No Thank You, Evil!

— August 22, 2016 (2 comments)
I consider the age suggestions on the sides of game boxes to be total lies. Boss Monster (13+) is one of my 9-year-olds' favorite games to play on their own. My 6-year-old daughter kills at Love Letter (10+). One of my sons, when faced with an inevitable loss at Star Wars Risk (10+), blew up his own planet so the rebels would either have to call the game or spend another hour of gameplay going around the long way. He wasn't pouting. It was a carefully thought-out tactic.

He was 7 at the time.

So of course I try to get these kids into role-playing. Unfortunately, most RPGs have a lot of rules which, although my kids are capable of learning them, make playing the game kinda like wrangling velociraptors.

"You can't cast fireball. You don't have any material components or enough 3rd-level slots to.... Fine, you cast the spell."

Numenera's story-focused rules are great for kids, but the Ninth World is kinda creepy, and homebrews, although fun, are a lot to keep track of.

So when Monte Cook Games announced they were doing a kid-focused RPG, based on the rules of Numenera, I knew I was in. No Thank You, Evil! is the perfect game for our family.

Part of that, admittedly, is that my kids are ridiculously amusing to GM. They're fearless to the point of idiocy (requiring me to come up with clever ways in which to not kill them). They have no in-game morals, so persuading, lying, and attacking are all perfectly valid options (and usually all suggested simultaneously). And most of all they're deviously clever.

Two days ago they were trying to convince a guard they were innocent and should be set free from prison. The guard said it wasn't his job to determine innocence, and that if they were in prison it was obviously because they were bad (the guard was aptly named "Justin Justice").

Later on, a mostly successful escape attempt resulted in the PCs being outside while Justin was trapped inside. "I told you you were criminals!" Justin shouted through the door.

"But you're the one in prison," said Joel. "That means you're bad."

As the GM, I didn't know what to say to that. I didn't say anything for several minutes because I was laughing. Justin eventually tried to argue, but Joel had a point. Justin is still trapped in that prison trying to work it out.

But as amusing as my kids are to GM, it works mainly because No Thank You, Evil! enables their creativity. The game's got rules -- even advanced rules for kids who grow beyond the simple version -- but it encourages players to try crazy things. For example, of the six characters my kids created, only two use corebook character classes, none of them have corebook weapons, and at least three try to use their self-defined abilities to slide past the rules at every opportunity.

Sometimes I even let them, because it's funny.

The thing is NTYE doesn't break when you do this. Everything players try to do boils down to one simple rule: roll a d6 to attempt it. They all get it (a little too well, actually -- I have to keep telling them their rolls don't count until I've told them the difficulty), and they all feel free to try anything at any time, knowing that something fun will happen no matter what.

There are some things I questioned about the game. I thought it was weird to ask my players to describe a character I just introduced, and sometimes I feel like the world is too whimsical for my boys who want quests and villains. But (1) I don't have to do any of that stuff -- I mean, I could make the world all Forgotten Realms if I wanted to -- and (2) it turns out my kids like this stuff.

Like, the whimsy keeps everything light, even though one of my boys threatens everybody he meets (and another doesn't waste his time with threats; he just goes straight to zapping them). The moment I described above with the prison guard occurred after they had befriended, and then betrayed, him to get out. Justin liked them, and they turned on him. It's a dark, almost villainous turn, but Joel found humor in it.

And it works perfectly well within that world.


My daughter hit Justin in the face with a sandwich. It did 1 damage, but he also lost his next turn because, honestly, the sandwich was pretty delicious.
As for asking them to describe people, what a time-saver! I'm starting to think I should do this with grownups, too. I didn't have time to detail a full adventure for our most recent session, so I asked them to describe the main villain and name several characters (hence the name Justin Justice). They love it, and it's less work for me!

When I GM adults, I feel like there's a lot of pressure to either have everything prepared or to think quick on my feet. I no longer have time for the former, and I'm terrible at the latter. But my kids don't care! If I stumble on a plot point, they start yelling out ideas. Sometimes I even run with them because they're so crazy I just want to see what happens. It's true collaborative storytelling -- the best part about role-playing.

So, hey, if you're a gaming parent who's been looking for a family-focused RPG, maybe check out No Thank You, Evil. You might be surprised what comes out of your kids' heads.




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Why "It's Just a Joke" Doesn't Make It Okay

— August 10, 2016 (1 comments)
I had a little rant on Twitter earlier. It's primarily in response to Donald Trump's terrifying implication that maybe 2nd Amendment people can "do something" about Clinton, but it's also build up from years and years of online death threats to people followed up with "that's just the internet" and "geez, it's just a joke."

What's terrifying about Trump's joke is not the joke itself, but the fact that so many people are nodding along, the fact that he says crap like this all the time, the fact that he could conceivably be our next President, and...

Well here's what I said on Twitter.


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Izanami Auto-Fan Art

— July 06, 2016 (5 comments)
The inestimable K. Marie Criddle forced -- forced -- me to draw fan art for my own book.* So here you go, a non-canon** drawing of Shimada Itaru facing off against I dunno let's call it one of the police droids. Click to embiggen.


* The means of forcing was that she chose "Izanami's Choice" as the topic for our drawing blog Anthdrawlogy. You can see hers and other drawings over there. Please do. Those guys are way better than me.

** Itaru carries a folding sword, not a regular sword. I wasn't thinking about that until I had already started inking. Go me.

If you don't know what I'm talking about, you should definitely buy my book.



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Izanami's Choice release date and pre-order info

— June 20, 2016 (3 comments)
Here we go, guys. Izanami's Choice has a release date! It will be available for purchase on September 1st, 2016.

Or -- because you want to support an author, or you don't want to forget, or you just like clicking links -- you can pre-order it RIGHT NOW:


And now for answers to some common questions.

Q: Why am I only finding out about this now?!
Clearly you haven't subscribed to my awesome newsletter. If you had, you'd have known this over a week ago AND gotten an exclusive excerpt from the novella AND gotten the free short story that everyone gets on subscribing.

But don't worry -- that won't be the last exclusive my subscribers get. Obviously, the only reason you aren't already signed up is because you didn't know about it, so you can remedy that by subscribing to the newsletter right now.


Q: I want samurai sci-fi today! Why so long?
Because publishing.

Seriously, the awesome people at Broken Eye Books have good reasons for how they set the date, including but not limited to:
  1. The anguished howls of the deprived fuel machines buried deep beneath their offices, which in turn get them 20% off their electricity bills.
  2. An old woman told them September 1st would be the first time in 500 years that the moon would be in conjunction with both Mars and with Voyager 1. They believed her.
  3. September is my birth month and they wanted an excuse gift in case they forgot to get me a real one.

Q: I want to interview you and/or review your book for my followers/blog readers before it comes out.
Awesome! I would love to talk to you about that.


Q: But I don't want my paperback from Amazon.
Great! You can get the paperback directly from the publisher if you want.

Also, if you give your local bookstore the ISBN, you can buy it through them:
  • ISBN-10: 1940372216
  • ISBN-13: 978-1940372211



Q: Why paperback so expensive, man?
Yeah, so, here's how part of publishing works. There's the Big Guys -- the publishing houses like Penguin and Random and Penguin Random -- that do these enormous print runs and ship them to all the bookstores in the world. They can do this because printing thousands of books is way cheaper than printing a few, and because they know they'll sell thousands of books (or close enough) so why the heck not print that many?

Everybody else -- small presses, indie authors, and even Amazon -- has no guarantee of how many will sell and can't afford to print thousands of books only to be stuck with them later. So everybody else has to print paper books on demand which, as you might imagine, is more expensive.

But at least that way they don't get stuck with lots of books and debt. Because as cool as it is to make a hobbit-hole of books, it's cheaper (and more structurally sound) to not be stuck with them and to build your hobbit-hole out of dirt and bricks like a regular person.

Hobbit.

Whatever.


Q: I have a question that you neither answered nor anticipated.
To the comments, good madam or sir!


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The great paperwork coup

— June 16, 2016 (2 comments)
Anyone remember the coup? Probably not. It's pretty boring, and the news is filled with far more interesting things. (Though I'm sure life under the junta is more interesting if they think you're making trouble.)

For our children's home, it's meant paperwork requests at inconvenient times, lost paperwork at any time, and surprise government inspections (well, one inspection -- fortunately I was dressed at the time).

This week, it meant this fun enactment, while applying for my yearly visa extension:
Immigration Official: Sorry, you need a new document this year from your district office.
*goes to district office*
DO Official: We can do that, but we need this document that you left at home.

 
*comes back the next day with missing document*
DO Official: Now we need this other document from city hall.
*goes to city hall*
City Official: We can't do that at all. We could do this instead, but you either need to go back to America or get this document certified by the consulate.
*goes to consulate*
US Official: We can do that, but you need an appointment. Come back Tuesday.


So what's life been like under the coup so far?

WORST.
FETCH QUEST.
EVER.


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The States of Things

— June 07, 2016 (4 comments)
Torment:


New part-time project:


Izanami's Choice:


Currently playing:

SpeedRunners
Ultimate Chicken Horse
Shadowrun: Dragonfall - Director's Cut

Current mood:

Currently answering questions in the comments:





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Izanami's Choice cover reveal

— May 18, 2016 (0 comments)
If you follow me on social media, you may have seen this, but it's important that it's here. So behold! The cover for my upcoming samurai sci-fi novella IZANAMI'S CHOICE! CLICK TO EMBIGGEN!


And here's proof that I'm not just making this up (that's not my hand, though -- so I guess my editor could be making it up):


I love what they've done here -- the droid legs, the sword, the bloody kanji characters, the part where my name's on the cover. It's all just great.

I don't have a date for release yet, but I'll let you know when I do. It should be soon. If you want to make sure you don't miss it, sign up for my newsletter here. I haven't actually sent out a newsletter (because I promised only useful information), but as soon as there's a date or a pre-order link or something, you'll get it there.

There may also be another pretty picture I get to show you later. We'll see!

For those of you unable (or too lazy) to embiggen, here's the back cover copy:

Samurai vs. Robots

Progress. Murder. Choice.

In 1901, the Meiji Restoration has abolished the old ways and ushered in a cybernetic revolution. Androids integrate into society at all levels, following their programming for the betterment of every citizen, as servants, bodyguards, and bureaucrats. Jinzou are the future. Japan is at the threshold of a new tomorrow!

As a ronin steeped in the old ways, Itaru wants nothing more to do with the artificial creations posing as human. But when a jinzou is suspected of murder, he's pulled into a mystery that could tear the nation apart.

Malfunction or free will? When is a machine more than just a machine?



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