is not a blame game, though (making it such is also a part of the problem). It isn't about you at all. We're probably all sexist at some level, but it's not about labels either. It's about this: what will you do when confronted with people who are hurting? Will you argue that, hey, it's not all men? Will you throw up your hands because that's life and there's nothing you can do? Will you cuss out the person who dared to accuse you of the systemic discrimination that influences every single person on the planet?

Or will you own up to the problem, see it for what it is, and try to minimize it in yourself? Will you try to help and try to do better?

That's what this is for me. The point of this post is not to argue whether or not this crap happens (please don't, it makes you look dumb), but for the people who are where I was, who aren't aware of the problem and its extent, who don't realize that they are part of the problem but that there is something they can do about it.

Because it is a problem. This murderer makes gaming a toxic environment for many, and several times worse for women than for men.

And the second problem: a group who, while perhaps not murderers themselves, make it very difficult for anyone (though again, especially women) to try to talk about this problem. Discussion and awareness are key to any kind of progress, and while the harassers are extremely good at raising awareness (nice work, guys), they are less good about rational discussion.

What can we do? Talk about it. Read about it (you've got 9 good links right up there, most of which link to more good links). Post about it. Call it out when you see it, and don't play with people who do this sort of thing.

God, that last bit is the kind of thing I say to my 7-year-olds. But you know what? When we do or allow this sort of thing, that's exactly what we're acting like. It's way past time we grew up.

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