Still Alive

— September 30, 2008 (0 comments)
Just got back from our visit to the States. Got 2 more rejections on Travelers queries. In October I plan to send out another transport of 10 queries,* maybe submit a short story, and actually write something for Air Pirates (I've got 0 words logged for this month - yay, vacation!).

I've also picked up about 13 books to read - sci-fi and fantasy all - so I'm looking forward to that too. It's a nice mix of true classics, modern classics, and modern midlist.** Though unfortunately I couldn't find the books I was really looking for. I guess I'll have to inspire my own airshipping.

In all other wise I'm just trying to get my house back in order after others have been caring for our kids for 3 weeks, and in less than 5 minutes I hope to pass out. I hope to wake up approximately 14 hours later.

* With draft #7 of the query letter.

** That could be classic any day now.

Enjoyed this post? Stay caught up on future posts by subscribing here.


Travelers Plans

— September 20, 2008 (2 comments)
I apologize for the lack of posts. We've been visiting the States, and I've gotten very little writing done, let alone blogging. It's been a good trip, though. In particular, I got to talk to a friend of mine about my plans for Travelers, and I more or less pitched Air Pirates for the first time, which went well.

I've sent out 40 queries so far for Travelers, of which 29 are negative - they didn't get past the query - and the others haven't responded yet. So it doesn't look good, but I'm learning a lot about writing as an industry, and I intend to put that knowledge to good use when Air Pirates is finished. Until then, I'll finish the list of agents I have. When that's through, I'll try publishers that accept unsolicited submissions, and then I might look at small presses. I don't think I'll go the self-publishing route, mainly because I don't have the time for it.

The thing is, Travelers was always a novel I wrote just to prove to myself it could be done. At the time, I had two ideas I thought could be made into novels, and I chose to start with the one I liked the least (so that the one I cared more about would be that much better when I got to it).

So in some ways, Travelers is a story I don't care about. In some ways. I mean, I like the story. I care about what's being said in it. If an agent or editor thought it had potential, I would work hard on it for sure. But if nobody else is interested, I may not care enough to redo the whole thing myself just to maybe sell it later. In the far future, perhaps, but as long as I've got other stories tugging at my imagination, Travelers would be put on a backburner.

But it's not over yet. I've still got a couple transports-worth of agents to query, and each batch gets a revised query letter which (in theory) increases its chances. Speaking of which, sometime next summer (about a year after I sent out the first transport), I might resend to the first batch of agents. Some of those agents were the most likely to be interested, but they got the crappiest query letter. I don't think it'd hurt my chances to send them the best revision of the letter over a year after they rejected the first one.

Anyway, we'll see. Hopefully before it comes to any of that Air Pirates will be done and I can focus on that. I'd rather get an agent for Air Pirates and then see what they think about Travelers and its chances.

Enjoyed this post? Stay caught up on future posts by subscribing here.


On Writing About Airships

— September 03, 2008 (4 comments)
I love airships. I'm not sure why, but they've always captured my imagination. From the first one I can remember in Final Fantasy to my koala pilot in Mutants Down Under. Those were the hooks, but it became an obsession when I saw Laputa for the first time. I've gotten other hits since, but mainstream media seems to be lacking in strong airship-based entertainment. I've been itching to create something with airships for a long time, and it's exciting to finally be doing so.

The other day, I got to the first airship combat scene in Air Pirates. I thought writing it would be a breeze. Like chase scenes. I hardly ever have to plan a chase scene ahead of time. So long as I have a mental picture of the location, the action just happens and all I do is record it. Imagine my surprise when I realized that airships are slow, ponderous vehicles, and combat between them isn't inherently exciting at all.

It worried me at first, but I though about similar vehicles - seagoing ships and submarines, for example. Sea and undersea battles are also slow, boring affairs, but that didn't keep me from enjoying Pirates! or The Ancient Art of War at Sea. Nor did it keep Pirates of the Carribean, Master & Commander, or Hunt for Red October from their exciting action sequences. It's just a different kind of action.

One I need to learn to write.

Enjoyed this post? Stay caught up on future posts by subscribing here.


Why I Do Write

— September 02, 2008 (1 comments)
Everyone has their influences and teachers. These are some of mine:

From J. R. R. Tolkien, I learned about sub-creation.

From Orson Scott Card, I learned that a world is only as good as its characters.

From George R. R. Martin, I learned that every character should have a name. From Masashi Kishimoto, I learned that every character should have a story.

From Chris Avellone, I learned that a well-designed character, no matter how complex, is definable in one interesting sentence.

Also from Orson, I learned that cliche is not a bad place to start, but a terrible place to stop.

From Chris Baron, I learned that revision can make anything better. From George Lucas, I learned that it is possible to revise too much.

From David Mack, I learned that writing is like exercise - the hard part is sitting down to do it. On my own I figured out that, most of the time, I don't actually want to write; I just want to have written.

I'm still working on that last one.

Enjoyed this post? Stay caught up on future posts by subscribing here.


Why I Don't Write

— August 26, 2008 (0 comments)
David Mack wrote, "It's not the writing that's hard. What's hard is sitting down to write." I've been thinking a lot on what keeps me from writing, and recently I made a major change to help me work better.

The list of what keeps me from writing is huge. I'm married, have a toddler, homeschool, parent 5 kids, teach programming, blog, fix computers, write newsletters, fix the house, and on and on. But all of those are Things I Have To Do or Things I Should Do. There's an equally large list of Things I Don't Need To Do (or Things I Shouldn't Do Instead of Writing): e-mail, pointless research, blog reading, chicken counting*, books, Sudoku, and more.

I've always been aware that most of what distracts me is on the internet. I sit down at the computer out of habit, and the first thing I do is check my e-mail. I check my feed reader for any updated blogs. If I'm being particularly distracted, I'll do some research I don't need to do or check recent hits on my blogs. Only when I'm sure I've exhausted my interest in the internet, do I start to write. Needless to say, getting my head into writing after repeating this cycle a few times is difficult**.

So in the interest of Getting Things Done, I have made a change. As of yesterday, I check the internet once in the morning and once at night after the kids go to bed. The rest of the day Firefox stays closed. It's not easy, but I think I'll get used to it after a while, and I think it will help.

Mindy Klasky at SFNovelists mentioned a similar self-discipline technique, though she allows Firefox for research, et al. Unfortunately I can't do that. I know myself too well. Instead, I write blog posts offline to be uploaded later. If I need to research something, I make a note of it and look it up that night. If I need a dictionary or thesaurus, I *gasp* use a real paper one. I'm still working out where to get random names, as I make heavy use of online generators for minor characters. Yesterday I used my wife's highschool yearbook.

Mindy also talked about making daily goals for herself. It's a good idea I'm going to try and keep in mind. Today I need to write a blog post (done) and start a short story***.


* A reference to the fable whose moral is "Don't count your chickens before they're hatched." Also known as daydreaming. I waste much more time than I'd like to admit thinking about what things will be like after I get published.

** Everytime I get up, the cycle repeats when I sit back down, and with homeschooling and parenting a little one, the times I need to get up are many. Right now, for example, the Little One is quiet, which means he's doing something he shouldn't be.

*** I know. "Start a short story" is too small and vague to be a good goal. But I can't say "finish it" because I don't think I will, and I can't give a word count because I don't yet know what's reasonable for me, given the aforementioned homeschooling and Little One****.

**** Now that the day is done, I managed to write almost 1,600 words, or about 40% of the story. Not bad.

Enjoyed this post? Stay caught up on future posts by subscribing here.


Better Words

— August 20, 2008 (4 comments)
If you didn't already know: in writing, use strong verbs. A common amateur mistake is to toss adjectives and adverbs into a sentence to describe what the character is doing, but strong verbs are so much better. For example:


BADGOOD
“I want you to leave,” she said angrily.“Get out!” she shouted.
He jerkily got into his sporty little car.He stumbled into his Corvette.

Can you see the difference? If you can't, then trust me. The sentences on the right are much stronger because of the verbs "shouted" and "stumbled" (also because of the more self-explanatory dialogue and the more specific "Corvette").

I've found a thesaurus to be helpful for this, but not helpful enough. Instead, I keep three text files in my writing directory: said.txt, looked.txt, and walked.txt, filled with words to use instead of these common verbs. Today I'm sharing them online.

This is by no means comprehensive, and I welcome suggestions for addition. I'm sure most of you will enjoy suggesting, actually.

saidlookedwalked
barked
begged
bellowed
blared
bleated
blurted
cackled
chortled
coaxed
cooed
coughed
declared
demanded
echoed
exclaimed
expounded
gasped
goaded
groaned
hacked
haggled
harped
hissed
hooted
hummed
jabbered
jeered
jested
joked
moaned
mused
noted
panted
pleaded
pondered
posited
pronounced
protested
purred
queried
questioned
rasped
repeated
sang
screamed
shouted
sneered
sneezed
snickered
sniffed
soothed
spat
spewed
spumed
stammered
stated
stuttered
threatened
tried
trilled
trumpeted
uttered
waffled
wailed
wavered
whined
whimpered
whispered
worried
yelled
admired
analyzed
attended
beheld
considered
contemplated
examined
eyed
eyeballed
flashed
focused
gaped
gawked
gazed
glanced
glowered
goggled
heeded
inspected
lamped
marked
minded
noted
noticed
observed
ogled
peeked
peeped
peered
pored over
read
regarded
scanned
scouted
scrutinized
saw
spotted
spied
stared
studied
surveyed
tended
turned
viewed
watched
examined
advanced
ambled
ambulated
ankled
cantered
dove
filed
footed it
frolicked
went
hiked
hoofed it
locomoted
lumbered
lurched
marched
meandered
paced
padded
paraded
patroled
perambulated
pitter-pattered
plodded
pranced
promenaded
raced
roamed
roved
ran
sauntered
scuffed
shambled
shuffled
slogged
stalked
stepped
strided
strolled
strutted
stumbled
stumped
toddled
toured
traipsed
tramped
traversed
treaded
trekked
tromped
trooped
trudged
wandered

Enjoyed this post? Stay caught up on future posts by subscribing here.


Pixar Sci-Fi

— August 14, 2008 (0 comments)
It's to the point now where my wife and I will see a movie just because Pixar made it. Finding Nemo and The Incredibles are two of my favorite movies of all time. Today, Wall-E didn't move me as much as those two did, but I think that's only because the family and father/son themes resonate much more strongly with me. Which is to say that Wall-E is a good movie, and it's not Pixar's fault that I wasn't moved to tears this time. (MINOR SPOILERS MAY FOLLOW).

I also thought it was interesting from a sci-fi point of view. I've already noticed in my own stories a recurring theme of world-destruction. It's what Travelers is about, and it lies waiting deep in the history of Air Pirates. So I immediately enjoyed seeing another take on what could happen to Earth and to all those colonists who fled and forgot where they came from.

Unfortunately, my brain can't help finding flaws. Part of that is because S.C. Butler wrote a post about Wall-E at SF Novelists. I couldn't get the plant-in-space thing out of my head the entire time, and I found myself watching for other logical absurdities as well.

There were a number of questions that were left unanswered, like how does reproduction work on the Axiom, and why did the Axiom fly so far away from the Earth if they always intended to return, and (perhaps most pressing) why didn't they just shoot the trash into space? Questions that could have been answered, but weren't quite.

One big flaw that bugged me was that the humans who (as far as I could tell) had never walked in their lives, could walk when the plot needed them to. After generations of sedentariness, I don't think their bodies would be able to support their own massive weight. I could've let it go if the movie hadn't specifically mentioned the possibility of "bone loss" (in a video that was meant for colonists returning after 5 years, not 700, but whatever, another unanswered question). It could be explained away by low gravity, but when they got to Earth they had no problems there either.

Like Butler's plant flaw, it didn't ruin the movie for me, but I won't be able to get it out of my head. I don't accept the excuse that "it's a kid's movie" either. The folks who write kid's movies should care about what they do (esp. at Pixar) just as much as those of us who write for adults. After all, when our kids watch a movie over and over again, we have to as well. And the movies that do really well are the ones that both kids and adults enjoy.

Enjoyed this post? Stay caught up on future posts by subscribing here.