How to Deal with Meanie Heads

— July 07, 2009 (10 comments)
The internet can be a very mean place. It's nice enough when you're with friends, but if you go to a neighborhood where nobody knows you, and then you disagree with someone there, you're liable to get your head chewed off.*

I'll be the first to admit I don't deal with stuff like this very well. When someone attacks me personally, I get upset. I get stressed out. I feel like I have to, have to set them straight if I'm going to sleep that night.

You know what? It never works.

But there's hope. I'm going to fawn all over Nathan Bransford for a moment, so feel free to skip to the end. As an agent, Nathan deals with angry people - unpublished authors who insist he listen to their pitch, or who get angry at rejection and demand an explanation. He also has a significant internet presence, which means anonymous naysayers left and right.

Yet not once have I seen Nathan whine, complain, grouse, or (let me find my thesaurus here...) cavil. When he responds, he does so with grace and humor. It's amazing, and he's become sort of my role model for Being a Nice Person.

So recently, when I was faced once again with a personal attack online, I was moved to find Nathan's post on dealing with negativity. I condensed it into rules, because I like rules.

When faced with someone who attacks you or puts you down:
  1. Don't complain.
  2. Try try try to care as little as possible.
  3. Don't respond.
  4. If you MUST respond, do so with a clear head, with sincere humor and humility. (If you can't be genuinely funny or humble, see Rule 3).
And lastly: Negativity is a test of strength. If you complain or fight back (even subtly): you lose. If you show strength of character: you win.


* Don't believe me? Try visiting a message board devoted to science, religion, Democrats, Republicans, or query letters. Depending on where you go, tell them "Jesus doesn't believe in dinosaurs," "Jesus is a homo," "Obama doesn't believe in dinosaurs," or "Obama is Jesus," and see what happens.

At the query letters' site, just submit a query letter.

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An Inability to Manage Expectations

— July 04, 2009 (11 comments)
It doesn't matter how low my odds are, or how many times I do it, whenever I enter a contest or send out a query (which, really, is just another kind of contest), I get all hopeful and excited and daydreamy and, basically, set myself up for a let down. I can't help it. No matter how much I try to tell myself it's not gonna happen, part of me refuses to believe it.

This goes for beta reading too. Right now, Air Pirates is in the hands of real people - with eyes and thoughts. Over the next few weeks they're going to tell me what they think of it. I constantly catch myself thinking, "They're going to love it, and I'm going to send it out right away." That's stupid, I know. I've been doing this how long, and I still think someone will say it's perfect??

Of course then I go the other way. I start thinking about what they might say, and suddenly I notice everything that's wrong with the story. I know what they're going to say. Well you don't have to say it, all right? It's terrible, I know!

You see my problem? The only thing I can do is stop thinking about it, but that's hard. Especially when I talk to my beta readers. There's this voice begging me to say, "So do you like it? Oh please tell me you like it. Wait, what if you don't? Never mind, don't tell me. Oh, but I can already see it in your eyes..."

It goes on like this. Now, listen. If you're one of my beta readers, I'm not fishing for compliments or early opinions here. Don't tell me anything until you've finished reading it, really. It wouldn't help. If you liked it, I'd be all, "They like it! I'll be able to send it out, I know it. But wait, what if they get to the end and they change their mind? Oh no, they're going to be so disappointed!"

And if you were more honest, told me you didn't like it... well, that's something I deal with better if I can focus on the reasons, the critique itself.

I'm such a mess. Fortunately I have distractions today. No fireworks (the Embassy has a party, but we can't bring our kids without IDs), but there's Transformers 2 and bowling with the kids. That's a good day.

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High Stakes

— June 30, 2009 (10 comments)
(NOTE: I'm still looking for beta readers. If you want in, let me know soon.)

It feels like editors and agents online are constantly asking "What are the stakes?" when they look at queries or stories. For the longest time, I didn't understand what this meant. I'm still not sure, but I think I get it (though whether I can see it in my own writing is a different story).

It's like playing poker without betting. While it's a mildly interesting exercise in probability, it doesn't really matter who wins. It's boring, because nothing's at stake.

Likewise, the reader needs to know not only the protagonist's goals, but why those goals are important. What will happen if they fail? What will happen if they succeed? Why does it matter? Without that, the story (or query) is just a bunch of random stuff that happens.

Take Cars (because it's what my boys are watching right now). Lightning McQueen wants to be the first rookie to ever win the Piston Cup. That should be stakes enough, right? Well, not really. Winning is something, but just like in poker, it doesn't matter as much without something at stake.

That's why Dinoco is mentioned like 20 or 30 times. Dinoco is the big sponsor for the Piston Cup. They've got the helicopter, the glamour girls, the ritzy parties, everything. Their poster boy is retiring, and they're looking for someone new to sponsor - whoever wins the Piston Cup. This is in contrast to Lightning's current sponsor, an ointment for cars with rusty bumpers. It's gross, it's poor, and it's demeaning.

Those are the stakes. If Lightning wins, he gets fame and the high life. If he loses, he's stuck being the poster boy for old, rusty cars. Take the sponsors out, and the race doesn't have as much meaning. At least that's the idea.

So easy to see in someone else's work. So hard to see in my own.

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Wanted: Beta Readers for Air Pirates

— June 26, 2009 (7 comments)
Chapters: All of them
Scenes: All of them
Words murdered: All of... I mean, 6016 (6%)

Time I said I'd be editing: 5 weeks
Time I actually spent editing: 12 weeks
Time I spent on this novel so far: 22 months
Time before I send it out: Withholding judgment until I hear what the betas think

-----------------------------------------

It's time! The (1st) Editing Phase of Air Pirates is over. Now to the Beta Phase, for which I need some of you. If you want to be part of my team of Beta Readers, now is your chance.

As a Beta Reader, your task will be to read a 94,000 word manuscript (that's longer than Harry Potter 2, but shorter than Harry Potter 3) and tell me what you think of it within a reasonable amount of time.

Telling me what you think means telling me what's working or not working in the story - whatever you notice and whatever I don't notice because I'm too close to it.

It doesn't mean saying "I love it!" or "This sucks!" It will mean being specific and (preferably) being nice.

It also doesn't mean you have to be an editor or even a writer. If you like to read, then your opinion matters.

A reasonable amount of time, in this case, is about 6 weeks. That's just what I'm asking for. If you miss it, the worst that might happen is I'll move on without your input.

If this sounds like something you want to do, e-mail me: adamheine at Gmail. If you have questions, I'll answer them in the comments.

Almost forgot. For those of you unfamiliar with Air Pirates, here's the current (albeit outdated and kinda rough) blurb:

No one's ever cared about Hagai's birthday, least of all Hagai. So on his 21st he's surprised to receive a stone that gives chance visions of the future. He has no idea why his mother sent it to him - or how, since she was killed eighteen years ago. Though Hagai's never done anything braver than put peppers in his stew, he sets out to find her hoping she's alive. Unfortunately, he's now the target of sky sailors and air pirates who want the stone for themselves. If the sky'lers get it, he'll have no way to find his mother. But to keep it, Hagai faces being crushed by an airship, being beaten to death by pirates, and having his throat slit by a wanted sky'ler named Sam Draper - and that's only the first day.

When Sam nicks the stone, Hagai tracks him down and demands it back - politely, of course, because Sam still has the knife. Sam refuses, but Hagai surprises them both by asking to fly with him. Unable to make the stone work himself, Sam agrees. Now Hagai, who grew up wanting nothing to do with sky'lers, is crew to one and fugitive from both pirates and police. Harrowed by visions of his own death, Hagai is nonetheless determined to change the future and find his mother, if she's still alive.

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Infodumps

— June 24, 2009 (7 comments)
One of my favorite parts of writing sci-fi/fantasy is worldbuilding. I love drawing maps, brainstorming magic systems, writing legends, determining technologies... It's like playing Civ, except I can't lose.

The hard part is figuring out how to relay this information to the reader. The most common (and wrong) method I see, both in my writing and others, is the infodump. Where the story just stops, and we have to read a page or two of the history of the Elven nation, or a treatise on the Foobarian language, or a detailed explanation of teleportation technology.

It's not our fault. Our favorite authors do it all the time. Like every chapter in Asimov's Foundation and Empire starts with an infodump, and don't even get me started on Tolkien.

Even so, we're told not to do it, or not to do it very much, or to do it in such a way that the reader doesn't realize we're doing it. How do we do that?

One way, I think, is to work with the reader strictly on a need-to-know basis. Don't tell them anything about the world except what they need to know to understand this part of the story. If the entire story takes place on a single planet, don't talk about the history of the Galactic Empire's colonization efforts. Don't describe the detailed rules of magic if the protagonist never has to think of them. Don't discuss the fishing habits of Tartarians just because the protagonist gets on a boat.

It's hard, I know. We spent all this time building this world, and we can't share it with the reader. Sorry, but it's true. The reader doesn't care about the details of our world. They care about the characters and the story. If they love them, then maybe they'll be interested in the world, but usually not the other way around.

It means some things will never be shared. Or maybe they'll only ever be shared in an appendix or on your blog. But it means the story will be shared, and isn't that the main thing?

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Making Money with Little Time

— June 19, 2009 (11 comments)
Chapters Edited: 25
Scenes Edited: 84
Words Murdered: 5074 (5.7%)

Jailbreaks: 3
Betrayals: 8
Make-ups: 2
Times Hagai wishes he stayed home: I lost count

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My laptop's dying. I'm thinking about getting a new one, but because I live primarily on the good will of those who share our vision, I don't have a lot of money to do that with. I made a short list of things I can do, trying to figure out a way to make money in the limited time I have. One of them was freelance writing.

I've never really looked at the freelance writing world before. I found some websites where people can request and bid on freelance jobs. It was kind of depressing. I saw a job to write one-thousand 500-word articles for 5 cents each, and another requesting 20-50 blog comments per day, on various blogs under different usernames. The bidders weren't much better, often promoting themselves with statements like: "I am experenced copyrighter with obvius skill in sentance structure and grammar."

Obviously this isn't representative of the freelancing world, but to avoid writing crap web content for 0.01 cents per word I have to build a portfolio or submit to the slush pile of magazines. My problem with that is I already have a job (foster care), and am simultaneously trying to start a career in another one (fiction writing).

For most(?) folks, when their writing career starts to take off, they quit their day job to devote time to it. I can't quit, and I don't want to. So a lot of this is out.

Ah, but at the bottom of my short list, with no cons to speak of, was "Write short stories." It's more difficult than freelancing (or most of the other things on my list), but it pays better, it uses a skill I'm already actively improving, and, most importantly, I like doing it.

I don't know yet if I will go back to that. My last attempt didn't go so well, but then I didn't really put any effort behind it. If I try again, I'm going to really try.

In the meantime, I'm only 3 chapters away from Air Pirates' beta phase, so... WHEE!

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Up and Interpretations of a Story

— June 15, 2009 (0 comments)
Chapters Edited: 20
Scenes Edited: 67
Words Murdered: 5078 (6.6%)

People whose butt Sam has kicked: 42
People who've kicked Sam's butt: 2

People whose butt Hagai has kicked: 0

---------------------------------------------

Last time, I chided George Lucas for revising Star Wars after they'd been released to the public saying, "Once it's out there, it's no longer yours." What I mean is that the story you write, and the story someone else reads (or watches), are two entirely different things.

Here's an example. My wife and I went to see Pixar's Up last Friday. Up is about a retired old man named Carl. His wife and childhood sweetheart dies; they couldn't have children, so he's alone now. For her sake, he decides to go on the adventure they always said they would go on but never did. Along the way, he learns that the seemingly boring things in life are what make memories - they're the real adventure.

My wife and I had different reactions to it. Superficially, I liked the airships, and she didn't like the talking dogs, but then we started talking about it and discovered we had different ideas about what was important.

I liked that Carl pursued his dream, doing what he'd always longed to do. I also liked the relationship he formed with Russell, the young boy who went with him. These are themes I'm commonly drawn to: doing what you're born to do and fatherhood, which says a lot more about me than the movie.

Cindy, on the other hand, was more interested in Carl's relationship with his wife. To her, the fulfillment of the wife's lifelong dream was more important than anything else, so when Carl chose to set the dream aside in order to rescue a bird that had become important to Russell, she kind of lost interest.

And the thing is, she's not wrong. She latched on to what she had brought to the movie, just like I did. In both cases, we got things out of the movie that were not its primary focus - were maybe never intended by the creators at all.

That's what I mean. Once someone else reads your story, it becomes something different, something that belongs to them. You can revise it, but in doing so you may wipe out the story they thought they had read. If it's a beta reader or something, they'll understand. If it's a fan of 20 years[, George,] they won't.

Sigh... I liked that Han shot first. It made him cooler.

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