Safe Characters

— December 07, 2009 (14 comments)
So, you're watching The Incredibles. You get to the part of the climax where the giant robot knocks Violet out and is about to crush her. Is it tense? Are you afraid Violet might die? Well, a little, but deep down you know that something will happen at the last second to save her. Why? Because she's safe. She's a major character -- and a child at that -- in a movie in which nobody has yet died on-screen.

For The Incredibles, that's no big deal. We don't need the added tension of "somebody might die." It's enough to wonder if they'll win, and how. But what if you want your reader to truly believe that anybody could die at any time, even the protagonist?

If you want the reader to believe that anything could happen, that the stakes are real, you need to build a reputation. Some authors spend multiple books building that reputation and carry it with them in every book they write, but you don't have to be a multi-published author to let the reader know that nobody is safe. All you have to do is kill safe characters in this book.

What makes a character safe? There are many contributing factors. How important are they? How likable? How innocent? The safer the reader believes them to be, the more tension is added when they die. Kill enough safe characters, and by the time the climax hits the reader will believe that nobody is safe.

A great example is Joss Whedon's Serenity (SPOILER WARNING; if you haven't seen it, skip to the last paragraph). Coming off a well-loved TV series, and with serious sequel potential, it was easy for me to believe that none of the main cast would die. Normally this would result in a final battle that -- like The Incredibles -- is totally fun but not very tense because I know everyone will be okay in the end. Then Joss goes and kills my favorite character.

When he did this -- in such a way that it was clear Wash was really, for real dead -- it made the rest of the battle more intense than any adventure film I can think of. Zoe gets slashed in the back, Kaylee gets hit by poison needles, Simon gets shot, and the whole time I really believe they could all die. And while I still think Mal is going to accomplish their goal, I'm fairly certain he's going to die in the process too. If Wash had lived, I wouldn't have felt any of that. (END SPOILER)



Today's tip, then: If you want the reader to believe the main character could die, kill a safe character or two before the climax. The safer, the better. Your reader might not like it, but it's for their own good.

Enjoyed this post? Stay caught up on future posts by subscribing here.


That Thing Where I Draw: Arcadia/Dark Water Mash-Up

— December 04, 2009 (1 comments)
If some of you were wondering how much effort I would put into a contest winner's drawing, the answer is: a lot. Behold!


My brother is not an aspiring writer,* but we share quite a lot of the same interests. He couldn't decide between something from the Skies of Arcadia universe and that of Pirates of Dark Water, so he asked for "some kind of mix.... And maybe a monkey bird or something." Hopefully this will make up for all those years I picked on him.

A lot of reference pictures went into this (five, believe it or not), and I did very little modification of my own. So it's not exactly my own raw talent here, but man is it fun! And I put a lot more effort into this, trying things I wouldn't usually try with my own drawings. I guess pressure will do that. I may have to take requests/run contests for you guys more often. You know, for my own benefit.


* That I know of. But our interests overlap so eerily that it would not surprise me to someday find him on the same path I'm on now, just 5 years behind.

Enjoyed this post? Stay caught up on future posts by subscribing here.


You Know That Fantasy Novel is Really the Author's D&D Game When...

— December 02, 2009 (7 comments)
  1. It starts in a tavern.
  2. There are four main characters, and it's unclear which one is the protagonist.
  3. There is one protagonist and his three friends, who are different from him in every way.
  4. The main characters are all human. Secondary characters are elves and dwarves.
  5. The only limitation on magic is that, after a certain number of spells, magic users must sleep before they can cast more.
  6. The villain is a human wizard.
  7. The villain is immensely more powerful than the main characters, but despite their obvious bent on stopping him, he doesn't face them until they are strong enough to defeat him.
  8. The main characters are referred to as a "party."
  9. The party consists of a fighter, a thief, a cleric, and a wizard (alternatively: warrior, rogue, healer, and mage; also barbarian, burglar, priest, and sorcerer).
  10. They take on a quest to either save the world or aid the village, for no other reason than that it's right.
  11. Despite the fact that there are many characters more powerful than the protagonists, no one else is willing or able to take on the quest.
  12. Anyone, anywhere, uses "adventure" as a verb.
Got more?

Enjoyed this post? Stay caught up on future posts by subscribing here.


I Draw Like I Write 2: Pastel Edition

— November 30, 2009 (3 comments)
A while ago I realized that my drawing process and my writing process are very similar. In particular, fear plays a lot in both of them. As I've been getting better at both, and have been deep in Air Pirates' edits, I've discovered even more similarities. Particularly when working with pastels.

Step One: Loose Sketch
You'll have to click on that image if you want to actually see it. Before I put any color on, I have to make a sketch. This is like my outline. It doesn't have to be very detailed, because all the details are going to change when I do the "real" drawing anyway.

It's also totally fun. I'm free, I can make any mistakes I like because they'll all be erased or covered by the colors. It's like a puzzle, too, as I try and figure out where all the pieces need to go so the work as a whole looks right.



Step Two: First Lines and Fill
This is the first draft. It's not pretty. The shapes and skeleton are there. I hit all the easy scenes, the big parts, and I realize that this story is a lot bigger than I thought it was.

I'm tempted to just say this is good enough. The fun part's over, after all. But it's ugly. And although I have my doubts about being able to fix it, I'll never know if I don't try.





Step Three: Second Layer
The first revision/edit. This is when I fill in the empty parts from Step Two. This is really hard. The reason I skipped those parts was because I wasn't sure how to draw them, and now that I'm sitting down to do it, I still don't know. But this is what drawing (and writing) is: doing the hard parts so you can learn how to do them.

This is also the point at which I'm pretty sure I was overly ambitious when I decided what I wanted to draw this week.




Step Four: Last Fill and Shading
A second revision. Now it's starting to look like the final product. Like a real picture. Somewhere between steps three and four I had to disconnect myself from my initial sketch -- from the outline -- and take a look at the picture as a whole. To try and see what the picture really was, rather than what I thought it was going to be.

At this point, I know was too ambitious, but I also know that there isn't much work left before this picture is as good as I can make it. There's no going back now.



Step Five: Final Touches
The picture is done, or at least as done as I can make it. I'm not happy with it, necessarily, but I know that at my current skill level this is as good as I can do. I know the picture needs to be fixed, but I don't know how to do it and that's okay. The best thing for me, at this point, is to take what I've learned and move on to another picture. Eventually, I will know what to do.

Here's where the analogy breaks down, of course. With pastels, I can't erase portions and redo them. It's easier to see that moving on is my only option. But with writing (or pencil sketches, I suppose), you can always erase and redo. That's good and bad.

It's good because you can take what you've learned by the end and apply it to the beginning of the novel. It's bad because you can revise the same piece forever and never move on. Sometimes, though, moving on is really the best thing you can do for your work.

Enjoyed this post? Stay caught up on future posts by subscribing here.


That Thing Where I Draw: Kauai

— November 27, 2009 (2 comments)
(If you missed it, the contest winner(s) were announced here).

I love Kauai. It's probably my favorite place in the world. If money and my calling were no object, that's where I'd live. This is from a picture I took once. On top of the mountains they've got all this swamp, and boardwalks all the way through it. It's beautiful as heck. I tried it with pastels.



It came out somewhat more impressionist than I intended (abstract? modern? Let it not be said that I know anything about classical art styles). There was so much detail, so many colors, that I just had no idea what to do with it all. So hooray for experimentation!

Enjoyed this post? Stay caught up on future posts by subscribing here.


Contest Winner!

— November 26, 2009 (3 comments)
So last Friday, I gave you a task. Give me the funniest caption to this picture. You guys did great, making this quite difficult. You're all very funny, and the next time I pull something like this, I hope to give you better material to showcase your talent.

Unfortunately, there can be only one winner, and that winner is...


Cap'n Heine! E-mail me whether you want the drawing or critique, and we'll talk details.

"Now hold on," you say (while admiring my sudden use of the second person POV). "Cap'n Heine? Isn't that just a tad nepotic?"

First of all, good use of the word nepotic. That adjective doesn't get enough play. Secondly, although the good Cap'n is my brother, it's technically fair because that caption is really, very funny. Heh... Smaug at our poker nights...

Anyway, thirdly, you might be right. Or you're not, but I do want to recognize the runners-up with more than just: "Good job!" So to the authors of the following two captions, I am going to send you a short collection of (good) poetry I wrote, because I love you... or hate you, depending on how you feel about poetry. Um, anyway, runner-up captions!

"At least I'm not losing to a Hobbit." -- Sara Raasch

"Fold! Fold! This is an antique table!" -- Larissa

Sara and Larissa, you can e-mail me at adamheine [at] gmail [dot] com, and I'll send you your prize.

To the winners and all the rest of you, thanks for playing, and have a good Thanksgiving.

Enjoyed this post? Stay caught up on future posts by subscribing here.


Points of View: Switching Around

— November 25, 2009 (5 comments)
(Note: The contest is over. Thank you, everyone who entered. I'll announce the winner in a special post tomorrow. That's right, you have to check my blog on Thanksgiving to see who won.)

Before I talk about switching viewpoint characters, here's table reviewing the advantages of the first person, third person omniscient, and third person limited points of view.









First PersonThird Person, OmniscientThird Person, Limited
Puts the reader up close and personal with the characters.X
X
Feels as though the action is immediate, rather than in the past.
XX
Immersive. No barrier between the reader and the story.

X
Can give a lot of information in fewer words.
X
Feels less like fiction and more like an eyewitness account.X

Highlights the story over the writing (the narrator's voice).

X
Highlights the writing (the narrator's voice) over the story.XX

Got all that? Keep that in mind when you're choosing how to tell your story.

Now about switching viewpoint characters in third person limited.* You can do it, but you shouldn't do it mid-scene. You can, however, switch the viewpoint character when you change scene or chapter -- anywhere there is a visual break in the text. But there are guidelines you need to be aware of:

You should be consistent. If 90% of the novel is from one character's POV, then you switch to another character in chapter 28 of 30, it won't work.** And if you write only the first chapter from the villain's POV, that's not a POV switch, it's a prologue.

Likewise, if you decide to switch POVs at chapter breaks, don't suddenly switch mid-chapter (even at a scene break) later in the novel. The reader won't be expecting it, and they probably won't like it.

You need to clue the reader in to whose POV it is. Once the reader gets the idea that each scene (or chapter) may mean a POV shift, you need to begin each scene (or chapter) with some clue so the reader knows whose head they're in. This could be as simple as titling each chapter with the name of the POV character. Personally, I don't do this in my books because I'm fond of chapter titles. Fortunately, there are other clues you can use:
  • The name of the POV character. If it's the first name the reader encounters in a scene, or it's connected to the first internal thought presented, the reader will get the idea they're in that character's head now. "Hagai had never seen an uglier man in his life."
  • Setting details. Suppose one character has gone to war in the cold northern wastes, while his twin brother stayed at home in the castle. After a couple of scenes with these characters, the reader will know that any reference to fighting, blood-stained fields, snow, or wastelands is an immediate clue they are in the first character's head. Likewise, references to warm weather, nobles, courtiers, and torch-lit corridors will imply the second. This clue isn't always availabe, but you'd be surprised how often it works.
  • Plot details. Are the POV characters traveling with different characters? Are they carrying unique, important items? Do they have a distinctly different knowledge of events? Basically you can use any major difference that the reader is likely to remember as a clue. Just remember it should be both important and unique. Don't expect the reader to remember that one character has an eye patch on his right eye and the other on his left, for example.
  • Make your own clue. Maybe a chapter quote from the character, or a page from someone's diary that gives the appropriate hints. Use your imagination. In Air Pirates, for example, I preface every Sam chapter with the place and time the chapter starts in, while the Hagai chapters (because they tend to be more continuous in time and place) have no such demarcation and so use the other clues listed here.
POV shifts are always jarring. You want to minimize the reader's whiplash. Help them know what to expect and don't be tricky unless you have a really, really good reason (and even then...).

This is mostly based on what I've read. Does anyone have examples of unique POV shifts, even ones that break these rules? And did they work for you or not?


* While I'm sure it's possible to switch first person POV characters, or to switch between first person and third, I've never seen it done. I imagine it would be hard to pull off. Also, you can't switch POV characters with third person omniscient by definition -- unless you do something weird.

** PROBABLY won't work. Everything in writing is a guideline. But still, don't do it unless you know what you're doing.

Enjoyed this post? Stay caught up on future posts by subscribing here.