James Patterson is an Evil Genius

— November 19, 2010 (12 comments)
FACT: For every 17 hardcovers sold in the US, one of them is a James Patterson novel.
FACT: James Patterson has published an average of 4.5 novels per year since 1995.
FACT: He is the second best-paid author in the world.

But have you read any of his books? The prose is awful. The villains cartoonish. If an unknown author tried to break into publishing with stories like these, they'd be kicked out on the street.

Or would they? It's true that a lot of the reason Patterson novels sell is because they're, well, Patterson novels. But a brand like that -- even a very big one -- can only carry a crappy product so far. I submit that if James Patterson wasn't doing something right, people would stop buying his books. As Nathan Bransford once said, "Every popular book is popular for a reason."

And I think I understand now. The last book of his I read suffered from everything above: lame villains, deus-ex-machina climaxes, prose that looked like he just wrote what he thought as he thought it. Bugged the heck out of me, and yet I read the whole thing. Why?

I wanted to know what happened next.

I don't understand all of how he did this, but here are some things I noticed that worked:
  • Short Chapters. Very short, like 2-3 pages. What this does is it makes the reader less afraid to read just one more (I can always put it down after the next one, after all). It's a cheap trick, but it works.
  • Effective Chapters. The chapters were short, but something happened or was revealed or was cliff-hanged in every single one.
  • Mystery. In spite of myself, I wanted to know who the villain really was and why they did what they did. Patterson sets up the mystery from the start and gives you little crumbs of information all along the way. Just enough to keep you interested.
  • Plot Twists. I haven't read a Patterson novel yet that didn't have some wacky, heart-wrenching plot twist at the end. Imagine if the Scooby-Doo gang solved the mystery and got Old Man Jenkins sent to jail, then Daphne kills Velma and reveals that she's been the mastermind behind everything. That's the kind of twist I'm talking about. And dangit if it doesn't make me want to read the next novel.

It's not cheating. It's the "What happens next?" factor. It's what makes the reader turn the page, perhaps even against their better judgment. I don't care if you write fantasy or romance or literary or academic textbooks -- you can learn from this. (Although textbooks may have a problem with the plot twists).

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Fear of Failure and Revisions

— November 17, 2010 (12 comments)
I have a problem with a fear of failure. I guess most people do a little, but I feel like mine affects everything I do. I mean, I'm even afraid to talk on the phone or exercise because I might do something stupid.

It affects writing and drawing too, of course. I stare at the blank page until I convince myself to sketch something fast and light, reminding myself it doesn't have to perfect. Once I have something sketched, I'm afraid to darken or ink it because it already looks good -- what if I make a mistake? And once I ink it, too, I'm afraid to color it.

It's stupid, I know. My wife called me on it the other day. "At least you can always erase and redo a drawing. It's not like you only get one shot."

I know she's right, so why am I so afraid then to put my pencil (or ASCII characters) to the page?

In performance, like dancing or singing, you don't get to revise. Once the moves or notes are out there, they're permanent. But for some reason I'm not as afraid of performance. When I am afraid, I practice -- that, after all, is how you get your body to do the right thing when performance time comes. And I don't mind screwing up in practice because, hey, it's just practice.

So why the heck can't I do that with drafting and sketching? The delete key's only like two inches from my pinky!

Not sure I have a conclusion to this one, so I'll throw it out to you. How do you struggle with fear of failure? How do you overcome it?

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Sketch: Hidden Pushers

— November 15, 2010 (8 comments)
Susan Quinn of Ink Spells won second place and a sketch in the Demotivational Contest we had last month. This is her prize, a scene from one of her works in progress:

Although everyone now reads minds, sixteen-year-old Kira Moore can't and never will. When she almost kills her best friend by accident, she discovers she can control the minds of others and is torn between passing for normal and exposing the hidden pushers of her world.

In this scene, Kira meets a young pusher named Laney, while on their way to deeper trouble.


I've only read the one scene, but already I want to read more of this. Thanks for letting me draw some fan art, Susan!

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Nobody is Perfect, Not Even Me

— November 12, 2010 (3 comments)
Until a year or two ago, we homeschooled one of our kids. It was hard sometimes, especially when I had to tell them they got something wrong. They beat themselves up so much about it, I felt bad. But I told them, "Nobody, NOBODY, gets 100% the first time. Not even me."

When it comes to critiques of my own work, though, I'm just as messed up. Especially when I was first starting, I didn't send my work out for critique so much as I sent it out so people could tell me it was good.

It doesn't work. Cuz when they tell you something isn't working, it DEVASTATES you. "I suck at this!" you say. "I'll never be a good writer. I should just quit right now."

Maybe you don't say that, but I sure did. But really it was my fault. I mean, when I say, "Tell me how good it is," even subconsciously, the only room for deviation is down.

"But what if they do tell you it's good?" See, that's the other thing. If someone tells you your work is perfect and you shouldn't change a thing, they're either wrong or lying. Nobody is perfect, and no book is perfect. Or if there is a perfect book, I haven't read it. I certainly haven't written it. Nobody gets 100% the first time.

With our homeschool student, it wasn't that they got problems wrong. It's that they expected to get them all right. Same thing here: I can't send my work out to be told it's perfect, I send it out because it's NOT perfect, and I need to know where. When people tell me something's off, I need to thank them because that's exactly what I want to hear.

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Hey! Writing's Actually Useful!

— November 10, 2010 (8 comments)
I love writing, but aside from crafting novels doomed to obscurity, it's a skill I rarely find useful. Knowing how to write a query letter doesn't keep my boys from killing each other. And being able to describe the smell of coming rain doesn't help when the toilet's clogged (that requires a different scent entirely).

But every once in a while...

So my wife teaches dance. You probably didn't know that. I love seeing her do something she loves, but of course I can do nothing to help her since all my dance knowledge comes from watching Center Stage.

But the other day she was trying something new. She wanted to choreograph something with sort of a story, about a girl with no self-confidence, who fails no matter how hard she tries. To me it felt a lot like Hagai's story (the song she's using was even part of my own inspiration).

She had a problem, though, because what she had so far made it look like the girl was just trying to fit in to the rest of the group, even succumbing to peer pressure. I suggested she do what I do when one of my good guys looks like a jerk: show them doing something nice. Make the group sympathetic by showing them trying to help the girl -- that it's the girl's choice to give up, not the group excluding her.

My wife loved it, and we started talking about other ideas for the dance. I got so excited I didn't realize I was trying to outline the whole thing for her. I completely forgot that anyone who's seen a single season of So You Think You Can Dance is more qualified to choreograph than I am.

Fortunately, she forgave me.

I don't know if she'll use everything we talked about, but for that moment I felt useful. Like I had exactly the skills needed to help her. Who knew fiction was good for something besides, well, fiction?

Have you ever used your writing skills for something other than writing?

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Crash Bugs

— November 08, 2010 (6 comments)
Fresh out of college, and knowing very little about the Real World, I got a job making computer games. I learned a lot there: how to estimate schedules, why I should make smart goals, how taking a vacation during crunch time can get you fired.*

And I learned about the computer game equivalent of beta reading: playtesting. I remember one tester reported a bug that crashed the game, but none of us could reproduce it, meaning we couldn't fix it. So we let it go, until one day our manager asked us about it.

KEN:** What's with this crash bug? Tester reported it like three months ago.
DEVELOPER 1: It's a random bug. Nobody can reproduce it, but it doesn't seem to happen very often.
KEN: You guys need to track it down, top priority.
DEVELOPER 1: Even Tester doesn't know what causes it. You want us to work nights on a bug we might never fix?
DEVELOPER 2: It's not a big deal, Ken. There are like ten playtesters who've never had the bug, and nobody can reproduce it. It probably won't be a big deal when the game goes live.
KEN: Then think of it this way. If the game crashes for one out of ten playtesters, then when we sell 100,000 copies that's ten thousand people who will get mad and return our buggy game.

Long story short, we fixed the bug, and I learned a valuable lesson about percentages.

This is why it's important to listen to your beta readers too. If only one of them says your villain is a cardboard cliche, it's possible they just don't get it, but it's also possible they represent a significant percentage of your future readers. (And anything two betas agree on is a virtual certainty).

So in general, unless you KNOW why you wrote something a certain way and you KNOW the commenter is wrong, listen to your betas. Chances are they're not alone.


* Not me. Another guy. And it wasn't so much the vacation that got him fired as the fact that his code never worked, no matter how much he insisted it did.

** We had 2 or 3 managers over the course of the project. They were all named Ken. Not joking.

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The Creative Process

— November 05, 2010 (5 comments)
From Virus Comix. Click to enlarge. Find yourself.


I'm in the editing loop, trying to ignore the short cut.

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