If someone wants to become a writer for video games, what would your advice be?
My super short advice is to do these in any order: (1) get a video game job and (2) learn to write well.
More in-depth (and hopefully useful) advice follows.
If you have a video game job, you need to learn to write well and squeeze yourself into positions where you have opportunity to write. You can learn to write anywhere: books, blogs, school, reading, but most importantly by actually writing and getting critiques from other writers.
I suspect, however, that the other order (learn to write, get game job) is the one most of you will be interested in. Here are some options:
- Get known for your writing and make your interest in gaming publicly known.
- Watch for game developer job openings. For example: inXile, Obsidian, Bioware.
- Make friends with other game developers. Note that I said "friends," not "acquaintances who can help me get what I really want." Remember: self-serving has a smell.
- Learn skills related to the game industry but that you also enjoy and/or excel at. For example: 3D art, 2D art, programming, web development, game design, etc.
- Find similar-minded friends and make quality games (or mods of existing games) on your own time.
- Become a game tester.
I know game writers who have followed all of these paths. The goal is to get noticed any way you can, so when someone asks a friend of yours, "Do you know any good game writers who might be available for this?" your friend can go, "[Your name here] might be interested, and his [type of work you do] is always good and on time. Want me to ask him?"
Incidentally, my path is here. It's a stranger path than most, but I did #2 and #3 for my first job, and a combination of #1, #3, and #4 for my current one. So my advice applies to at least one person? I guess?
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