How to Approach Writer's Block

— August 05, 2024 (3 comments)

I wrote about writer's block way back in the beforebeforetimes, but wouldn't you know I actually learned new things in the fourteen years since? Not just about writing but also about myself.

In this post, I'm going to talk about some common causes of writer's block and what you can do about it.

But first, let's define terms.

What is writer's block?

Writer's block is when you are trying to write but can't.

Maybe you're staring at a blinking cursor and waiting for words that won't come. Maybe you're writing and deleting the same sentence over and over and over again. Or maybe you're scrolling Instagram or washing dishes or doing something else that, sure, maybe you want to do, but it's not what you're supposed be doing right now.

Writer's block can look like a lot of different things, but it often has common causes. The solutions below might not be easy (if they were, you wouldn't need this post!), but hopefully they can help you trust your process. And trusting yourself is the real way out.

So, what's the reason for your block? I know of three big ones:

  1. You don't know what happens next.
  2. You're afraid that what you write won't be good enough.
  3. There is a legit physical or mental reason you can't write.
Let's take a quick look at each of these.

Reason #1: You don't know what happens next

You might think you do. You might know what happens two or three scenes—or even just two or three paragraphs—from now, but you don't know how to get from here to there. Or maybe you wrote yourself into a corner and you literally don't know where to go from here.

First off, know that this is perfectly normal. We've all heard of authors who sit down to write and the words come flowing out of them, but that's far from typical. (I'm not even sure it exists.) Every writer I know has had to, at some point, stop and figure out what happens next.

SOLUTION: Brainstorm. What this looks like depends on your story and your process, but here are some of the things I do:

  • Make a list of whatever ideas pop into my head. I don't judge them. I just add them to the list.
  • Outline the next chapter/scene/paragraph.
  • Take a long walk or a shower or something similar. Let my mind wander.
  • Imagine my story is a D&D game and my characters are the players. What crazy things would my players try next?
  • Write down what each character in the scene wants. Sometimes I discover that I don't actually know!
What works one time might not work the next, so try different things and see what sticks.

But what if you do know what happens next? What if you just don't know how to write it?

Reason #2: You're afraid that what you write won't be good enough

Sometimes, you can't think of the right words. Or maybe you can't stop thinking how hard this will be to revise later. Or maybe you're worried that the story isn't what you hoped or is a waste of time to begin with.

Again, these are perfectly normal things to feel. Even the most experienced authors struggle with these feelings (while writing books that later become bestsellers). They'll often tell you the same things.

SOLUTION: Give yourself permission to write garbage. Because there are two important truths to remember here:
  1. You cannot be objective about what is good or bad while you're writing it.
  2. Anything you write can be made better later. Anything.
Turn off the internet and stare at the page. Make yourself write one word—any single word. Then write one more—just one. Keep going like that until you have a sentence. Then do it again. Don't delete them! You can do that tomorrow!

You might also trick yourself with "temp text"—words that you know won't be in the final draft but that convey enough of the story to move forward. [I like to put mine in square brackets. It tricks my anxiety brain into not editing it, and it's easy to search for later.]

But what if the reason you can't write goes beyond "I don't know what to say" and into "I literally cannot make myself write"?

Reason #3: There is a legit physical or mental reason you can't write

Sometimes writer's block isn't about writing. Sometimes it's caused by a physical need, like you're hungry or tired. Or there might be an emotional need instead. Even if you have no fear of bad words and know exactly what happens next in the story, depression, anxiety, and burnout (among other things) can make it impossible to write.

Whether the block is physical, emotional, or something else, the solution is the same.

SOLUTION: Take care of yourself. Eat a snack. Take a nap. Meditate. Exercise. Listen to your body and give it what it needs. And if your body's needs are ongoing—like, something a simple snack won't fix—take stronger measures:
  • Change your writing schedule to a better time for your body or mind.
  • Readjust your writing goals to put less pressure on yourself.
  • Seek professional help.
That last item is for me, because my fear is far beyond "My words aren't good enough." It often becomes "If my words aren't good enough, then my story won't be good enough, and then I won't be good enough, and then every bad thing I believe about myself will be true."

Of course, I didn't know that until I sought counseling (not for writing, but my writing fears came up). Sometimes, we need help, and that's okay. I still struggle to make myself write, but at least now, I'm more aware of the actual problems I need to address.

Whatever the cause of your writer's block, and whatever emotions you might feel, know that those feelings are normal and okay to have. They don't make you any less of a writer.

If anything, they prove you are one.


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Blogging Again in 2024? Heck yeah.

— July 30, 2024 (5 comments)

This is not a drill, folks. I hear tell blogging died a long time ago. Well, guess what? Necromancy is a thing! I have need of this space, and I refuse to let the algorithms determine my internet experience. (And anyway, if social media is meant to be a replacement, I'd like to file some complaints.)

Here's the deal. After several years of freelancing in gamedev, my long-term contracts have wrapped up, so I'm returning the thing I love the most: helping writers get better at this word-writey thing we do.

I'm gonna offer that in two forms:

  1. Free tips here on the blog
  2. Professional editing for hire
That's right, you can hire me for editing again! Or spread the word to your writer friends! Because rebooting a freelance business is sketchy, and I appreciate all the help I can get. (Plus, I'm really good at editing. Ask anyone.)

So I'm dusting this thing off (and BOY was it dusty!) and plugging myself back in. If you wanna be here to see what comes next, subscribe or find my socials in the sidebar.

And if you'd like to hire me for editing, you can start that process right here.

I'm glad to be back on this thing. Change is scary, but I love editing and I love helping people. I'm excited about where this is going, and I hope you'll join me.


NOTE: If you were subscribed to my blog in the beforetimes, then hi! Welcome back! How have you been?

You're probably still subscribed, but if things look different from what you remember, it's because my old subscription service is dead and I had to find a Feedburner alternative. Thankfully, some parts of the internet still do things for those of us who were here when it began—even if they tack ads onto everything.

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Finding What Works for You

— May 18, 2018 (2 comments)
Hey, look! A post!

Let's talk a bit about online presence—how writers and other creatives are told (or expected) to have one whether they like it or not. You gotta be on Twitter and Facebook and Instagram and blogging (well, maybe not blogging anymore, but I will! Sometimes! Screw you, conventional wisdom!).

So the two of you who pay attention know that I've been streaming on Sunday nights for *checks calendar* about a year now. I started because it looked like fun, because I thought it would be a good way to play games I couldn't play around my kids, and because I saw people gathering an audience and I thought, "Hey, maybe I could do that."

Understand, I know how hard it is to build an audience, and I know nothing makes that happen overnight. I never expected to have hundreds of viewers who would all run to buy my books. I figured I'd just build something small—like I did here and on Twitter and Facebook—and maybe, maybe when I had something to sell or to say, that would be another platform for it. And I'd get to play games in the meantime.

Anyway, it turned out not to be as fun as I thought.*

* For me. Other people have fun with it, and that's awesome, but it just wasn't meshing with my schedule or personality.

I am no longer streaming. Could I have built an audience? Sure. But I realized I was no longer looking forward to it, and the idea of not streaming felt like... relief.

And that's my point. When you're looking at ways to build an audience or online presence, you have to HAVE TO evaluate what works for you—what do you enjoy, what comes naturally, what do you look forward to (at least most of the time)? Because otherwise... it just won't work no matter how hard you bang your head on it.

And besides, streaming (and blogging and tweeting and instagraming and... tumbling?) doesn't sell books. Books sell books. And now I have a little bit more time to do that.

So anyway, there's your conventional wisdom for today. Also your general update: I'm still working on stuff for you to enjoy, but I've got nothing finished or announced yet.

I do have a progress chart for the mobile gamebook though (I post updates for this on Twitter and Facebook occasionally). Here's where I am:


I hope to have this thing turned in by early July. We'll see.

So what are you working on?





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Editing Tip: Consistency, Consistency, Consistency

— April 02, 2018 (7 comments)
I know it's been a while. I've been ridiculously busy, but as promised, here's a quick editing tip on something I always wished I had known and now I do.

So, I'm a very meticulous human being (most of the time). I like precision, accuracy, and the difference between the two. I like knowing the right way to do things, and I very much like doing things that way.

Which is why the English language drives me absolutely nutty.

One space after a period or two? Leaped or leapt? Jesus' or Jesus's? God damn it, God dammit, or gorramit? How the hell do you pronounce gif? Lots of people have opinions on these things, and many will tell you there is a right answer to them. And there is a right answer, but it's much more wibbly-wobbly than we want to hear:

The correct choice for most spelling, punctuation, and style questions is the choice that is used consistently.

Really.

Really, really.

It honestly doesn't matter whether you use one space or two after a period so long as you do one or the other consistently. How you spell "damn it" doesn't matter so long as you do so consistently. Whether you italicize foreign words or not doesn't matter so long as you do so consistently.

"Hold on," you say. "Does that mean I could choose not to capitalize any words at all, and that would be correct so long as I'm consistent? Isn't that objectively bad grammar?"

There is surprisingly little that is objective when it comes to language. But yes, that is usually considered bad grammar...

And yes, you can do it so long as you're consistent. E. E Cummings was famous for doing exactly that as well as screwing with punctuation and word order in general. And lest you think "Well, that's poetry," R. J. Palacio did the same thing for some chapters of the wonderful Wonder, even eschewing basic punctuation like periods and quotation marks.

So even grammar is just like the other "rules" of writing—you can break them so long as you do so intentionally and consistently.

Will it work? Well, that depends on what you're doing and how difficult it is for the reader. But there's nothing that says you can't try.


"Okay, wait. My editor told me I have to put one space after every period, regardless of what my typing teacher taught me. Why can't I do it my way like you're saying so long as I'm consistent?"

That's because your editor is following what's called a style guide—a list of rules they follow to make sure that everything they work on is consistent not just within each work but across every work they publish. Style guides are lovely because they do tell you what is right and wrong (kind of), allowing you to have that feeling of being Right (usually).

Most publishers have their own style guides, which are likely (but not necessarily) based on the Chicago Manual of Style. They are also probably using a specific dictionary (and a specific edition of that dictionary) to determine how words should be spelled to be consistent.

For example, the CMoS recommends one space after a period, serial commas in lists of items, and capitalizing words the way you learned in elementary school. If you're talking about what's "objectively" correct, the CMoS (along with other, similar style guides) is the closest thing you're going to get.

But even the CMoS only "recommends" certain things, stopping just shy of laying down the law. I hope to write more of these posts, exploring some of what the CMoS says about certain rules (rules I always wondered about but have become much more clear on lately), but in the meantime, you can find the answers to a lot of rules' questions with a little Googling, the full content of the 16th edition of the CMoS, or if you're really hardcore, a subscription to CMoS 17.

Or ask me! What questions have you always had about what is objectively right or wrong? If I don't already know the answer, I probably should (given my current, primary means of business), and I am more than happy to research it.

[UPDATE: I am a horrible person because for some reason I had typed that CMoS recommends two spaces after a period when I know, I know it does not. This has been corrected, and I have been self-flogged severely as a result.]




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March Update

— March 27, 2018 (2 comments)
I've got a writing tips post for you next week, but here's where things stand with me now:
  • I'm writing dialogue for a game I can't announce yet (but will as soon as I'm allowed). There should be a reveal trailer soon, though I don't expect the actual game to be done for several months or more.
  • I'm writing a gamebook-as-mobile-app (I'm doing the writing and choice design; the publisher is doing the systems design and actual functionality). So far, I've turned in three chapters out of ten. I hope to have it all done within two to three months, at which point... we'll see.
  • I recently finished a crapload of big editing projects (hence the silence here), which is kind of nice because I feel like I don't have to worry about money for a few weeks. Some of them are exciting too, like a major RPG rulebook and a couple of tie-in novellas to a major MMORPG.
  • I've been streaming Cuphead (stream is here, archived videos here). This is a ridiculously hard game, folks, but it's fun to be forced to work my way through it in public. I've also recently streamed Portal 1 and 2 with my parents alongside me and River City Ransom: Underground with my family and friends.
  • My brother roped me in to Sea of Thieves, and although I don't have a lot of time for it, I'm awfully glad he did. I love everything about it so far, but nothing more than concertinas and hurdy-gurdies.
Image result for sea of thieves hurdy gurdy
I know there are a lot of vagueries in those earlier bullet points, but that's because there are a lot of NDAs in those bullet points. I have a feeling I'll be announcing a lot of things all at once one of these days. Until then, vagueries are what you get.

So how are things with you?



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Brief Work Notice

— February 05, 2018 (1 comments)
My last, large editing project has come in, and I have a new game design gig starting on Monday. Consequently, I will (probably) be too busy to post here until the editing project is done sometime in March. You know, for the two of you who care about such things.


When I do post, I have some writing/editing tips for you—things I always wish I had known and now I do.




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Books I Loved in 2017

— January 29, 2018 (0 comments)
Late, I know, but meh. Here were some books I read and enjoyed in 2017. As with my games post, I'm mostly leaning toward books you are, perhaps, less likely to have heard of.


HAMMERS ON BONE by Cassandra Khaw
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John Persons is a private investigator hired by a ten-year-old to kill the kid's stepdad. But he finds that something much worse is wrong with the stepdad . . . and the town. Fortunately, John Persons is a bit more than a, uh, person, and therefore qualified to handle creepy night horrors.

I am so glad to have learned of this author this year. She twirls words around her like a gymnast's ribbon. Hammers on Bone is a delicious combination of noir, cthulhu-style horror, and beautiful prose, and I can't wait to read more of Khaw's work.


BACK OFF, I'M A NINJA by Natalie Whipple
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This is the final book in Natalie's Relax, I'm a Ninja trilogy about a Japanese-American teen ninja named Tosh, who discovers he's one half of an awesome, demon-hunting duo. I won't spoil the third one if you haven't read any yet, because you should really read all of them.

Tosh manages to be cool and geeky at the same time, and in the last two books in particular, I loved his relationship with Amy. Honestly, Tosh and Amy make me want to be a better husband, which is a weird thing to say about a young adult book about ninjas and demons. I love the Japanese mythology used throughout the trilogy, too. These books are just tons of fun.


THE NIGHT CLAVE by Monte Cook and Shanna Germain
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Set in the world of Numenera, a group of friends make a desperate attempt to rescue their people from a mind-controlling tyrant. (Full disclosure: I proofread this book.)

Aside from the Numenera world (which is so much weird and fun), I really enjoyed the relationships between the characters. The heist aspect was great, but the relationship and banter between the two main characters just made me so happy.


ON THE EDGE OF GONE by Corinne Duyvis
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A comet is scheduled to hit the Earth. This is the story of a young girl named Denise and her struggle to survive—and find her sister—both during and after impact.

What I love most about this book is how Corinne makes an impact apocalypse in Amsterdam feel just as real as Denise's autism. I really enjoyed experiencing both.


THE CITY STAINED RED by Sam Sykes
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An awesome, classic, fantasy adventure starring an unlikely group of adventurers trapped in a city about to be wiped out by feuding gangs and ancient demons. This is such a fun world, and the story feels like a D&D campaign gone very, very wrong in all the best ways.

Even though the novel screams D&D, the story rests heavily on the characters and their personal struggles, and so it doesn't fall into any of the classic RPG traps. So it's a novel screaming D&D (which I love) while telling an awesome story about conflicted characters (which I love). So yeah, awesome.



Next up, I hope to finish Garth Nix's Abhorsen trilogy. What are you reading these days?



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