Embarrassed AT-AT

— July 20, 2012 (9 comments)

Oops...hope nobody got hurt.


Cross-posted from Anthdrawlogy's Hoth week (part of a whole Star Wars month). If you want to see a much cooler AT-AT, check out fellow Anthdrawlogian Charles Eubanks' take on Eadward Muybridge.

So what's your favorite Star Wars quote? Mine is when Han Solo calls Leia, "Your highness-ness."

Okay, go.

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First Impact: Through the Wormhole by Mairead Ahmad and Jennifer Van Haaften

— July 18, 2012 (9 comments)
Time for another First Impact critique. Remember you are eligible to win $10 for Amazon/B&N OR a 20-page critique from me if you share your thoughts in the comments. Your critique doesn't have to be long, just useful!

If you would like your material critiqued, send it to firstimpactAE@gmail.com. Details here.



A huge thanks to Mairead and Jennifer for submitting the first page* of their MG sci-fi. Keep in mind this is just my opinion. If it doesn't feel right to you, ignore it.

My in-line comments are to the right, overall thoughts at the end. Line edits are in red, and highlighted text is usually something I referred to in the in-line comments.


Opening Page

Loving the chapter title.
THE DAY SHOELACES ALMOST DERAILED HISTORY

“Flute!” The word echoed down the bright blue hallway, followed by a resounding thud.

I feel like there's a lot to keep track
of. Are they in a school? Hospital?
Skidding to a halt several feet ahead, Zak turned, his suit sparkling in the light. His uncle Aztar lay sprawled face down on the copper tiled floor. A clipboard hovered above his head, slowly spinning.

The two untagged dialogs in a row
are making me wonder who's talking.

I do love this world bit though.
“Uncle A!” A dull groan was the only answer. Zak’s day was not going according to plan, not that they ever did. Although, when he thought about it, his days never went according to any plan of his making. He sprinted back to Aztar’s side. Medic-bots had already been activated and were rushing toward them on spidery legs.

It's not immediately clear to me
these refer to the nanocomputers.
That made this whole paragraph a
lot to take in.

“The nanocomputers?” Aztar asked, scrambling to a kneeling position, knocking the clipboard with his head. Zak grabbed the clipboard, the devices were still attached. He checked both two-inch square computers with the name Herman imprinted on each wristband.

“They’re fine!” Zak’s voice cracked. “Come on! Anyana is flipping her lid.” But even as the words left his mouth the medic-bots were swarming over Aztar, scanning him, and looking for injuries.

I love this.

"Aztar grumbled" feels like dialog
tag overkill to me.

I feel like this paragraph should be
broken in two after Aztar's last
dialog.
“I’m not hurt!” Aztar said as loudly and clearly as he could, swiping at the bots as more jumped up to poke and prod him. “I hate this new medical experiment,” Aztar grumbled. “Six more months of these….medic-bots running around the Singh Complex and I’ll be ready to explode.” One of the bots jumped onto Aztar’s shoulder, making him leap up. It started scanning his face, repeating the phrase, “Nasal contusion, possible concussion…..scanning, scanning.” Aztar shoved it off his shoulder, it landed easily on its six legs. Aztar shook his pants to keep more from climbing on him.

“He’s not hurt!” Zac yelled,. “Go dormant!” He watched them slink away looking rather crest-fallen, if that was possible for a machine. He wondered if it was even possible for a computer-operated machine to care about its job.


Adam's Thoughts
I'm really enjoying the voice and snatches of world-building so far. I would keep reading, but I'd be concerned about a couple of things:
  1. Wordy jokes lost in wordiness. I notice a general tendency here to use 2-3 sentences where one will do, especially around the jokes (like the two I red-lined here). I think the whole thing would benefit from some ruthless trimming, but the jokes most of all. Brevity is the soul of wit, right?
  2. Grounding the reader in the world. I really do love the world-building bits here, but be careful you don't pound the reader with too much too soon. Guide them into the strangeness gently.
  3. Exclamation marks. I count 7 in just 300 words. I think only the first two do any work, especially with dialog tags like "Aztar said...loudly" and "Zac yelled" (and actually, even those dialog tags are probably unnecessary...).
But that's just my opinion. What do the rest of you guys think?


* On a random note, I love how the first three First Impact entries have covered the three main types I asked for: queries, back-cover copy, and first page (in that order, no less). Well done, guys! Now I don't suppose anyone has a 1-page synopsis for me to look at?

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What I Learned From 52 Rejections

— July 16, 2012 (10 comments)

A couple weeks ago, I suggested people query their first novel, even though it would probably get rejected. I said this because I think you can learn a lot from querying even a bad novel, and your reputation as an author will be none the worse for it.

Can I put my money where my blog is? Well, yes. Some of you may recall that I queried my first novel and that query got 52 out of 52 rejections.

So what did I learn?

1) I learned how to write a query letter. My first query really, really sucked. But by the end of that query round, I'd done a ridiculous amount of research and revision and actually got professional feedback that my final query did not suck (though the opening pages did).

And if you're thinking you don't have to write a query because you're self-publishing, think again. The back-cover copy you have to write for every book-selling site is essentially the same thing.

2) I can do this. The feedback I got -- a little from professionals but mostly from other aspiring authors -- was encouraging. It told me that, even though I wasn't there yet, I could be.

3) I WANT this. While my query was out, I spent a lot of time online trying to figure out what I was doing wrong, how to make it better, how to write, what my publishing options were. And at some point during all of that, I realized I really, REALLY wanted to be a part of this world.

4) If I want it, I have to keep writing. I can't learn by waiting for 52 rejections or for the responses of beta readers who might never get back to me. I can't learn if I'm spending all my time on promotion. The only sure way for me to learn is to write (and revise) something new.

Could I have learned these same things by self-publishing that monstrosity first novel? Probably. I have no doubt that's the path others have taken. Maybe those first novels with 200 sales are a badge of pride for some people, like my 200 rejections are for me. Maybe that's the motivation they need. But for me, it would've felt like quitting.

Have you written more than one novel? What did you do with your first one? What did you learn?

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Writing Excerpts

— July 13, 2012 (10 comments)
You've heard of this Lucky 7 Meme? I've been tagged for this thing so many times, I actually got tired of not posting it. So lucky you, you get a tiny bit of Air Pirates flavor this morning.

The idea is you go to page 77 of your MS, 7 lines down, then copy/paste the next 7 lines as they appear. Here they are for Air Pirates:

      "You have my stone."
      Sam knelt beside him, picking at the cobblestones with a knife that seemed to come from nowhere. "I do have the stone, aye."
      "I . . ." Hagai sat up straight. "I want it back."
      "Nay." Sam looked at him with those piercing blue eyes. He would see right through Tobin's charade, Hagai was sure. Suddenly he was afraid he wouldn't be able to play it through.
      Well, not suddenly. He thought it was a bad idea from the start.

I'm not going to tag anybody else except for all of you who are reading this. So, you know, if you want to play, go ahead and play.

And here's a bonus excerpt, because Air Pirates is kinda sorta really polished, and the meme is more about drafts, I think. So from my mid-revision WIP, currently titled Post-Apocalyptic Dragon-Riding Ninjas (with Mechs!):
On either side of the iron doors towered two giant mekas—stone replicas of the metal monsters that helped destroy the Old World.
      They had a long ride ahead of them yet. The wall enclosed an entire town over two square kilometers in area, and the road to the central keep was a winding maze to hinder invaders. Domino had plenty of time to figure out what he would say.
      "What does the baron have against you?" Ko asked.
      "I guess we'll find out."

So yeah, you got dropped into the middle of my world-famous weak description. That's what happens with these memes, I guess.

If you play on your own blog, drop a link in the comments so I can read it too.

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First Impact: Haphazardly Implausible by Miss Jack Lewis Baillot

— July 11, 2012 (10 comments)
Time for another First Impact critique. Remember you are eligible to win $10 for Amazon/B&N OR a 20-page critique from me if you share your thoughts in the comments. Your critique doesn't have to be long, just useful!



Big thanks to Miss Jack for letting us take a look at the back-cover copy of his steampunk novel (we do love steampunk around here). My in-line comments are off to the right, with overall comments at the end. Keep in mind that this is just my opinion. If it doesn't feel right to you, ignore it.

Back-Cover Copy
I like that Peter has a goal and an
obstacle. Nice start!

I do feel like some words could be
trimmed though.
Peter Jones was left at the Scottish Royal Air Force Base at the age of seven and a week later his parents were killed. He was raised by the general, a man he has come to trust as a father, until the day he learns the general wants him dead. Peter has a secret locked in his past, but how can he discover it when he isn't even sure who he can trust?

This is interesting, but I kinda want
to see how it connects to Peter. Is
Peter the missing person? Or maybe
Singur (the guy below)?
Isidore Thaddeus Reichmann is a brilliant German detective who rarely fails on a case. His newest case is to find a missing person, and investigations take him to England, the one place in the world he truly hates. He knows he can solve the case, but he doesn't know what he is supposed to do with the little British girl who has taken to following him around. 

I like this start, but it feels vague.
What has he invented? What is his
mission? How will he alter history?
Singur is truly the smartest man in the world, an inventor and genius who is bringing the world into the future. He should be looked up to by many, but he is forced to hide his real name and flee Italy or be killed. He is about to embark on a dangerous mission, one that will forever change the course of history.

Is this one of the World Wars? That
should be made clear up front, I think.
These three young men have never met but they are slowly being brought together by a war that is threatening to tear the world apart and the mad man standing behind it all. His actions will thrust all three together on board an Air Pirate Zeppelin called the Black Beard, and their choices will either destroy the world, or save it.

Adam's Thoughts
Back-cover copy is an unusual beast. It's not a query, and yet it is: your goal is to compel the reader to want more. And I think the way you do that is the same: compelling characters, conflict, and a sadistic choice.

This has the beginning of those, I think. All three have goals and conflict, but I feel like the specifics are missing. I kinda want more than just a secret, a missing person, and a dangerous mission. And I want to know what their choice at the end is, not just that they have some.

Lastly, I feel like there could be a stronger connection between the three. Is Singur the missing person? Is the British girl Peter's secret? Is the general the mad man behind it all? These might not be true, but if you connect one character to the other, it will draw the reader in much more smoothly, rather than forcing them to restart with each new paragraph.

But that's just my opinion. What do the rest of you guys think?



If you would like your material to be critiqued, send it to firstimpactAE@gmail.com. See here for details.

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A Steampunk Chart and Writing to Trends

— July 09, 2012 (13 comments)
This data comes from Wikipedia's list of steampunk works. I didn't see any glaring mistakes or omissions, so I ran with it. I've called out a few moments in steampunk history, though they are not meant to be comprehensive or even telling. Mostly, they're just some of the steampunk works that influenced me.

Data from Wikipedia, retrieved July 7, 2012.

You can glean what you like from that chart. Here's my (almost certainly biased) analysis:

TRENDS COME IN WAVES
Something new hits the populace. People get excited about it and create more stuff like it. Then eventually they get bored of it and the trend goes back down.

But, if enough people still haven't heard of it and a second new thing comes along within the trend, the cycle could start again. It could even get bigger as a whole new group of people get into it, and the old people go, "Wait, that's a thing again? I was into that when we called it 'steam-driven punk.'"

I think it's safe to say THE DIFFERENCE ENGINE and its precursors sparked that first little bump from '92 to '95. I don't know what triggered the spikes in 2001 and 2004 -- maybe PERDIDO STREET STATION, or maybe the manga STEAM DETECTIVES or even WILD WILD WEST (a bad movie can start a trend as much as a good one, as people think about what might have been great).

Now we're in the middle of a whole new wave, triggered by movies like STEAMBOY and THE PRESTIGE, books like AIRBORN and MORTAL ENGINES, along with everything that came before it as more and more people explore the history of steampunk. This wave is big, though I suspect it's coming to its end in the next couple of years (at least on the book side, see below).

MOVIES FOLLOW BOOKS
It was interesting to me that almost every bump in the graph started with books, then film and TV carried the cycle while books backed off the trend. This really shouldn't be a surprise, since most movies are based on books.

But it's important to remember: if you write steampunk because of SHERLOCK HOLMES or LEGEND OF KORRA (for example), you might be too late to cash in.

THIS IS HOW I THINK TRENDS HAPPEN
We see something we like and go, "Cool! I want to make something like that!" So we do, though even with self-publishing, it takes a long time to make a (good) book from scratch and get it to market. That's why bumps tend to occur a couple of years after certain inspirational works.

But here's the thing: we're not the only ones who have that idea. That's why agents get hit with waves of similar stuff: vampires, werewolves, angels, people who control the elements. They're often triggered by the earlier release of something that inspired a bunch of people.

That inspiration is a good thing, but chances are, by the time you've heard of a trend, you're already behind the curve. This is why we're told not to write to trends.

What do you do about this if we genuinely love the trend? I mean, I've loved steampunk for as long as I knew it was a thing (I think that would be Brisco County Jr. in '93). I still love it. But what if nobody else does?

I think there are two reasons this doesn't matter:
  1. Because eventually it will trend again. Maybe. Just hang on to the idea and try to time it later after the hype has been forgotten.
  2. Because if you really love whatever it is, you could be the one to trigger the next up-cycle. When someone writes something just to cash in, it shows. Steampunk for steampunk's sake is boring. But when you write something out of true passion, it can transcend the trend to become something awesome.
So no new conclusions here: Screw trends. Write what you love. But being aware of what's trending -- and what hasn't trended in a while -- is a good thing too.

What do you think? Have you ever written to a trend? Are my chart-based conclusions way off?

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What Constitutes a Real Critique

— July 06, 2012 (7 comments)
This is primarily for First Impact, though I think it applies to critiquing in general. I offer the monthly prizes to encourage critiques, but I don't want you to think you have to work hard for it.*

Your critique does not have to be long. When I say only "real" critiques are entered for the prize, I mean useful critiques. Saying "This rocks!" or "This sucks!" is not useful.

However: "This rocks! I love how clearly you lay out the protagonist's choice at the end" is useful, and those 15 words totally count towards the monthly prize.

You don't have to be an expert, just a reader. The point of first impact material is to compel someone to read on. Agents are readers just like you and me, compelled by the same things. All you have to do is say whether or not it worked for you.

You will learn by critiquing. I've talked about this before, but the more you critique something -- anything -- the better you will get not only at critiquing but also writing. The critiques are for you as much as anyone else.

All that to say: DON'T BE AFRAID TO LEAVE A QUICK CRITIQUE. Writing is subjective, so multiple quick critiques can actually be more useful to a writer than one person's (points at self) verbose opinion.

When in doubt, just say whether or not you liked it and a brief note of why. That's all you gotta do. Here, why don't you practice now.

* Although the long critiques are most certainly appreciated. ALL critiques are.

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