Admirable Sacrifice (or Why Kirk's Death was Stupid)

— April 07, 2010 (9 comments)
I hope I don't have to explain who Captain Kirk is. If I do, it's possible you're on the wrong blog.

I will go into how he died a bit though. First, you should know we're talking about the old Kirk -- William "Priceline" Shatner. Shortly after retiring, Kirk is asked to attend the maiden voyage of the USS Enterprise-B (this is Star Trek Generations, btw). On that voyage, they receive a distress signal from two ships caught in a strange energy ribbon. The Enterprise is able to save them, but becomes caught itself in the ribbon. To free them, Kirk has to go engineering and alter the deflector shields.* He is successful, but just as the Enterprise escapes, the ribbon makes contact with the engineering section causing major damage. When the crew recovers, they find a gaping hole in that part of the hull, and Kirk is gone.

That was Kirk's first death. It's not bad (we'll talk about why in a second), but it wasn't his real death. See, the ribbon imprisoned Kirk in a time nexus.* Decades later, Captain Picard finds Kirk and convinces him to return to the present to help Picard stop a madman from destroying the sun of Veridian III. Kirk goes with him and together they are able to distract the villain long enough to thwart his plans. In the process, however, Kirk is wounded (or falls off a bridge -- they tried a couple versions) and dies.

* Star Trek science.


Before I go into why Kirk's death was lame, let's talk about what makes a character's sacrifice work. It's not enough that a character dies for someone (or goes to prison for them, or gives up their chance at becoming a rockstar, or lets them have the last tater tot, etc. -- sacrifice can mean a lot of things). If you want the reader to admire the character's compassion, their sacrifice has to be IMPORTANT, it has to be RIGHT, and it has to be NECESSARY.

The character has to sacrifice for something important. It has to matter, and it has to be in proportion to what the character is giving up. If Jack risks his life so that his buddy Bonzo can win the National Texas Hold 'Em Tournament, that's not very admirable. On the other hand, if Bonzo needs to win the tournament so the mob won't kill him and his family, Jack's sacrifice is a lot more worthy.

The character has to sacrifice for what's right. Readers sympathize with characters that are doing the right thing. Jack's sacrifice for Bonzo's family might be important, but if his "family" is a child prostitution racket, well... no one's going to give Jack any awards.

The character's sacrifice has to be necessary. If there was an alternative, but the character chose sacrifice anyway, no one will admire it. If all Jack had to do was loan Bonzo some money, we're going to think he's stupid, not noble.

Let's look at Kirk's deaths now and see if we can figure out what went wrong. First his death on Enterprise-B. Important? He saved the lives of many people, so yes. Right? The people he saved were (so far as we know) good people. Check. Necessary? The movie set it up such that Kirk had to be the one in engineering (at least, there wasn't time to explain it to someone else -- in any case, if he sent someone else to do it, he'd have been a jerk). Check.

It was a good death for a character as big as Captain Kirk. Later, when you find out Kirk's alive, it's kind of cool. He survived! That's just what such a great captain deserves, right? But then he died again. Was his second death important? Technically. He saved lives, though we were never really made to care about the Veridian people, so it's arguable. Was it right? Again, we were never really shown any Veridian characters. While we assume they are innocents, to the reader they are faceless. Yes it was right, but only technically. Necessary? Arguable. Kirk knew what Picard was asking was dangerous, but from a story standpoint, there's no reason Picard needed Kirk to pull it off.

Kirk's second death hit the right points (important, right, necessary), but it hit them weakly. After all the dangers he had been through, readers expect a death in proportion to the character. A minor character dying for the same reasons might have been a worthy sacrifice, but this was James T. Kirk. It was made worse by the fact that we already thought Kirk had died, and his first death was more worthy than his second.

But it's okay, because we can learn something from it. If you want a character to be admired for their sacrifice, make it important, right, and necessary. And if you bring a character back to life, make sure his second death is more important than his first.

J. J. Abrams, I'm looking at you.

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Jonathan Coulton, Re: Your Brains

— April 05, 2010 (6 comments)
(Re: my previous post on your ideas never (ever) getting stolen, Writer Beware has some helpful information on copyrights. Of particular note: all original expression is copyrighted the moment it is fixed in tangible form (including all your posts and comments on the internet)).

Okay, so if you already know Jonathan Coulton, just skip to the video and enjoy.

For the rest of you, Jonathan Coulton is very important in the geek world. He's a singer/songwriter in the legacy of Weird Al, but he tends toward original songs more than parodies. His songs are geeky, weird, and often hilarious. If you've been around the internet a while, you may have heard his folksy, acoustic cover of "Baby Got Back." Or the ending credits of Portal -- that was also him.

Probably better than telling you is showing you who he is. This song is about a horde of zombies trying to get at some humans in a mall. One of the zombies is a former coworker of a survivor -- the kind of coworker you want to blast in the face with a sawed-off shotgun (even before he was a zombie).

Here, just watch (lyrics below the video):



Re: Your Brains

Heya Tom, it's Bob, from the office down the hall.
Good to see you buddy, how've you been?
Things have been okay for me except that I'm a zombie now.
I really wish you'd let us in.
I think I speak for all of us when I say I understand
why you folks might hesitate to submit to our demands,
but here's an FYI: you're all gonna die screaming.

All we wanna do is eat your brains!
We're not unreasonable. I mean, no one's gonna eat your eyes.
All we wanna do is eat your brains!
We're at an impasse here, maybe we should compromise:
if you open up the doors,
we'll all come inside and eat your brains.

I don't want to nitpick, Tom, but is this really your plan?
Spend your whole life locked inside a mall?
Maybe that's okay for now, but someday you'll be out of food and guns.
Then you'll have to make the call.
I'm not surprised to see you haven't thought it through enough.
You never had the head for all that bigger picture stuff,
but, Tom, that's what I do, and I plan on eating you slowly.

I'd like to help you Tom, in any way I can.
I sure appreciate the way you're working with me.
I'm not a monster Tom, well... technically I am.
I guess I am.

Got another meeting Tom, maybe we could wrap this up.
I know we'll get to common ground somehow.
Meanwhile I'll report back to my colleagues who are chewing on the doors.
I guess we'll table this for now.
I'm glad to see you take constructive criticism well.
Thank you for your time. I know we're all busy as hell.
And we'll put this thing to bed
when I bash your head open.

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Your Ideas Just Aren't That Great

— April 02, 2010 (9 comments)
"Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats." -- Howard Aiken, designer of the first automatic computer.

A lot of wannabe authors out there are living in fear. They're afraid someone is going to steal their idea and hit it big before they get their shot. I understand this fear, even shared it at one point. But I am increasingly of the opinion that this is a silly thing to be afraid of.

First of all, there is no such thing as the "Killer Idea". There are great ideas, sure, but no idea is so amazing that it (a) hasn't been done before or (b) can't be done again. Child born in obscurity destined to save the world? Star Wars, Harry Potter, Eragon, Ender's Game, The Matrix. Witches and wizards secretly living among us? The Dresden Files, Witch Hunter Robin, Harry Potter again. Aliens as predatory monsters? Yes. Aliens as friends? Many times. Vampires among us? I think you get the idea.

These are all good ideas, but they've been done before. And whether you like them or not, they'll be done again (I'm doing a couple of them right now). Why can they be done again and again, each time different and many times really good? Because if you give two authors the exact same idea, they will write two completely different stories.

What that means is, even if someone did steal your idea, the novel they'd end up writing will look nothing like yours. And that's assuming they take it in the first place. Cuz you know what else? Anyone with the skill and motivation required to finish a novel already has ideas of their own. Lots of them. And they are probably more in love with their own ideas than they will ever be with yours. Finishing a novel is hard enough, but can you imagine working on an idea you weren't excited about? For a year or more?

Mind. Numbing.

Not convinced? That's fine. Let's say you actually have a killer idea. It's amazing, totally unique. It's going to blow Harry Potter, Twilight, and every James Patterson novel ever written to the clearance bin. Odds of that: 0.5% (that's really generous, guys).

Then someone sees the idea's obvious genius and steals it. Honestly, just saying that kinda makes me laugh. I mean, (a) even the professionals don't know what will and will not break out and (b) potential thieves probably won't even agree with you on what's "good". Not to mention the reasons I've already stated. But I'll be generous again. Odds: 1%.

They write the novel faster than you and better than you. We'll assume we're dealing with a pro here, so odds: 90%.

Although their novel is very different from what you were going to write, it's close enough and successful enough that it ruins the market for your novel. Again, this kinda makes me laugh. Do you know how many Twilight clones are still selling? Generous odds: 1%.

So the GENEROUS likelihood of someone stealing your idea such that you can't do it anymore is 0.000045% -- about the same as the odds of you being crushed to death. And you know what? If this hypothetical thief did all that, I think they deserve the results of their labor. Seriously, coming up with a great idea takes all of 5 minutes. Turning it into a bestselling novel takes years.

So don't be afraid of people stealing your creativity (or of being crushed to death). Publishers don't sell ideas, they sell books. While a good idea can grab a reader's interest, the best idea in the world can't hold that interest for 300 pages if it's executed poorly.

What I'm saying is: worry less about what other people might do with your idea and more about what you're going to do with it.

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That Thing Where I Draw: Sunflowers

— March 31, 2010 (10 comments)
Well, the votes are in and you are looking at the new Author's Echo (unless you're in Reader, Facebook, etc., in which case everything looks exactly the same). I like this layout better (less clutter). Though I wish Blogger had more font choices for the blog title. Oh well, it's not perfect, but it's free. So who's complaining?

Not me.

Anyway, today's picture was commissioned by my wife, Cindy. It's the second largest picture I've ever drawn (about 10"x15"), which may explain the sometimes-poor attention to detail (I have a short attention span, sorry). But my wife likes it, and it's good practice for me in oil pastels.

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Your Call: New Look

— March 29, 2010 (10 comments)
After God knows how many years of the same thirty-eight templates, Blogger has finally joined the 21st century with, not just new templates, but customizability (thanks to fairyhedgehog for the heads up). That means (1) I wasted my entire Saturday morning playing with it and (2) Author's Echo is about to get a new look.

But I can't decide on a background (I'll tweak fonts and colors later). I figured, since you guys will probably be looking at my blog more than I do,* you should be the ones to decide. I've narrowed it down to the four choices below; click the images for a larger version. The poll is at the end (if you're reading this in your e-mail, RSS reader, on Facebook, etc. you'll have to click through to vote).

* Most of my interaction with the blog is through the dashboard and e-mail, honestly.


Blue:













Cliff:













Ocean:













Palms:













(If you can't see the poll, click here).

Thanks for voting. Feel free to make further comments in the comments, as I reserve the right to ignore the results of the poll in favor of a really persuasive argument.

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Why Bad Reviews Don't Matter

— March 26, 2010 (9 comments)
I figure I should post this before my writing gets out there. Before someone thinks this was triggered by a bad review of my own work. It's not.*

First, let's start with a given: There is not a single book, song, or piece of art that is universally loved (or hated). I think we can agree on that. The Bible? Simultaneously loved and hated. Manet? Unappreciated in his time. And believe it or not, some people hate U2 (I know!).

From this, we can assume one of two things:

  1. Some people just don't understand great art.
  2. Art is subjective.

If you've been around here for a while, you know where I'm going with this, but let's stick with logic. The first supposition can be true if and only if, for a given work of art, all those who love it are by some measure "educated" in what is good art, and all those who hate it are not. I don't think that's true. Unfortunately, I can't really prove it in a single blog post, so if you want to argue with me you're just going to have to provide a counter-example.**

Art is subjective. That means all reviews, good or bad, are a matter of opinion. Saying that the characters in Ghost Force were flat, dull, and indistinguishable only means that the characters didn't speak to YOU (or, in this case, me... I didn't like that book). Saying the writing in The Shack was awkward and annoying only means the writing bothered YOU (or me again, although I did like the ideas).

Now I don't think a blog post in my obscure corner of the verse will help reviewers express things as their opinion (though they should), but I say this for you writers out there, and everyone else involved in art of any kind. Bad reviews can't hurt you. At best, a bad review is something you can learn from. At worst, it just means someone didn't get what you created.

And that's okay.

Art moves people, but everybody is moved by different things. A friend of mine hates (HATES!) Finding Nemo, while I consider it a powerful movie. Is my friend wrong? Uneducated? Totally blind to the genius that is Pixar? (Yes.) No! My friend just isn't moved by themes of fatherhood like I am. And why should he be? It's not his heart. There's nothing wrong with my friend, with me, or with the movie. It is what it is. It moves whomever it moves.

You hear this all the time: you can't please everybody. We use it to dismiss a critique that makes us upset, but think about it. If you can't please everybody, it means you don't have to. This is freedom, folks. It's the freedom to write what you love. The difficulty lies, not in making people understand, but in finding those people who already do.

Of course you will continue to work on your craft. Of course you will strive to write something that many, many people can identify with and enjoy. To me, that's the fun of growing in this art. But in the end, you'll write what you write. You'll move whomever you'll move.

And if that jerk on Amazon doesn't get it, that's okay.


* It's actually a preemptive attack on FUTURE bad reviews. How's that for passive-aggression?

** HA! Passive-aggression again!***

*** You know, these footnotes are getting kind of passive-aggressive.

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Show vs. Tell, in Which My Son Teaches Me About Writing

— March 24, 2010 (1 comments)
Writers are always told, "Show, don't tell." The other day, one of my 3-year-old boys gave me an object lesson on why that is:
DADDY: Nathan, that was naughty. You're on a timeout.

NATHAN sits on the step and cries for like an hour.*

N: Timeout over?

D: Your timeout will be over when you're quiet.

Nathan stops screaming for an entire breath.

N: Nathan's quiet already!

D: If you have to tell me you're quiet, you're not quiet.


But you know, sometimes it's okay to tell too.

DADDY: What are you eating, Nathan?

Nathan opens his mouth as wide as he can.

D (holding stomach): Thanks.

* Not actually an hour.

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