Supposedly it's impossible to travel faster than the speed of light. Supposedly it requires an infinite amount of energy.
But I posit that science knows far less than it does not know. At one time, it was believed man could not fly, the sound barrier could not be broken, and man could not reach the moon. Not just believed, but considered scientifically impossible.
And yet we did it.
So on the assumption that science is wrong about what we cannot do, I have collected the data on speeds man has attained over the past 300 years. The trend, ladies and gentlemen, clearly shows that we will send something through space at the speed of light around the year 2050.
If not, who cares? This was fun anyway.
In Which I Prove We Will Achieve FTL Speeds by 2050
—
May 12, 2010
(11
comments)
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charts and statistics,
fun,
geekery,
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Books I Read: Mistborn Trilogy
—
May 10, 2010
(11
comments)
Title: Mistborn Trilogy (three books)
Author: Brandon Sanderson
Genre: Fantasy
Published: 2006-08
Content Rating: R for action violence
Vin is a young street urchin who discovers she is an Allomancer, a trait which allows her to burn ingested metals giving her amazing powers. More than that, she is Mistborn, a rare breed of Allomancer who can burn all of the eight basic metals. In Mistborn, she joins a thieving crew to do the impossible: to overthrow the immortal tyrant known as the Lord Ruler.
The Well of Ascension continues with the events that occur after the Lord Ruler's fall. The Empire is in political chaos, but worse than that are rumors that the mists are killing people and the koloss -- who made up the Lord Ruler's most terrible armies -- are rampaging across the land unchecked.
Finally Hero of Ages pits Vin and her friends against a dying world and a god named Ruin, whose opposite -- Preservation -- seems to have disappeared entirely. It seems an impossible task, and it really is, but in the end... let's just say I really liked the end. Everything makes sense.
Don't let those summaries fool you. These three stories build one on top of the other. What I love about this trilogy is the way secrets are constantly revealed. Brandon Sanderson has created quite a world, and he takes you into it gently. By the end you know (almost) everything.
I also love the action. Allomancy is a really unique way of doing magic. By burning different metals, Allomancers can push or pull on metals, affect the emotions of others, or increase their own strength and perception. The result are Mistborn flying or tossing each other through the air, metal objects whirling towards their enemies, super-powered leaps and punches...
Gah, I'm not doing it justice. The action is awesome guys, just trust me. And that's just with the basic metals. Turns out there's more to Allomancy than eight metals, and there's more to magic in this world than just Allomancy. Seriously, if you like fantasy, adventure, or action, pick up the first one and see what you think.
Author: Brandon Sanderson
Genre: Fantasy
Published: 2006-08
Content Rating: R for action violence
Vin is a young street urchin who discovers she is an Allomancer, a trait which allows her to burn ingested metals giving her amazing powers. More than that, she is Mistborn, a rare breed of Allomancer who can burn all of the eight basic metals. In Mistborn, she joins a thieving crew to do the impossible: to overthrow the immortal tyrant known as the Lord Ruler.
The Well of Ascension continues with the events that occur after the Lord Ruler's fall. The Empire is in political chaos, but worse than that are rumors that the mists are killing people and the koloss -- who made up the Lord Ruler's most terrible armies -- are rampaging across the land unchecked.
Finally Hero of Ages pits Vin and her friends against a dying world and a god named Ruin, whose opposite -- Preservation -- seems to have disappeared entirely. It seems an impossible task, and it really is, but in the end... let's just say I really liked the end. Everything makes sense.
Don't let those summaries fool you. These three stories build one on top of the other. What I love about this trilogy is the way secrets are constantly revealed. Brandon Sanderson has created quite a world, and he takes you into it gently. By the end you know (almost) everything.
I also love the action. Allomancy is a really unique way of doing magic. By burning different metals, Allomancers can push or pull on metals, affect the emotions of others, or increase their own strength and perception. The result are Mistborn flying or tossing each other through the air, metal objects whirling towards their enemies, super-powered leaps and punches...
Gah, I'm not doing it justice. The action is awesome guys, just trust me. And that's just with the basic metals. Turns out there's more to Allomancy than eight metals, and there's more to magic in this world than just Allomancy. Seriously, if you like fantasy, adventure, or action, pick up the first one and see what you think.
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Filed under:
books I read,
boy books,
fantasy
Contest Winner! and Thoughts About Contests
—
May 07, 2010
(9
comments)
And the winner is..... MYRNA FOSTER!
Congratulations, Myrna. Just let me know what book you like, and I'll send it your way. Any book at all (except maybe this one).
Thank you to everyone who entered, and thank you especially to all of you who read the story and offered thanks and encouragement. You guys are awesome.
If you enjoyed Pawn's Gambit, you might be interested to know there is an audio podcast version available at BCS as of today. Like everything there, it's free to listen to. Also, you get to learn how to pronounce my name (dang, I should've made a contest for that!).
So this was my first time running a spread-the-word style contest. You know, the ones where you get bonus points for each of: being a follower, already having been a follower, commenting, linking on your blog, linking on Twitter, linking on Facebook, following on Twitter, following on Facebook, already having followed on Twitter/Facebook, etc, etc, etc.
Obviously I didn't do all that. It was intentional, of course. I wanted things to be simple. You had to spread the word, because otherwise, really, what's the point? But that's it. I didn't require anyone to read the story -- I understand fantasy adventure isn't for everyone -- but I wanted everyone to hear about it and read it if it sounded interesting.
I also wanted it simple because of how I tend to do contests. When a contest gives me a list of things to get points for, rather than go, "Gosh, I can enter this contest any way I want!" I tend to be all, "Dang, that's a lot of stuff I have to do to maximize my chances."
Cuz that's the thing: I don't want to enter unless I give myself the best chance possible. But I don't always want to follow a random blog I just met, or give up one of my three posts per week to someone else's contest. You know? It's psychology: when people are given more options, it makes it harder for them to decide, not easier.
I got some proof of that in your contest entries. I expected the simplicity of the contest, and the attractiveness of the prize, to garner a bunch of entries who didn't answer the bonus question. That is, people who entered but didn't read the story. But what happened was, out of all the contest entrants, only TWO people entered without answering the bonus question.
Two.
Interesting, no? Well it is to me, but then I like psychology.
Anyway, what about you? What makes you want to, or NOT want to, enter a contest?
Congratulations, Myrna. Just let me know what book you like, and I'll send it your way. Any book at all (except maybe this one).
Thank you to everyone who entered, and thank you especially to all of you who read the story and offered thanks and encouragement. You guys are awesome.
If you enjoyed Pawn's Gambit, you might be interested to know there is an audio podcast version available at BCS as of today. Like everything there, it's free to listen to. Also, you get to learn how to pronounce my name (dang, I should've made a contest for that!).
So this was my first time running a spread-the-word style contest. You know, the ones where you get bonus points for each of: being a follower, already having been a follower, commenting, linking on your blog, linking on Twitter, linking on Facebook, following on Twitter, following on Facebook, already having followed on Twitter/Facebook, etc, etc, etc.
Obviously I didn't do all that. It was intentional, of course. I wanted things to be simple. You had to spread the word, because otherwise, really, what's the point? But that's it. I didn't require anyone to read the story -- I understand fantasy adventure isn't for everyone -- but I wanted everyone to hear about it and read it if it sounded interesting.
I also wanted it simple because of how I tend to do contests. When a contest gives me a list of things to get points for, rather than go, "Gosh, I can enter this contest any way I want!" I tend to be all, "Dang, that's a lot of stuff I have to do to maximize my chances."
Cuz that's the thing: I don't want to enter unless I give myself the best chance possible. But I don't always want to follow a random blog I just met, or give up one of my three posts per week to someone else's contest. You know? It's psychology: when people are given more options, it makes it harder for them to decide, not easier.
I got some proof of that in your contest entries. I expected the simplicity of the contest, and the attractiveness of the prize, to garner a bunch of entries who didn't answer the bonus question. That is, people who entered but didn't read the story. But what happened was, out of all the contest entrants, only TWO people entered without answering the bonus question.
Two.
Interesting, no? Well it is to me, but then I like psychology.
Anyway, what about you? What makes you want to, or NOT want to, enter a contest?
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Filed under:
contests
Fantasy Slang: How to Not Scare Off the Reader
—
May 05, 2010
(7
comments)
You know where slang comes from. You've built a dictionary for your made-up culture. Now how do you teach the reader this new slang without overwhelming them? Also without resorting to cheap tricks or boring exposition? Here are some guidelines I use.
If the meaning of the slang is obvious from context, no explanation is needed. Don't give it. Seriously, the reader doesn't need every phrase explained. Often context is enough:
If the meaning is unnecessary to following the story, don't give it. Have you ever read the poem "Jabberwocky"? Half the words don't make any sense at all. A couple you can figure out from context (frabjous, galumphing), but most you just don't need to know (slithy toves, borogroves, tulgey wood, and pretty much everything else). And that's okay. You can understand the story fine without them.
If the meaning is not necessary yet, don't give it. Not every term has to be explained right away, even if it's important later. When it becomes important, the reader won't mind you stopping for a paragraph to explain it. In Air Pirates for example, the word 'jacks' is introduced on p. 15 (see excerpt below):
When you finally do need to explain it, there are a number of ways you can do it -- more than I list here, certainly:
1) Include a character who doesn't "get" the slang and needs it explained, or who can at least identify with the reader's confusion:
2) Use context. You know that first tip, where if the context is there already you don't need to explain it? It works both ways: if you need to explain it, add the context. For example, "grubbing":
3) When all else fails, tell. You don't want to do this often, but don't be afraid of it either. You gotta do what you gotta do, right?
I know I've been talking about slang, but these modes of introduction work for any made-up terms in any genre. (Though obviously speculative fiction will have more of it).
What else? What other methods have you used or seen to introduce foreign terms without being intrusive?
DON'T FORGET! There's still a contest going on for a free book. Link to the contest post for a chance to win. Read Pawn's Gambit to improve your chances. Contest ends Thursday at noon!
If the meaning of the slang is obvious from context, no explanation is needed. Don't give it. Seriously, the reader doesn't need every phrase explained. Often context is enough:
"I'm sorry. About... about what I said..."
Sam waved it off. "Nothing. Birds in the wind."
If the meaning is unnecessary to following the story, don't give it. Have you ever read the poem "Jabberwocky"? Half the words don't make any sense at all. A couple you can figure out from context (frabjous, galumphing), but most you just don't need to know (slithy toves, borogroves, tulgey wood, and pretty much everything else). And that's okay. You can understand the story fine without them.
If the meaning is not necessary yet, don't give it. Not every term has to be explained right away, even if it's important later. When it becomes important, the reader won't mind you stopping for a paragraph to explain it. In Air Pirates for example, the word 'jacks' is introduced on p. 15 (see excerpt below):
B'Lasser flashed a foot of sharp steel.There's a little context, but the full explanation doesn't come for another 25 pages. Yet nobody's ever complained.
“Oy, oy, oy!” Dean came running out from the back, hands waving. “No blood! You gotta fight, you take it down the road. Else I call the jacks in here.”
When you finally do need to explain it, there are a number of ways you can do it -- more than I list here, certainly:
1) Include a character who doesn't "get" the slang and needs it explained, or who can at least identify with the reader's confusion:
Hagai looked around. "What did you do with my friend?"
"Easy, lad," Sam said. "I just showed him the way out. I didn't pack him either, if that's what you're flailing about. 'Sides, man like him, float in the dark he would."
Hagai didn't know what that meant. "So... you didn't kill him?"
"Nay, Gai, I didn't kill him." Sam's smile mocked him.
2) Use context. You know that first tip, where if the context is there already you don't need to explain it? It works both ways: if you need to explain it, add the context. For example, "grubbing":
Normally, if Sam wanted a snack, he would've just grubbed it off the shelf while no one was looking. But Crike Cappel, who'd been grubbing a lot longer than Sam had, taught him that he had to establish “legitimacy.”
3) When all else fails, tell. You don't want to do this often, but don't be afraid of it either. You gotta do what you gotta do, right?
Fitch came back a few minutes later with the keys. As he opened Sam's cell door, Sam said, "Where's the guard?"
"Sleeping," which meant he was unconscious.
I know I've been talking about slang, but these modes of introduction work for any made-up terms in any genre. (Though obviously speculative fiction will have more of it).
What else? What other methods have you used or seen to introduce foreign terms without being intrusive?
DON'T FORGET! There's still a contest going on for a free book. Link to the contest post for a chance to win. Read Pawn's Gambit to improve your chances. Contest ends Thursday at noon!
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Filed under:
Air Pirates,
fantasy,
writing tips
Fantasy Slang: Building a Lexicon
—
May 03, 2010
(5
comments)
Using the origins of slang I talked about last week, I came up with 120 slang terms and over 50 different idioms for the Air Pirates world. Sound like a lot of work? Well, it was and it wasn't. I didn't do it all at once, but over a long period of time (actually all 19 months I drafted the novel).
It was very hard at first, but once I got some patterns down and got a feel for the air pirates' language it became easier. Here are some things that helped:
UNDERSTANDING THE CULTURE
Many of the methods I outlined last week require an understanding of the culture involved. Metaphors arise from what a culture is most familiar with: a farming culture will use farming metaphors, an underwater civilization will use ocean metaphors, etc. Jargon that has transitioned to mainstream slang will be dependent on the subculture from which it came (in my case, pirate culture).
The Air Pirates' world is one of airships, pirates, and the ever-present fear of dark water. Sam talked about this some in his Talk Like a Pirate Day post. Knowing the foundations of their metaphors made it easier to come up with them. Then I often evolved or shortened them (thus obscuring my sources), but not always. Modern slang is a mix of phrases whose origins are immediately apparent and phrases whose origins have been forgotten. I wanted the Air Pirates' language to be similarly mixed.
TAKING IT ONE STEP AT A TIME
Don't try to come up with 100 idioms at once. That'll drive you nuts, and you won't even use half of them.
While writing Air Pirates, I mostly came up with slang words as I needed them. Sometimes I thought, "I feel like they'd have a special word for this. But what?" But mostly I came up with my own slang whenever I found myself using modern idioms and cliches. This had the added benefit of wiping my manuscript (relatively) clean of cliches.
KEEPING TRACK
Every time I made up a new slang term or idiom, even if I didn't end up using it, I wrote it down in a separate document. Sometimes I'd make up an idiom only to cut it as part of a larger revision. But I still had the idiom saved in my "Pirate Slang" document for use later.
Then every time I needed a slang term or idiom, I'd skim through the existing ones to see if anything fit. Sometimes I'd use a word I already came up with, sometimes not. If nothing else, skimming the old words made it easier to come up with something new that fit the existing pirate lexicon.
And that's pretty much it. Next time I'll talk about how to introduce all this odd slang to the reader without overwhelming them.
Meanwhile, have you ever made up slang for a story? How did you do it?
DON'T FORGET! There's still a contest going on for a free book. Link to the contest post for a chance to win. Read Pawn's Gambit to improve your chances. Contest ends May 6th!
It was very hard at first, but once I got some patterns down and got a feel for the air pirates' language it became easier. Here are some things that helped:
UNDERSTANDING THE CULTURE
Many of the methods I outlined last week require an understanding of the culture involved. Metaphors arise from what a culture is most familiar with: a farming culture will use farming metaphors, an underwater civilization will use ocean metaphors, etc. Jargon that has transitioned to mainstream slang will be dependent on the subculture from which it came (in my case, pirate culture).
The Air Pirates' world is one of airships, pirates, and the ever-present fear of dark water. Sam talked about this some in his Talk Like a Pirate Day post. Knowing the foundations of their metaphors made it easier to come up with them. Then I often evolved or shortened them (thus obscuring my sources), but not always. Modern slang is a mix of phrases whose origins are immediately apparent and phrases whose origins have been forgotten. I wanted the Air Pirates' language to be similarly mixed.
TAKING IT ONE STEP AT A TIME
Don't try to come up with 100 idioms at once. That'll drive you nuts, and you won't even use half of them.
While writing Air Pirates, I mostly came up with slang words as I needed them. Sometimes I thought, "I feel like they'd have a special word for this. But what?" But mostly I came up with my own slang whenever I found myself using modern idioms and cliches. This had the added benefit of wiping my manuscript (relatively) clean of cliches.
KEEPING TRACK
Every time I made up a new slang term or idiom, even if I didn't end up using it, I wrote it down in a separate document. Sometimes I'd make up an idiom only to cut it as part of a larger revision. But I still had the idiom saved in my "Pirate Slang" document for use later.
Then every time I needed a slang term or idiom, I'd skim through the existing ones to see if anything fit. Sometimes I'd use a word I already came up with, sometimes not. If nothing else, skimming the old words made it easier to come up with something new that fit the existing pirate lexicon.
And that's pretty much it. Next time I'll talk about how to introduce all this odd slang to the reader without overwhelming them.
Meanwhile, have you ever made up slang for a story? How did you do it?
DON'T FORGET! There's still a contest going on for a free book. Link to the contest post for a chance to win. Read Pawn's Gambit to improve your chances. Contest ends May 6th!
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Filed under:
Air Pirates,
fantasy,
world building,
writing tips
Your Guest Post Here? Why Not?
—
April 30, 2010
(3
comments)
First of all, I'd like to remind you of the (still on-going) contest to win a free book. A lot of you haven't entered, and I don't know why. FREE BOOK, PEOPLE! You don't even have to read the story to get it, just tell others about the contest. So what are you waiting for?
Okay, so. In a couple of weeks, I'll be leaving for the cold, exotic land of the United States of America. I will generally have access to internet in the places I'm staying, but no guarantees on how much time I can give to posting and what-not.
So I'm asking for guest posts while I'm gone. If you're interested in writing something for this blog, while getting a little exposure for your own, write a post and e-mail it to me at adamheine(at)gmail(dot)com. Some anticipated questions:
You want me to e-mail you the whole post?
Yes. I have a lot to do before we leave, and if I get a bunch of promised posts at (or after) the last minute, I might not have time to schedule them.
Will you use it if I e-mail it to you?
Probably, but not necessarily. I don't know if I'll get zero or twenty responses to this, and there are only so many post days to fill. Plus I need to like the post (don't worry, that's not as hard as it sounds).
Wait. So you want me to write you a whole post, but you might not even use it?
Ummm, yeah. But hey, if I don't use it, you can just put it on your own blog and give yourself a day off instead.
Can I use something I've written before, or something I'm going to repost on my own blog?
Sure. This isn't Nathan's blog. We're a small operation, and if you want to send me your favorite post from 2005, I won't complain. Or if you want to repost on your own blog later, you can do that too.
What do I get out of it?
A small amount of exposure (like I said, this isn't Nathan's blog). You also get my gratitude, which can be exchanged for future favors of a similar magnitude, like "Hey, would you mind giving me a day off on my blog too?" or "Could you read this query/synopsis/chapter for me and tell me what you think?", etc.
Okay, fine. What should I send you?
A post up to 500 words (ish -- I'm not going to count). A title. A short paragraph about yourself with a link to wherever you want (e.g. your blog). E-mail to adamheine(at)gmail(dot)com. Topic is up to you, though I'll be happiest if it's more-or-less PG and generally related to my normal topics (e.g. writing, drawing, geekery).
I'll accept posts until May 6, 12:00 PM EST (the same time the other contest ends), or until I have too many posts to handle. Whichever comes first.
Wait, that's it? No post today?
That was a post. But if you still need your fix, try this one about query letters and hell.
Okay, so. In a couple of weeks, I'll be leaving for the cold, exotic land of the United States of America. I will generally have access to internet in the places I'm staying, but no guarantees on how much time I can give to posting and what-not.
So I'm asking for guest posts while I'm gone. If you're interested in writing something for this blog, while getting a little exposure for your own, write a post and e-mail it to me at adamheine(at)gmail(dot)com. Some anticipated questions:
You want me to e-mail you the whole post?
Yes. I have a lot to do before we leave, and if I get a bunch of promised posts at (or after) the last minute, I might not have time to schedule them.
Will you use it if I e-mail it to you?
Probably, but not necessarily. I don't know if I'll get zero or twenty responses to this, and there are only so many post days to fill. Plus I need to like the post (don't worry, that's not as hard as it sounds).
Wait. So you want me to write you a whole post, but you might not even use it?
Ummm, yeah. But hey, if I don't use it, you can just put it on your own blog and give yourself a day off instead.
Can I use something I've written before, or something I'm going to repost on my own blog?
Sure. This isn't Nathan's blog. We're a small operation, and if you want to send me your favorite post from 2005, I won't complain. Or if you want to repost on your own blog later, you can do that too.
What do I get out of it?
A small amount of exposure (like I said, this isn't Nathan's blog). You also get my gratitude, which can be exchanged for future favors of a similar magnitude, like "Hey, would you mind giving me a day off on my blog too?" or "Could you read this query/synopsis/chapter for me and tell me what you think?", etc.
Okay, fine. What should I send you?
A post up to 500 words (ish -- I'm not going to count). A title. A short paragraph about yourself with a link to wherever you want (e.g. your blog). E-mail to adamheine(at)gmail(dot)com. Topic is up to you, though I'll be happiest if it's more-or-less PG and generally related to my normal topics (e.g. writing, drawing, geekery).
I'll accept posts until May 6, 12:00 PM EST (the same time the other contest ends), or until I have too many posts to handle. Whichever comes first.
Wait, that's it? No post today?
That was a post. But if you still need your fix, try this one about query letters and hell.
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Fantasy Slang: Origins of Slang, Part II
—
April 28, 2010
(9
comments)
Language evolves in interesting ways, often without its speakers being aware of it. Last time I talked about how slang comes from euphemisms, metaphors, and reverse meaning. Today, let's talk about jargon, shortening, and swearing.
JARGON
Technically, jargon isn't slang. The purpose of jargon is to allow its users to speak more precisely about technical issues in a given field (usually). Slang, on the other hand, is often used to exclude non-members from a group. But the two are closely related, and jargon can become slang over time as knowledge of a field becomes more widespread (e.g. everyone knows what it means to download something now, but in 1980 the word was as obscure as "SNMP" is today).
Jargon can also take the form of a thieves' cant or rhyming slang, where the intent is to exclude. As languages evolves, and these code langauges become more generally known, they can become slang for a whole culture.
Just like their real-world, seaborne brethen, air pirates have their own jargon, some of which has passed to the public. A ship's brig is called the klack (though this meaning now means any prison). Crewmen might be navvies, turners, swabbers, stokers, machinists, gunners, or just plain skylers. And any of those terms have passed into the language as metaphors; for example, a swabber is a generally derogatory term for someone with a crap job.
SHORTENING
Language often evolves to make things quicker and easier to say, to the point of obscuring the origin of the phrase in question. "Goodbye" was once "God be with ye". Internet acronyms occasionally find their way into spoken speech. And no one knows what the heck "okay" used to mean, but nearly every language uses it now.
Almost everything is shortened in the Air Pirates' world. I mentioned the term "baron" last time. And hardly anyone actually says "spot of blue in the dark;" they're more likely to say "a spot in the dark," "a spot of blue," or even just "a spot." Likewise, mercenaries are mercs, anchors are anchs, and centimeters are cents. (That last one actually comes from the Thai language, where shortening words is practically a national sport).
SWEARING
Making up swear words is really, really, really hard. That's because swearing is only effective because we decide it is so (or have been taught so). There is nothing inherent about swear words that make them worse than any other word -- only the meaning we assign to them. Most made-up swear words sound silly to new readers because they have assigned no meaning to the word.
If you decide to make up swear words, imagine what kinds of things would offend members of your culture. References to sexuality, feces, or blasphemy work for almost any culture. But if your culture is particularly fantastic, you might decide other things (i.e. things that are normal to us) are vulgar to them.
I didn't get too creative with the swearing in Air Pirates, preferring instead to choose words that sounded like swear words but weren't. Words like flack and tullit. I also borrowed words from British slang like sod and bleeding, once again giving a feel of swearing without actually being offensive to the (American) ear.
Using euphemisms, metaphors, reverse meaning, jargon, shortening, and swearing, you should be able to come up with a number of phrases to make your made-up culture feel more real. It is a lot of work, but you don't have to do it all at once. I'll talk more about that next time.
DON'T FORGET! There's still a contest going on for a free book. Link to the contest post for a chance to win. Read Pawn's Gambit to improve your chances. Contest ends May 6th!
JARGON
Technically, jargon isn't slang. The purpose of jargon is to allow its users to speak more precisely about technical issues in a given field (usually). Slang, on the other hand, is often used to exclude non-members from a group. But the two are closely related, and jargon can become slang over time as knowledge of a field becomes more widespread (e.g. everyone knows what it means to download something now, but in 1980 the word was as obscure as "SNMP" is today).
Jargon can also take the form of a thieves' cant or rhyming slang, where the intent is to exclude. As languages evolves, and these code langauges become more generally known, they can become slang for a whole culture.
Just like their real-world, seaborne brethen, air pirates have their own jargon, some of which has passed to the public. A ship's brig is called the klack (though this meaning now means any prison). Crewmen might be navvies, turners, swabbers, stokers, machinists, gunners, or just plain skylers. And any of those terms have passed into the language as metaphors; for example, a swabber is a generally derogatory term for someone with a crap job.
SHORTENING
Language often evolves to make things quicker and easier to say, to the point of obscuring the origin of the phrase in question. "Goodbye" was once "God be with ye". Internet acronyms occasionally find their way into spoken speech. And no one knows what the heck "okay" used to mean, but nearly every language uses it now.
Almost everything is shortened in the Air Pirates' world. I mentioned the term "baron" last time. And hardly anyone actually says "spot of blue in the dark;" they're more likely to say "a spot in the dark," "a spot of blue," or even just "a spot." Likewise, mercenaries are mercs, anchors are anchs, and centimeters are cents. (That last one actually comes from the Thai language, where shortening words is practically a national sport).
SWEARING
Making up swear words is really, really, really hard. That's because swearing is only effective because we decide it is so (or have been taught so). There is nothing inherent about swear words that make them worse than any other word -- only the meaning we assign to them. Most made-up swear words sound silly to new readers because they have assigned no meaning to the word.
If you decide to make up swear words, imagine what kinds of things would offend members of your culture. References to sexuality, feces, or blasphemy work for almost any culture. But if your culture is particularly fantastic, you might decide other things (i.e. things that are normal to us) are vulgar to them.
I didn't get too creative with the swearing in Air Pirates, preferring instead to choose words that sounded like swear words but weren't. Words like flack and tullit. I also borrowed words from British slang like sod and bleeding, once again giving a feel of swearing without actually being offensive to the (American) ear.
Using euphemisms, metaphors, reverse meaning, jargon, shortening, and swearing, you should be able to come up with a number of phrases to make your made-up culture feel more real. It is a lot of work, but you don't have to do it all at once. I'll talk more about that next time.
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Air Pirates,
fantasy,
world building,
writing tips
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