"Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats." -- Howard Aiken, designer of the first automatic computer.
A lot of wannabe authors out there are living in fear. They're afraid someone is going to steal their idea and hit it big before they get their shot. I understand this fear, even shared it at one point. But I am increasingly of the opinion that this is a silly thing to be afraid of.
First of all, there is no such thing as the "Killer Idea". There are great ideas, sure, but no idea is so amazing that it (a) hasn't been done before or (b) can't be done again. Child born in obscurity destined to save the world? Star Wars, Harry Potter, Eragon, Ender's Game, The Matrix. Witches and wizards secretly living among us? The Dresden Files, Witch Hunter Robin, Harry Potter again. Aliens as predatory monsters? Yes. Aliens as friends? Many times. Vampires among us? I think you get the idea.
These are all good ideas, but they've been done before. And whether you like them or not, they'll be done again (I'm doing a couple of them right now). Why can they be done again and again, each time different and many times really good? Because if you give two authors the exact same idea, they will write two completely different stories.
What that means is, even if someone did steal your idea, the novel they'd end up writing will look nothing like yours. And that's assuming they take it in the first place. Cuz you know what else? Anyone with the skill and motivation required to finish a novel already has ideas of their own. Lots of them. And they are probably more in love with their own ideas than they will ever be with yours. Finishing a novel is hard enough, but can you imagine working on an idea you weren't excited about? For a year or more?
Mind. Numbing.
Not convinced? That's fine. Let's say you actually have a killer idea. It's amazing, totally unique. It's going to blow Harry Potter, Twilight, and every James Patterson novel ever written to the clearance bin. Odds of that: 0.5% (that's really generous, guys).
Then someone sees the idea's obvious genius and steals it. Honestly, just saying that kinda makes me laugh. I mean, (a) even the professionals don't know what will and will not break out and (b) potential thieves probably won't even agree with you on what's "good". Not to mention the reasons I've already stated. But I'll be generous again. Odds: 1%.
They write the novel faster than you and better than you. We'll assume we're dealing with a pro here, so odds: 90%.
Although their novel is very different from what you were going to write, it's close enough and successful enough that it ruins the market for your novel. Again, this kinda makes me laugh. Do you know how many Twilight clones are still selling? Generous odds: 1%.
So the GENEROUS likelihood of someone stealing your idea such that you can't do it anymore is 0.000045% -- about the same as the odds of you being crushed to death. And you know what? If this hypothetical thief did all that, I think they deserve the results of their labor. Seriously, coming up with a great idea takes all of 5 minutes. Turning it into a bestselling novel takes years.
So don't be afraid of people stealing your creativity (or of being crushed to death). Publishers don't sell ideas, they sell books. While a good idea can grab a reader's interest, the best idea in the world can't hold that interest for 300 pages if it's executed poorly.
What I'm saying is: worry less about what other people might do with your idea and more about what you're going to do with it.
Your Ideas Just Aren't That Great
—
April 02, 2010
(9
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business of writing,
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That Thing Where I Draw: Sunflowers
—
March 31, 2010
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comments)
Well, the votes are in and you are looking at the new Author's Echo (unless you're in Reader, Facebook, etc., in which case everything looks exactly the same). I like this layout better (less clutter). Though I wish Blogger had more font choices for the blog title. Oh well, it's not perfect, but it's free. So who's complaining?
Not me.
Anyway, today's picture was commissioned by my wife, Cindy. It's the second largest picture I've ever drawn (about 10"x15"), which may explain the sometimes-poor attention to detail (I have a short attention span, sorry). But my wife likes it, and it's good practice for me in oil pastels.
Not me.
Anyway, today's picture was commissioned by my wife, Cindy. It's the second largest picture I've ever drawn (about 10"x15"), which may explain the sometimes-poor attention to detail (I have a short attention span, sorry). But my wife likes it, and it's good practice for me in oil pastels.
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Your Call: New Look
—
March 29, 2010
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comments)
After God knows how many years of the same thirty-eight templates, Blogger has finally joined the 21st century with, not just new templates, but customizability (thanks to fairyhedgehog for the heads up). That means (1) I wasted my entire Saturday morning playing with it and (2) Author's Echo is about to get a new look.
But I can't decide on a background (I'll tweak fonts and colors later). I figured, since you guys will probably be looking at my blog more than I do,* you should be the ones to decide. I've narrowed it down to the four choices below; click the images for a larger version. The poll is at the end (if you're reading this in your e-mail, RSS reader, on Facebook, etc. you'll have to click through to vote).
* Most of my interaction with the blog is through the dashboard and e-mail, honestly.
Blue:
Cliff:
Ocean:
Palms:
(If you can't see the poll, click here).
Thanks for voting. Feel free to make further comments in the comments, as I reserve the right to ignore the results of the poll in favor of a really persuasive argument.
But I can't decide on a background (I'll tweak fonts and colors later). I figured, since you guys will probably be looking at my blog more than I do,* you should be the ones to decide. I've narrowed it down to the four choices below; click the images for a larger version. The poll is at the end (if you're reading this in your e-mail, RSS reader, on Facebook, etc. you'll have to click through to vote).
* Most of my interaction with the blog is through the dashboard and e-mail, honestly.
Blue:
Cliff:
Ocean:
Palms:
(If you can't see the poll, click here).
Thanks for voting. Feel free to make further comments in the comments, as I reserve the right to ignore the results of the poll in favor of a really persuasive argument.
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Why Bad Reviews Don't Matter
—
March 26, 2010
(9
comments)
I figure I should post this before my writing gets out there. Before someone thinks this was triggered by a bad review of my own work. It's not.*
First, let's start with a given: There is not a single book, song, or piece of art that is universally loved (or hated). I think we can agree on that. The Bible? Simultaneously loved and hated. Manet? Unappreciated in his time. And believe it or not, some people hate U2 (I know!).
From this, we can assume one of two things:
If you've been around here for a while, you know where I'm going with this, but let's stick with logic. The first supposition can be true if and only if, for a given work of art, all those who love it are by some measure "educated" in what is good art, and all those who hate it are not. I don't think that's true. Unfortunately, I can't really prove it in a single blog post, so if you want to argue with me you're just going to have to provide a counter-example.**
Art is subjective. That means all reviews, good or bad, are a matter of opinion. Saying that the characters in Ghost Force were flat, dull, and indistinguishable only means that the characters didn't speak to YOU (or, in this case, me... I didn't like that book). Saying the writing in The Shack was awkward and annoying only means the writing bothered YOU (or me again, although I did like the ideas).
Now I don't think a blog post in my obscure corner of the verse will help reviewers express things as their opinion (though they should), but I say this for you writers out there, and everyone else involved in art of any kind. Bad reviews can't hurt you. At best, a bad review is something you can learn from. At worst, it just means someone didn't get what you created.
And that's okay.
Art moves people, but everybody is moved by different things. A friend of mine hates (HATES!) Finding Nemo, while I consider it a powerful movie. Is my friend wrong? Uneducated? Totally blind to the genius that is Pixar? (Yes.) No! My friend just isn't moved by themes of fatherhood like I am. And why should he be? It's not his heart. There's nothing wrong with my friend, with me, or with the movie. It is what it is. It moves whomever it moves.
You hear this all the time: you can't please everybody. We use it to dismiss a critique that makes us upset, but think about it. If you can't please everybody, it means you don't have to. This is freedom, folks. It's the freedom to write what you love. The difficulty lies, not in making people understand, but in finding those people who already do.
Of course you will continue to work on your craft. Of course you will strive to write something that many, many people can identify with and enjoy. To me, that's the fun of growing in this art. But in the end, you'll write what you write. You'll move whomever you'll move.
And if that jerk on Amazon doesn't get it, that's okay.
* It's actually a preemptive attack on FUTURE bad reviews. How's that for passive-aggression?
** HA! Passive-aggression again!***
*** You know, these footnotes are getting kind of passive-aggressive.
First, let's start with a given: There is not a single book, song, or piece of art that is universally loved (or hated). I think we can agree on that. The Bible? Simultaneously loved and hated. Manet? Unappreciated in his time. And believe it or not, some people hate U2 (I know!).
From this, we can assume one of two things:
- Some people just don't understand great art.
- Art is subjective.
If you've been around here for a while, you know where I'm going with this, but let's stick with logic. The first supposition can be true if and only if, for a given work of art, all those who love it are by some measure "educated" in what is good art, and all those who hate it are not. I don't think that's true. Unfortunately, I can't really prove it in a single blog post, so if you want to argue with me you're just going to have to provide a counter-example.**
Art is subjective. That means all reviews, good or bad, are a matter of opinion. Saying that the characters in Ghost Force were flat, dull, and indistinguishable only means that the characters didn't speak to YOU (or, in this case, me... I didn't like that book). Saying the writing in The Shack was awkward and annoying only means the writing bothered YOU (or me again, although I did like the ideas).
Now I don't think a blog post in my obscure corner of the verse will help reviewers express things as their opinion (though they should), but I say this for you writers out there, and everyone else involved in art of any kind. Bad reviews can't hurt you. At best, a bad review is something you can learn from. At worst, it just means someone didn't get what you created.
And that's okay.
Art moves people, but everybody is moved by different things. A friend of mine hates (HATES!) Finding Nemo, while I consider it a powerful movie. Is my friend wrong? Uneducated? Totally blind to the genius that is Pixar? (Yes.) No! My friend just isn't moved by themes of fatherhood like I am. And why should he be? It's not his heart. There's nothing wrong with my friend, with me, or with the movie. It is what it is. It moves whomever it moves.
You hear this all the time: you can't please everybody. We use it to dismiss a critique that makes us upset, but think about it. If you can't please everybody, it means you don't have to. This is freedom, folks. It's the freedom to write what you love. The difficulty lies, not in making people understand, but in finding those people who already do.
Of course you will continue to work on your craft. Of course you will strive to write something that many, many people can identify with and enjoy. To me, that's the fun of growing in this art. But in the end, you'll write what you write. You'll move whomever you'll move.
And if that jerk on Amazon doesn't get it, that's okay.
* It's actually a preemptive attack on FUTURE bad reviews. How's that for passive-aggression?
** HA! Passive-aggression again!***
*** You know, these footnotes are getting kind of passive-aggressive.
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Filed under:
business of writing
Show vs. Tell, in Which My Son Teaches Me About Writing
—
March 24, 2010
(1 comments)
Writers are always told, "Show, don't tell." The other day, one of my 3-year-old boys gave me an object lesson on why that is:
But you know, sometimes it's okay to tell too.
* Not actually an hour.
DADDY: Nathan, that was naughty. You're on a timeout.
NATHAN sits on the step and cries for like an hour.*
N: Timeout over?
D: Your timeout will be over when you're quiet.
Nathan stops screaming for an entire breath.
N: Nathan's quiet already!
D: If you have to tell me you're quiet, you're not quiet.
But you know, sometimes it's okay to tell too.
DADDY: What are you eating, Nathan?
Nathan opens his mouth as wide as he can.
D (holding stomach): Thanks.
* Not actually an hour.
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short people,
writing tips
Books I Read: Catching Fire
—
March 22, 2010
(3
comments)
Title: Catching Fire
Author: Suzanne Collins
Genre: YA Science Fiction
Published: 2009
Content Rating: PG-13 for violence
After barely surviving the Hunger Games, Katniss finds herself in even worse trouble. The Capitol blames her for uprisings in the Districts, and they want her to fix things on her Victory Tour. She has no love for the Capitol, but the last thing she wants is for anyone to die because of her, least of all her friends and family back home. But when a simple show of respect for a Hunger Games' ally triggers a minor rebellion, she doesn't know what to do. Can she make things right? Could she run away with those she loves? Or could she become the leader the Districts are aching for?
I was worried about this book at first. I thought the Games themselves were what I loved about the first one, and I wondered if any political tension would be as compelling. About the end of chapter 3, though, I was just as hooked. Turns out it's also the Big Brother-esque Capitol that I like -- the realization that the only happy ending would be if the Capitol was overthrown, while chapter after chapter the Capitol proves that will never happen.
So I really liked it. Every time I thought the story was slow or predictable (which was rare, but it happened), something occurred to make me sit up and go, "No way!"
With one caveat: I felt like Katniss was kinda thick-headed towards the end. It's not that she should've seen the end coming (I didn't see most of it coming either), but once it came Katniss just didn't seem to get it, even after it was explained to her. I guess it's her character -- she never figured out about Peeta until the end of the first one either -- but it felt overdone to me in this one. It didn't ruin the book for me, but if she doesn't pick up on things quicker in the third one, I might be upset.
Author: Suzanne Collins
Genre: YA Science Fiction
Published: 2009
Content Rating: PG-13 for violence
After barely surviving the Hunger Games, Katniss finds herself in even worse trouble. The Capitol blames her for uprisings in the Districts, and they want her to fix things on her Victory Tour. She has no love for the Capitol, but the last thing she wants is for anyone to die because of her, least of all her friends and family back home. But when a simple show of respect for a Hunger Games' ally triggers a minor rebellion, she doesn't know what to do. Can she make things right? Could she run away with those she loves? Or could she become the leader the Districts are aching for?
I was worried about this book at first. I thought the Games themselves were what I loved about the first one, and I wondered if any political tension would be as compelling. About the end of chapter 3, though, I was just as hooked. Turns out it's also the Big Brother-esque Capitol that I like -- the realization that the only happy ending would be if the Capitol was overthrown, while chapter after chapter the Capitol proves that will never happen.
So I really liked it. Every time I thought the story was slow or predictable (which was rare, but it happened), something occurred to make me sit up and go, "No way!"
With one caveat: I felt like Katniss was kinda thick-headed towards the end. It's not that she should've seen the end coming (I didn't see most of it coming either), but once it came Katniss just didn't seem to get it, even after it was explained to her. I guess it's her character -- she never figured out about Peeta until the end of the first one either -- but it felt overdone to me in this one. It didn't ruin the book for me, but if she doesn't pick up on things quicker in the third one, I might be upset.
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Filed under:
books I read,
boy books,
science fiction,
YA
Azrael's Curse
—
March 19, 2010
(15
comments)
Cindy and Anica are home now, which is totally awesome. It also means I'm alternately busier than ever and totally bored/napping (much more the former). And for whatever reason, I don't feel like blogging much about writing. Life just feels a lot bigger right now. Don't worry, I'll get over it.
So I'm cheating today and pasting my query for Air Pirates, also known as Azrael's Curse. Feel free to fill the comments with criticism or praise if you like. Just don't be a meanie head.
I noticed at least one agent wanted the story described in one single paragraph. So here's the super-condensed version. I think I might like it better, but I'm still too close to it to tell (what with having written this version like 20 minutes ago):
So I'm cheating today and pasting my query for Air Pirates, also known as Azrael's Curse. Feel free to fill the comments with criticism or praise if you like. Just don't be a meanie head.
Dear Agent:
For Hagai’s twenty-first birthday, his mother sends him a stone that gives visions of the future. But why did she send it, and how, since she was killed eighteen years ago? Hagai’s not exactly a hero -- the bravest thing he’s ever done is put peppers in his stew -- yet when the stone shows his mother alive and in danger, he sets out to find her.
Air pirates and sky sailors are also after the stone, and Hagai soon loses it to a wanted sky’ler named Sam. Sam wants the stone to help him avenge his father, but it only shows him one thing: his own death. Hagai, he learns, receives many visions. So when Hagai tracks Sam down and demands he give the stone back -- politely, of course, because Sam has a knife -- Sam offers him a job instead.
Now Hagai, who grew up wanting nothing to do with sky’lers, is crew to one and fugitive from both pirates and police. He’s not sure he can trust Sam, and the stone haunts Hagai with visions of his own death. Nonetheless, he’s determined to change the future and find his mother, if it’s not already too late.
AZRAEL'S CURSE is a 90,000-word science fantasy novel, available on request. It's written to stand alone but has series potential. My short story, “Pawn's Gambit” -- set in the same world as AZRAEL'S CURSE -- is due to be published in BENEATH CEASELESS SKIES. Thank you for your time and consideration.
Sincerely,
Adam Heine
I noticed at least one agent wanted the story described in one single paragraph. So here's the super-condensed version. I think I might like it better, but I'm still too close to it to tell (what with having written this version like 20 minutes ago):
For Hagai’s twenty-first birthday, his mother sends him a stone that gives visions of the future. But why did she send it, and how, since she was killed eighteen years ago? Hagai’s not exactly a hero -- the bravest thing he’s ever done is put peppers in his stew -- yet when the stone shows his mother alive and in danger, he sets out to find her. Hagai joins a crew of wanted sky sailors, becoming fugitive from both pirates and police. He's not sure who he can trust, and the stone haunts him with visions of his own death. Nonetheless, he's determined to change the future and find his mother, if it's not already too late.
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Filed under:
Air Pirates,
query letters,
real life,
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