I have kind of a love-hate thing with Twitter. On the one hand, I've gotten to know some awesome people because of it. Because of my random comments to people, I've found crit partners and even read a soon-to-be published trilogy.
On the other hand, it's too much. Too many people to follow. Too many links to click. Too many tips to "maximize" Twitter. With that, I give you FIVE TWITTER TIPS I DON'T LIKE:
1) When someone follows you, follow them back. An effective way to boost your numbers, but I don't know if it's the best way to use Twitter. When I see someone is following 1,000+ people, I wonder what their "follow" means (aside from, "Please follow me back so I can look more popular").
At some point, all those people you follow become just white noise. I realize there are lists to manage the tweets you keep up with, but eventually your "All Friends" list becomes meaningless because you're only listening to the lists you've made yourself.
2) Stop following inactive accounts. Apparently there are tools for this, but I don't care if someone I follow isn't active. I'm almost grateful! The folks I unfollow are the ones who clog my Twitter stream with tweet after tweet that I don't want to read.
3) Join Twitter chats. I was on IRC back when the internet was just a baby, and while I met some interesting people and learned interesting things, I also wasted a lot of time. Chat rooms--even useful, focused ones like #yalitchat--are attention suckers (and that's without the complex processing required to figure out who is responding to what). I say: "Use, but use with caution."
4) Personalize your Twitter background. Honestly, I don't even notice what people's backgrounds are. When I decide to follow someone, I look at what they're saying and what they add to my Twitter stream.
5) You have to interact with people. It's called "social media" for a reason, right? Well, yes and no. I love having conversations with people, but I'd hate to think people were unfollowing me just because I didn't talk to them (I'm trying to manage life too, you know?). Some people don't use Twitter for conversation at all, it turns out. They use it for (gasp!) news and information. Who knew?
I think I'm just rebelling against the idea that you "have to" do anything on Twitter. None of these are bad things, and they'll definitely get you followers. But followers are not readers. Though to be fair, here are 2 TIPS I'M A FAN OF:
1) Be interesting and/or funny. It's cool with me if you just listen on Twitter, but if you're going to speak, try to write something people want to read (even if it's just a couple people--that's cool, too). Helpful tip: A list of random people with an #FF or #WW tag is not interesting.
2) Learn to do the previous tip in 140 characters. This is more of a writing tip than anything. When I started trying to write things for Thaumatrope, I discovered all kinds of words and characters I didn't need. You don't have to abbreviate, or use 'u' instead of 'you' (in fact, I wish you wouldn't). You just have to use the same economy of language you're supposed to have in a novel.
Also, Twitter is a great place to craft that one-sentence pitch of your story. If you can tweet it, you can promote it!
Enough out of me. How do you use Twitter? What tips have you found useful (or not)?
5 Twitter Tips I Don't Like (and 2 I Do)
—
March 07, 2011
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How to Use Proper Nouns in a Query
—
March 04, 2011
(8
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A lot of authors (myself included) love to tell you the names of everything and everyone in our stories. The people and places in it matter to us. I mean, when I talk about my wife and kids, it means so much more to me to use their names. I want them to mean the same to you.
But to you, they're nobody--just names. It's a common problem in query letters, where the author figures giving you a name for everything counts as "being specific." But it's not specific. It's actually confusing. Take this, for example:
But to you, they're nobody--just names. It's a common problem in query letters, where the author figures giving you a name for everything counts as "being specific." But it's not specific. It's actually confusing. Take this, for example:
Sam Draper needs someone non-threatening to consult a seer named Victoria, hiding among the monks at the Monastery of St. Jude -- he reckons Hagai Wainwright is as non-threatening as they come. Hagai agrees, intending to turn Sam in to Lt. Rafael Tobin at the first opportunity. But when Victoria says Sam is the key to finding his mother Anna, Hagai chooses Anna’s life over the law.
Kind of a lot to take in, right? And that's only a portion of the query. Imagine 2-3 more paragraphs packed with names like that. After a point, it gets hard to keep them all straight. Result? Confusion. Form rejection.
Using a proper noun is like taking a highlighter to your query. It can make important information pop out and your query easier to read. But used too much, it actually interferes with comprehension, to the point where it would be better to not name anything at all.
So then, in true analytical fashion, I give you 4 tips to using proper nouns in a query:
- Any character, group, or place that is mentioned only once should not be named.
- If possible, only the protagonist(s) and villain(s) should be named. No more than 3 names in a query!
- For characters (etc.) that need to be mentioned more than once, but do not deserve a place of importance next to the main characters, try meaningful identifiers: "his mother," "a group of assassins," "her home planet."
- If you must give a character's FULL name, do it once at the beginning.
Your mileage may vary, of course, depending on your story. But let's apply these tips to the example above:
Sam needs someone non-threatening to consult a seer hiding among the monks -- he reckons Hagai is as non-threatening as they come. Hagai agrees, intending to turn Sam in at the first opportunity. But when the seer says Sam is the key to finding his mother, Hagai chooses his mother’s life over the law.
If nothing else, it's more clear who the major players are now. If the seer came up again in the query, I'd probably give her name (but she doesn't, so I didn't). Otherwise, who cares about the name of the monastery she's at? And the specific officer Hagai goes to isn't important either, just that he goes to the law (or thinks about it).
Anyway, that's just my take. What do you think?
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The Pillar of Skulls
—
March 02, 2011
(6
comments)
Near the gate between the first and second layers of Hell, there lies a grotesque monument of the damned. It towers over a mile high, howling and writhing with eternal torment--a terror to match any other in the Nine Hells.
It is the Pillar of Skulls, and it seethes with the frustration and hatred of a billion souls, moaning and wailing in endless, hopeless agony.
But it is also the greatest store of knowledge in all planes of existence. Among the Pillar's eternal prisoners lie great thinkers, world leaders, teachers, scientists... the entirety of the world's lore and experiences can be found within.
Once in a great while, a knowledge seeker will brave Hell itself to speak to the Pillar. Should they survive--through the charred wasteland, past endless legions of Lord Bel's devils, beneath the watchful eyes of the five-headed Tiamat--they must still contend with the Pillar itself.
Whenever a visitor comes, the billion skulls fight each other to make themselves heard. The surface of the Pillar billows and pulsates, one skull appearing--howling unintelligible obscenities--then disappearing to be replaced by another.
And should the seeker find the right one--a soul who has the information they are after--there is always a price. For every skull on the Pillar, every soul doomed to live out eternity in the Nine Hells, wants only one thing. "I'll tell you what I know," they say. "I'll do anything you ask. Just, please, take me off this pillar. Please, I...
"I just want to be published."
It is the Pillar of Skulls, and it seethes with the frustration and hatred of a billion souls, moaning and wailing in endless, hopeless agony.
But it is also the greatest store of knowledge in all planes of existence. Among the Pillar's eternal prisoners lie great thinkers, world leaders, teachers, scientists... the entirety of the world's lore and experiences can be found within.
Once in a great while, a knowledge seeker will brave Hell itself to speak to the Pillar. Should they survive--through the charred wasteland, past endless legions of Lord Bel's devils, beneath the watchful eyes of the five-headed Tiamat--they must still contend with the Pillar itself.
Whenever a visitor comes, the billion skulls fight each other to make themselves heard. The surface of the Pillar billows and pulsates, one skull appearing--howling unintelligible obscenities--then disappearing to be replaced by another.
And should the seeker find the right one--a soul who has the information they are after--there is always a price. For every skull on the Pillar, every soul doomed to live out eternity in the Nine Hells, wants only one thing. "I'll tell you what I know," they say. "I'll do anything you ask. Just, please, take me off this pillar. Please, I...
"I just want to be published."
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What to Do When the Critics Disagree
—
February 28, 2011
(8
comments)
One of the more common questions from my post on when your critics are right was what to do when the critics disagree. When one person says your sad ending should be happy, but another says it's not sad enough, who's right?
A little background: Air Pirates is written with two POVs--the main storyline in Hagai's perspective and backstory told in Sam's past. I've gotten all kinds of comments on this.
(For the record, ALL of my beta readers are awesome people who get it. Not a single jerk has read this novel. They just differed in their opinions of where it should go.)
If I were to follow this advice, I would simultaneously have to: (1) remove Hagai's story, (2) remove Sam's story, (3) write a novel each for Hagai and Sam, and (4) change nothing.
You can see where that might be difficult.
But the purpose of critiques is not to fix the novel for you. Critiques give you an idea of how people are responding to your novel. It's up to you how you address that. To the tips!
What do you do when critics disagree?
A little background: Air Pirates is written with two POVs--the main storyline in Hagai's perspective and backstory told in Sam's past. I've gotten all kinds of comments on this.
(For the record, ALL of my beta readers are awesome people who get it. Not a single jerk has read this novel. They just differed in their opinions of where it should go.)
- "I love the two storylines. It never gets boring."
- "I like both Sam and Hagai, but switching back and forth like this is hard. What if you took out Sam's story and made it it's own novel, like a prequel?"
- "Sam is awesome, but I thought Hagai was annoying. Can it just be about Sam?"
- "I LOVE Hagai, but Sam is too much. Can it just be about Hagai?"
If I were to follow this advice, I would simultaneously have to: (1) remove Hagai's story, (2) remove Sam's story, (3) write a novel each for Hagai and Sam, and (4) change nothing.
You can see where that might be difficult.
But the purpose of critiques is not to fix the novel for you. Critiques give you an idea of how people are responding to your novel. It's up to you how you address that. To the tips!
- FOLLOW YOUR GUT. You know your story best, and you can usually tell which comments resonate with you and which don't. When it was suggested I split the novel in two, I debated it a lot, but ultimately decided it would turn the story into something I didn't want to write. That freed me to focus on what I would change.
- LOOK AT THE ROOT OF THE COMMENT. Even though their advice was contradictory, all of my beta readers were correct. I just had to go deeper than the advice and look at the reason behind it. Hagai was annoying sometimes, and Sam was sometimes too much, but removing one or the other as a main character wasn't an answer I liked. Knowing the root cause, however, I could fix the real issue: make Hagai more proactive; make Sam less of a Mary Sue.
- LOOK FOR THE TRUTH IN EVERY COMMENT. So I ignored the suggestion of splitting the novel in two, but did I ignore the comment entirely? Heck, no. There was something that reader didn't like about switching back and forth, and it was my job to figure out what it was. Realizing that made me take a cold, hard look at both storylines to figure out what made "switching" difficult for some people. I shortened some chapters, deleted others, and focused the tension so each storyline could stand on its own, resulting in a far less boring story overall.
What do you do when critics disagree?
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10 Ways to Tell a Critic Doesn't Get It
—
February 25, 2011
(17
comments)
On Monday, I said your critics are usually right. But there are times when you get someone who just doesn't get it. How can you tell the difference? Here are some guidelines.
Got anymore?
- They get your characters' names wrong. Repeatedly.
- They hate your favorite part. Not some clever bit of dialog, but the part where the whole story's about an ex-smuggler who works for an assassin and hopes to find his daughter before his boss does. THAT part.
- You write a story where evil isn't all black and white, with good guys and villains who are varying shades of gray, and they say, "Your characters seemed to have both good and bad qualities, so that I couldn't identify with any of them."*
- They suggest you change the vampires because "vampires that drink blood are cliche."
- The best thing they have to say for your story is, "It didn't make me throw up."
- They think your epic fantasy is "too unrealistic. Who really believes in dragons anyway?"
- Their favorite part is the maid with no name and one line of dialog--the one you deleted in the revisions you did while waiting for this critique.
- Their idea to improve your zombie story is to get rid of the zombies.
- They end their critique by saying, "I suspect that no matter what I say, you're going to continue trying to write."
- They send you a link to their self-published novel as "an example of how to do it right."
Got anymore?
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The Kitchen-Sink Story VS. The Rule of Cool
—
February 23, 2011
(11
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The Kitchen-Sink Story: A story overwhelmed by the inclusion of any and every new idea that occurs to the author in the process of writing it.
The Rule of Cool: Most readers are willing to suspend their disbelief for something that is totally awesome.
-- TV Tropes (intentionally unlinked because I care about you)
Yesterday I posted this on Twitter and Facebook:
Most of the responses were combinations. Steampunk ninjas. Jumper elves. The most common response, though, was all six: elven ninjas with Jumper powers, driving steampunk mecha in a genetically perfect waterworld (possibly fighting dragons).
It sounds great, largely due to the Rule of Cool stated above. Take two cool things, slap them together, and nobody cares how impossible the outcome is BECAUSE IT IS AWESOME!
But the fear, then (well, my fear), is being accused of writing a Kitchen-Sink Story. "You're just throwing in ninjas because you think they're trendy, not because they add anything to the work!" "Mecha don't make sense anyway, but in a world covered entirely in water?!"
At first glance, it sounds like these are two different sets of people: the SF geeks (who love ninjas) vs. the erudite literary heads who Take Fiction Seriously. But the SF geeks who find all this stuff awesome are also the folks who will nitpick your story to death. They want the cool stuff and a world they can dig deeply into (I know, I'm one of them).
Fortunately folks like me are willing to accept any explanation you can give them, provided it's consistent. So I think I'll do what I always do. You can feel free to follow suit:
- Ignore those who Take Fiction Seriously. Much as I'd love to win a Hugo, those guys aren't my target audience.
- Pick the elements I want, figure out why it makes sense later. It worked with Air Pirates, after all.
- Apply the Rule of Cool where necessary. Giant mecha don't make sense, neither tactically nor physically, but who the heck cares? They're awesome.
- Ensure whatever I make up follows its own rules. Sufficiently strange technology, or elements that don't exist in the real world, is treated like magic. State the rules, then follow them.
Oo, KRAKEN! Those are definitely going in the waterworld.
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When Your Critics are Right
—
February 21, 2011
(13
comments)
"Originally we tried to find a publisher, but each had their reason why THE SHACK was not a book they wanted, or they asked for substantive changes that we felt diminished the story." -- William P. Young, author of THE SHACK
When I first read the above quote, I laughed a little. I'd just finished reading THE SHACK, and while a lot of the ideas in it are frigging fantastic, the story and the prose grated on me the whole way through. I don't know what "substantive changes" were suggested, but at the time I was thinking, "Yeah, like make the story good!"
It may be that Young's potential publishers really would've diminished the things THE SHACK did well. I don't know. I do know that most writers have a vision, an idea of what their story is. And when a critiquer tells them why something isn't working for them, the tendency is to believe the critic is wrong--that the changes they suggest would change the fundamental vision of the story.
Sometimes this is true. Mostly, I think, it isn't.
Most of the time, your critics are right. Even if they don't know writing, they know what they like and what's not working for them. And chances are they represent a significant percentage of your potential readership.
One of my very first beta readers said a certain scene wasn't working for them. He said the prose was too florid, looked like I was trying too hard. I did nothing about it at the time, because I had a "vision" for the scene. It was supposed to be florid, like the narration of someone who thought too much of themselves.
As it turned out, the narrator who thought too much of themselves was me. One year and four major revisions later, I read that scene again and wrote in the margin: "This IS over the top."
All that time, I thought I was being "true to my vision," but after a year's worth of learning the craft, I discovered my friend--who had never written a novel in his life--was 100% correct.
That's today's lesson: Trust your critics. When someone says something isn't working, nine times out of ten, they're right. The people who don't get it are the exceptions.
When I first read the above quote, I laughed a little. I'd just finished reading THE SHACK, and while a lot of the ideas in it are frigging fantastic, the story and the prose grated on me the whole way through. I don't know what "substantive changes" were suggested, but at the time I was thinking, "Yeah, like make the story good!"
It may be that Young's potential publishers really would've diminished the things THE SHACK did well. I don't know. I do know that most writers have a vision, an idea of what their story is. And when a critiquer tells them why something isn't working for them, the tendency is to believe the critic is wrong--that the changes they suggest would change the fundamental vision of the story.
Sometimes this is true. Mostly, I think, it isn't.
Most of the time, your critics are right. Even if they don't know writing, they know what they like and what's not working for them. And chances are they represent a significant percentage of your potential readership.
One of my very first beta readers said a certain scene wasn't working for them. He said the prose was too florid, looked like I was trying too hard. I did nothing about it at the time, because I had a "vision" for the scene. It was supposed to be florid, like the narration of someone who thought too much of themselves.
As it turned out, the narrator who thought too much of themselves was me. One year and four major revisions later, I read that scene again and wrote in the margin: "This IS over the top."
All that time, I thought I was being "true to my vision," but after a year's worth of learning the craft, I discovered my friend--who had never written a novel in his life--was 100% correct.
That's today's lesson: Trust your critics. When someone says something isn't working, nine times out of ten, they're right. The people who don't get it are the exceptions.
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