Deleted

— October 19, 2009 (9 comments)
First off, thanks to everyone who hung out here for Positive Waves Week, and a special thanks to those who spread the love on their own blogs: MattDel, Stephanie Thornton, and Renee Pinner. I had fun. Next time I feel like crap, I'll do that again.

Now, those of you who follow the Works In Progress section on my sidebar* will notice I'm at chapter 12 of my "2nd Edit" of Air Pirates. Here's context for what that means:
  1. Brainstorming/Outlining/First Draft, in which I wrote the dang thing.
  2. 1st Edit, in which I identified the parts I wasn't happy with and fixed them.
  3. Beta Phase, in which my friends told me what they didn't like about it.
  4. 2nd Edit, in which I fix major problems and rewrite whole chapters.
  5. 3rd Edit, in which I fix minor problems and read through it again to make sure I didn't break anything.
  6. Beta Phase II (or as my mom would call it, the Gamma Phase), in which folks read it again, most hopefully for the first time.
  7. 4th Edit, in which I fix it yet again.
  8. Query, in which I discover how much I've learned since the last time.
So far, I've rewritten 1 chapter and a significant percentage of 7 others. I have at least one more scene and another chapter to rewrite, after which it's mostly tweaking the document for continuity.

It's hard work, but I'm learning firsthand how malleable my story really is. Like the other day, I had to delete a chapter. This was really hard for me because every chapter was originally there for a reason. But I was staring at this chapter for 2 days, and had attempted a couple of rewrites already, when I finally realized that (1) the chapter did nothing that couldn't be done elsewhere and (2) with the exception of 2 or 3 lines, I just didn't like it.

Once I did it (i.e. pressed the Delete key), I freaked out for a minute. Had I done the right thing? Did the chapter have some purpose I forgot about? What if deleting it broke something else?**

But it was also kind of liberating. I don't have to keep anything I don't like. I've come across scenes since then and recognized the same feeling: I don't like it, or something's not working with it, or I'm trying to force it in there because I like bits of it but those bits aren't worth bringing the rest of the story down. Those scenes have been rewritten.

All that said, I hope I never have to delete a chapter again. I mean, it's nice to know I can, but it will mean I didn't plan properly. And that... well that just doesn't happen.

Shut up, it doesn't.


* Which is none of you, I know. But I bet you're scrolling down to look for it now.

** Yes, I realize that the chapter was just an Undo away -- and in older saved versions, on backup drives and e-mails, on the hard drives of all my beta readers... Whoever thinks writers are sane doesn't know any.

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That Thing Where I Draw Every Week and Then Show It To You: Roast Chicken

— October 16, 2009 (7 comments)
(Like my new feature title? It was the best I could come up with.* If you think you can do better, drop your idea in the comments.

I had a hard time deciding what to draw for Positive Waves Week. At first I thought I'd draw something that makes me happy, like a scene from Laputa or something. And I figured copying cartoons is a lot easier than copying from life, cuz all the lines are already there!

Well ten minutes into copying it, I realized I was stressing out. Copying cartoons is just as bad as copying from life; I'll know if it's wrong, and I won't be happy. (I also got a rejection letter during those ten minutes, so that didn't help. More negative waves!).

So I scrapped it and decided I was going to draw whatever the heck I wanted to draw. No reference pictures.** No laboring over every line, angle, and proportion.

I sketched something really fast, intending to go over it with color later and ditch the pencil lines. But when I pulled out the colored pencils, I remembered how that worked out for me the last time and put them away.

I couldn't leave the pencil lines in, so what to do? I remembered our oil pastels. To be fair, they didn't come out so well last time either, but I'd gotten some good tips, and anyway what better time to try new things than the day I decide I don't care!

ALL THAT TO SAY, this is what I drew this week:


And I had a lot of fun. I think I might keep messing with pastels for a while.

(This marks the end of Positive Waves Week at Author's Echo, but if you'd like to send positive waves on your own blog, feel free to drop a link in the comments. I'll follow every one.)

* "Roast Chicken" is what I called today's picture. It's not part of the feature title... though maybe it should be.

** Well, I did use a reference for the chicken.

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Land of Smiles

— October 14, 2009 (4 comments)
To continue Positive Waves Week, I bring you pictures from Thailand, the land of smiles. (If one of these doesn't make you smile, we may need a whole Positive Waves Month until you get better).

I posted this first one a long time ago, back before most of you knew I was here. This ad was in the window of the local Toyota dealership. No, I don't get it either. While it didn't make me want to buy a Toyota, it did make me want to go pirating.


This snack reminded me of a scene from a certain favorite movie. They served it at church. I kept expecting one of the youth to flip out and kill everyone.


E-books have finally come to Thailand! Oh, wait. No. No, they haven't.


Thailand might be behind the curve, but my boys aren't. Here's Nathan and Isaac sporting the latest in steampunk fashion.


You can't see it, but Isaac's shirt says "The animal to pirate". Again, I'm not sure what that means, but I know that boy's going to be swinging from the monkey bars some day with a wooden sword and an eye patch. *snif* I'm so proud!

(If you'd like to continue Positive Waves Week on your own blog, feel free to drop a link in the comments. I'll follow every one.)

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Positive Waves Week

— October 12, 2009 (13 comments)
A number of things happened last week, both online and off, such that I felt totally assaulted by negative waves. Therefore, I hereby declare this week Positive Waves Week at Author's Echo. There will be no rants this week, no posts bemoaning any aspect of writing or the publishing industry, no insanity -- temporary or otherwise. There will only be posts to make you happy (or, because I cannot actually control or otherwise guarantee your happiness, to make me happy).

You know what makes me happy?
  • Movies -- Star Wars IV-VI, The Matrix, Serenity, The Incredibles, Pirates of the Caribbean... Give me action, fantasy, sci-fi. Give me a Chosen One, someone coming into his own, someone with special powers. Love interest? If you must. But don't overshadow the rebellion/rescue/vengeance with unnecessary kissing.
  • Anime -- Cowboy Bebop, Evangelion, Escaflowne, Steamboy, Naruto, and of course Miyazaki (Laputa, Nausicaa, Mononoke)... It's not the animation style I love, it's the culture behind it. It's the worlds that are so different from the fantasy worlds the West is used to. The airships, giant fighting robots, and ninjas certainly don't hurt.
  • Board Games -- I'm talking about real strategy games. Settlers, Ticket to Ride, Puerto Rico, Alhambra, Carcassonne... I think it's my German blood.
  • Food -- I'm blessed to be in a foreign city that has so many Westerners in it. Though it costs 5-10 times more than Thai food, I have access to pizza, pasta, hamburgers, KFC, and (praise the Lord!) Mexican food when I'm feeling down. I love Chiang Mai.
  • You! -- Every time one of you leaves a comment or sends me a note, I smile. Especially when you make jokes, laugh at mine, or tell me you enjoyed a post. You guys are awesome.
  • My Kids -- I have awesome kids, guys. Right now we've got 4. There's the boys, Isaac and Nathan, both 2, who make me laugh everyday; if you follow me on Twitter or Facebook, you probably know that. There's Lutiya (10), willing to learn any game I'll teach her, even though she's just learning English. And Pan (17), who is the most respectful, helpful teenager I've ever met; I just wish I could take credit for it.
  • My Wife -- Cindy is the pinnacle of what makes me happy. She quotes Star Wars to me, asks me why Shikamaru is my favorite Naruto character, tries out 2-player variants for Settlers, brings me pizza, and laughs at my jokes (usually). She's the mother of my kids and my favorite alpha reader. She's just the most awesomest thing that's ever happened to me.
Now listen. Positive Waves Week isn't just about me, nor does it need to be confined to a single blog. Are you feeling me? Talk about what makes you happy. Write a post to make you or others smile, and drop the link here. I'll follow every one, all week.

Phew. I feel better already.

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Weekly Sketch: Sam Draper

— October 09, 2009 (5 comments)
Sam Draper. Ex-Imperial Shadow Commander. Gone AWOL, year 430. Wanted by the Imperial Navy for suspicion of theft, fraud, and piracy. Considered untrustworthy and potentially dangerous. [Edit: If they only knew.] Bounty: 1,200 Jons.


I liked this sketch better before I colored it. The green in particular was a mistake, I think. Oh well. How else am I gonna learn, right?

Once again, you are all witnesses of shattered misconceptions. Last week, I said I wasn't sure about using references for faces. My reasoning was, if I was going to draw somebody from my imagination, I didn't want that somebody to look like any existing person.

But you know what? I'm not that good an artist. It takes me a long, long time to get a Specific Person's face looking just like that Person. However, it takes far less time to draw a face that looks only kinda like them.

Case in point: Whose face is/was this? If you get it right, I'll draw whatever you want. (Note: If you say, "It's Sam's face!" you win my appreciation, but not the prize.)

Oh, also, I'm thinking this feature (if you'll let me call it that) needs a name. Something like Weekly Sketch or Sketch-o-rama, but not quite as lame. Any ideas?

Also also: super secret bonus sketch, hidden behind sloppy Photoshop editing in the upper-left hand corner above Sam's head. I was trying to see if I could still draw a certain favorite cartoon character after a decade of not having done so. Answer: mostly.

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Early Writings

— October 07, 2009 (4 comments)
This free-writing exercise was found in a high school journal, dated March 1994. Edited for spelling and punctuation:

Once upon a time, in a land far away from here (where the grass was green, the sky was blue, and the air wasn't totally lethal), there was a great white castle. This castle was rather happy with its life, as it was just a castle and had very few responsibilities.

Inside of the castle lived a king. This king was not a happy king. His entire family had just died, and he was left to rule the happy castle all alone at 10 years old.

His only joy was his purple mongoose, whom he so frightfully dubbed Erskin. Erskin, however, knew not how to console his forlorn master as he was only a mongoose and, therefore, not very wise in the ways of comforting.

One day, a former knight -- who had been banished from the castle for plagiarism, false advertising, and incest, among other things -- came to the happy castle with 500 extremely not happy thieves. This knight, who also was not too happy, had come to take the castle from the 10-year-old monarch.

This made the king extremely unhappy, not to mention the castle and the mongoose. The unhappy men outside began to ram the drawbridge. This would have hurt the poor castle except the men failed to see the moat and, because of their heavy armor, they all drowned.

THE END

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Steampunk, What is It?

— October 05, 2009 (7 comments)
They say steampunk's the next big thing. People are talking about it. Some folks are writing it. But what the heck is it? Honestly, steampunk is a lot of things, so as a certified expert on the subject* I'm going to give you an overview.

* Note: I'm not actually an expert, just a fan of steampunk... and of Wikipedia.

Steampunk as Historical/Science Fiction
At it's heart, steampunk applies the old sci-fi question -- what if? -- to the Industrial Revolution. The Industrial Revolution changed the world in a lot of ways, but what if those changes took a different path? What if steam power turned out to be more practical than electricity? What if airships became the most common mode of transportation and warfare? What if France went to war with Britain -- while ruled by Luddites? How might the 19th century have changed?

The classic example is The Difference Engine by Gibson & Sterling. It takes place in a 19th-century Britain where Charles Babbage has not only conceived of the computer, but has actually built one out of gears and cranks, where race cars and tanks run on steam, and where the Japanese build clockwork robot servants.

Another example is Katsuhiro Otomo's Steamboy, in which a boy inventor gets caught in a struggle between his father and grandfather, as their ideals about science collide. And when I say "collide," I'm talking steam-powered super-soldiers, jetpacks, and a flying fortress. (Seriously, if you're not sure about steampunk, watch this movie, and if you are, why haven't you seen this movie yet?).

Steampunk as Speculative Fiction
In the 19th century, science was changing dramatically. Evolution challenged centuries of creationist thinking. Subatomic structures were being discovered within the irreducible atom. In steampunk fiction, science may progress at any rate or discover things even we in the 21st century aren't aware of.

It may take the form of science fiction: a 19th-century scientist reanimates an army of the dead, or fashions a destructive laser using giant lenses and a ruby found in the Mayan ruins. Or it may be pure fantasy: magicians in the London underworld or an occultist's attempt to bring Genghis Khan back to life.

Often, it's a mix of the two. Like The League of Extraordinary Gentlemen, in which steampunk scientists like Captain Nemo and Henry Jekyll might team up with lady-turned-vampire Mina Harker or the immortal Dorian Gray.

Steampunk as Alternate-Earth Fantasy
Not all steampunk takes place in our history. Video games like Arcanum (gears, factories, and elves) and Skies of Arcadia (airships and pirates on a world of floating continents) take place in fantasy worlds -- even World of Warcraft has a little steampunk in it. Treasure Planet is steampunk in space. Avatar: the Last Airbender pushed the punk edge with the Mechanist and his bender-powered airships, submarines, and tanks.

What these alternate-Earths have in common is a 19th-century feel, regardless of the actual technology (or magic) level.

Steampunk as Fashion
Though steampunk is rooted in fiction, there is a massive offshoot in aesthetics. Steampunk clothing, for example, borrows styles from Victorian England or steampunk fiction: boots, top hats, coat and tails, goggles, tool belts, frills, trenchcoats, you name it. (Also guns, apparently).

There's also steampunk design. This might be anything from gluing gears onto a pair of headphones to a full-on computer/work desk modification. A lot of it is taking modern technology and making it look like it was built in the 19th-century (in the process, making it look super-cool).

So there you go. Are there any questions? Did I miss anything?

(Steampunk not mentioned in this post, that perhaps should have been, includes: Wild, Wild West, The Adventures of Brisco County Jr, Laputa, Howl's Moving Castle, Disney's Atlantis, and Air Pirates. Also, I'm not familiar with every expression of the subgenre, so others will, no doubt, be mentioned in the comments.)

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