Yet Another Post About Query Letters

— May 19, 2009 (2 comments)
Chapters Edited: 11
Scenes Edited: 29
Words Murdered: 1915 (5.2% - I think I added some while rewriting)

Times Hagai has been in a life-threatening situation: 6
People who've yelled at Hagai for doing something stupid: 7 (oddly, never Sam)
People who've fought with Sam: 9
People who wished they hadn't: 6

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So, query letters again.

If there's one thing I learned from Nathan's Agent for a Day contest it's that the perfect query letter will not make agents request your manuscript. "What?!" you say. Yes, I say. At best, the perfect query letter can tell the agent about your story. It's your story that will make them want to read your manuscript.

That means your query letter must be a clean, logical summary of your story. It doesn't have to include everything, but it does have to read well, and it has to make sense. It can't get in the way of the story.

I've been thinking about this because I've been teaching our niece (whom we homeschool) how to write a high school-level book report. The method is essentially the same. Here's what I told her:
  1. Focus only on the main storyline: one protagonist, one antagonist, one conflict, one climax.
  2. Be specific.
  3. Everything in the summary must answer the questions: What happens (main storyline only)? Why does that happen? What happens as a result?
Example: Lord of the Rings (because you can't talk too much about LotR).

Focusing on the main storyline means we're talking about Frodo and the Ring and nothing else. In a summary, or a query, that means we don't mention Pippin or Merry, Legolas or Gimli, maybe not even Aragorn or Gollum! Sauron gets a mention because it's his ring. Sam might get mentioned as "Frodo's faithful companion," but that's it.

Being specific means mentioning the details that make your story unique. Frodo doesn't need to destroy the Ring; he needs to throw it into the bowels of Mt. Doom, located in the center of Sauron's wasteland domain. He isn't chased by evil forces; he is hunted by legions of orcs and tracked by Ring Wraiths - creatures so twisted by evil that they have no will of their own, only that of their master Sauron.

Be careful though. Specifics can get wordy. Choose the specifics that make your story unique but at the same time don't clutter the summary with confusing details. In particular, don't name characters that don't need to be named.

Flowing logically means that the query/summary makes sense to someone who has never read the book. This is the hardest part for us authors because we keep forgetting that things that make perfect sense to us wouldn't make any sense to fresh eyes.

Often, in order to answer the 3 questions I mentioned above, we have to include bits that aren't part of the main storyline. I have to say that Frodo inherits the ring - from who? why? He sets off to destroy it - why? who tells him to do that? why does he agree?

This is exactly why you must focus only on the main storyline. A query that doesn't make logical sense obscures the story behind it and gets rejected. If you include subplots and minor characters, you'll have to start explaining everything, and there just isn't room for that on a single page. Queries that try it become too long or make no sense - often both.

There's more, of course. You don't just want to explain your story, you want to sell it. But if your query is focused, specific, and logical, it will go a long way towards selling itself already.

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French Cooking

— May 16, 2009 (1 comments)
(No stats this time. The major plot revision, combined with life getting in the way, has slowed me down a bit. I've only done the one scene since last time.)

I've been reading Walking on Water by Madeleine L'Engle. It's an interesting look at how faith and art overlap. In fact, to hear L'Engle tell it, the two are far more intertwined than most people realize. I'd strongly recommend this book for artists who are Christian, but I think it has something to say to those who consider themselves a Christian or an artist but not both.

This post isn't about faith though. There was a passage about how L'Engle turned ideas into stories. Her method, it turns out, is a lot like mine, though she describes it much more eloquently.

When I start working on a book, which is usually several years and several books before I start to write it, I am somewhat like a French peasant cook. There are several pots on the back of the stove, and as I go by during the day's work, I drop a carrot in one, an onion in another, a chunk of meat in another. When it comes time to prepare the meal, I take the pot which is most nearly full and bring it to the front of the stove.

So it is with writing. There are several pots on those back burners. An idea for a scene goes into one, a character into another, a description of a tree in the fog into another. When it comes time to write, I bring forward the pot which has the most in it. The dropping in of ideas is sometimes quite conscious; sometimes it happens without my realizing it. I look and something has been added which is just what I need, but I don't remember when it was added.

When it is time to start work, I look at everything in the pot, sort, arrange, think about character and story line. Most of this part of the work is done consciously, but then there comes a moment of unself-consciousness, of letting go and serving the work.

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Revisions, Major and Minor

— May 13, 2009 (2 comments)
Chapters Edited: 7
Scenes Edited: 20
Scenes Completely Rewritten: 3
Words Murdered: 1,959 (7.4%)

People hunting Hagai: 5
Times Hagai puts his foot in his mouth: 3
People Sam has fought with: 1
People Sam has stolen from: 4 (plus many that weren't dramatized)
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These are some things I keep finding while I'm editing. If you've ever edited your own stuff, these probably won't be much of a surprise.
  • Lots of unnecessary "Hagai saw" "Hagai watched" "Hagai heard". He's the point of view character. If I write it, of course he's the one that notices it.
  • A lot of "started to" "began to" "almost" and "nearly". Declarative is better. "He ran," not "He started to run."
  • A few (though not as many as I feared) unnecessary dialogue tags: he said, she said. If the tag doesn't add information that's not obvious from the dialogue itself, then it's gotta go.
  • A lot of telling and unnecessary details, especially in the less-planned scenes. I'd write details and ideas as I thought of them. All of those details helped me understand what happened, but most were unnecessary to relay events to the reader. In fact, they get in the way. This happened especially in the beginning, where I had to rewrite two scenes in order to smooth them out (the opening of Chapter 1 is one example).
So far, I've only found one major plot revision that should've been caught in an earlier stage. It was a weak spot in the plot, where motivations became really complex, hard to follow, and consequently weak.

See, after Sam steals the stone from Hagai, Hagai runs into a police officer, Lieutenant Tobin. Tobin wants Hagai to help him get incriminating evidence on Sam, while Hagai just wants Tobin to tell him where to find Sam so he can try and get the stone back. When Hagai finds Sam, and Sam doesn't give back the stone, Hagai thinks he can get Sam arrested and get the stone back that way, so he tries to get the evidence Tobin asked for (in this case, gold coins from a certain bank). Sam says he'll pay Hagai in gold if Hagai does a certain job for him. But while doing the job, Hagai is told that Sam is the only one who can lead him to his mother, so he changes his mind, but the police are already set to arrest Sam so Hagai has to betray them and help Sam escape, but...

Messy, right? I can hardly follow it, and I wrote it. So I scrapped it and replaced it with something simpler. Hagai goes to the cops, but now he's up-front about the stone and agrees to help them arrest Sam. Hagai still does a job for Sam, but his motivation is more clear: to trap and arrest Sam. Until, of course, he learns that Sam is the only one who can lead him to his mother, and Hagai must decide what's more important: the law or finding his mother.

Well, it'll be better in book form. Anyway, that change required a scrapped scene and some medium-sized changes in two other chapters. Natalie's post on malleability is timely, for me. I'm sure there are major changes needed that I can't see yet, but the first step is not being afraid of the ones I see.

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The Germination of a Story

— May 09, 2009 (3 comments)
Chapters edited: 5
Scenes edited: 16
Words murdered: 1,320 (6.5% - either I'm getting lazy or my writing got better after chapter 4)

Times Hagai nearly dies: 3
Times Hagai puts his foot in his mouth: 3
Times Sam gets in a fight: 1
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Ideas are cheap. They're everywhere, but they're not enough to make a story. They need to mix, ripen, maybe bake (dang, now I'm hungry). The path from idea to story can be a long one. I want to show you what the path has looked like for me so far with Joey Stone.

It started because I wanted to write a school story with fantasy/spy/ninja elements, a la Naruto. A friend asked me to write a short story for her, so I fleshed out the idea with some psionic rules I'd made for an e-RPG, created a skeleton world (near future), and put some characters in it. I squeezed out a mediocre short story called Joey Stone.

I liked the characters and the powers, but there was nothing to the world and no story big enough yet for a novel (besides which, I was still writing Travelers), so I let it sit for a while.

Last summer, I watched Witch Hunter Robin and really liked the idea of using psions to hunt other psions. I also liked the connotations of "witches" better than "psions." I got that feeling again when I read the back of Marie Brennan's Doppleganger and mistakenly thought it was urban fantasy instead of the regular kind. Something about modern day witch hunters appeals to me, obviously.

A few months ago, I had a dream about a group of people who required technology to use their powers. One of their enemies discovered how to cancel out their technology. They were left powerless, until a young man was born among them who could use his powers without artificial aid, and he taught them how to do it themselves. This dream, combined with actually reading Doppleganger, got me thinking about the society of these "witches" and what it would have to be like for them to survive and stay hidden.

At this point, all these ideas were mixing together in my mind. The world was starting to take shape. I started thinking how to set the story at least partially in Thailand. I wanted to give the story a unique flavor and write what I know, but at the same time not seem too gimmicky (e.g. "It's X-Men in Thailand!").

But I still didn't have a story.

The other day I saw Babylon A.D.* It was okay, but I loved some of the future/tech ideas. It got me thinking about an America that's very hard to get into (hm, just like real life), and the story idea got stronger:

A Thai village girl discovers she has special powers. She is hunted for them, trying to understand them herself. She is rescued by a woman named Charity who explains the girl is one of the Cunning - people with extraordinary powers - and that there are those who would like to see all the Cunning Folk burn. Together, they fight their way into America where the girl will be safe, she hopes.

It needs a lot of work, and I'm not 100% certain I like it yet, but it doesn't matter. The idea is there, germinating, ripening, waiting for the next idea to hit my brain pan and make it better than it was. I have two more Air Pirates stories to write first, so there's plenty of time. Probably by the time I get to drafting Joey Stone, it'll be entirely different. Again.

What about you? Where do you get ideas, and how do you make them into a story?


* You'll notice I often steal ideas from other stories. There's nothing wrong with this, so long as you're not lazy about it. Steal what you like and make it your own. Amateurs imitate. Professionals steal.

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Chapter Titles

— May 05, 2009 (6 comments)
EDITING STATS
Chapters Edited: 3
Scenes Edited: 9
Words Murdered: 1,017 (about 10%)

People hunting MC: 4 (that he knows of)
Times MC nearly dies: 2
Airships destroyed: 1
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I have no intention of telling anybody how to do chapter titles. The opposite, actually. What do you like in your chapter titles? If you're writing, how do you do them?

I've seen them done a thousand ways. Short title. Long title. Chapters titled with the name of the POV character. Titles by date or location. Straightforward titles. Obscure titles. No titles (numbers only). No titles (not even numbers). No chapters at all.

Personally, I like numbers and relatively straightforward titles. It makes it easier to flip back and find some piece of information on page 32 that is suddenly relevant on page 337. It also helps me remember the plot of the book better. But that's just my preference. I'm not going to hate a book because the chapters are titled by POV characters (George Martin) or because there are no chapters at all (Terry Pratchett).

When I write, I tend to title chapters by my preference too (numbered, straightforward). In fact, I was flipping through the books on my shelf, and I realized I have been completely influenced by Orson Scott Card in my chapter titles. In every book of his I have, the chapters are numbered with short, often one-word titles. Likewise, all my chapters:
  • are numbered.
  • have short, descriptive titles.
  • sometimes, but not always, have titles with more than one meaning.
That last one makes naming chapters fun for me. I love throwing out chapter titles that get the reader excited about reading the chapter, but also misdirect a bit. Like I'll have a chapter titled "Betrayal", and the reader goes (hopefully), "Ooh, plot twist!" And maybe there is an important betrayal that occurs in the chapter, but it's not the one the reader expected when they read the title.

You know, stuff like that. I actually don't know if Card ever does the double meaning thing, and I don't know if readers even notice things like that (I probably wouldn't), but I do it anyway. It's fun.

And if an agent or editor ever says to me, "These chapter titles are dumb. They all need to go," I'll say, "Yes, sir. Thank you, sir. I thought so too, sir. Would you like some more coffee?"

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Air Pirates Status and Excerpt

— May 01, 2009 (2 comments)
I've fixed everything that needs fixing (for now) and am on to Stage 6, the full read-through. It might take a while, especially in the beginning. Whoever wrote these first chapters was a terrible writer. I've had to destroy one of every four words.

The beginning is better now - not great, but better. Good enough that I'm willing to show the current version to you. Feel free to offer critiques, if you like. I... I think I can take it.

Chapter 1 - Hagai

Hagai woke with a book attached to his face. Peeling it off, he found his glasses where they'd fallen nearby and put them on. Page 91 of Lushita's City was ruined. It was wrinkled by sweat, the words faded - probably imprinted on his face in reverse. Aunt Booker wouldn't be happy with him, but who was?

With a groan, he stood and shuffled to the dresser - the only furniture in the room other than his sleep pad. He took out the neatly folded shirt and pants from their respective stacks and put them on. While he buttoned his shirt - a routine he did deliberately slow - he stared out the window. The suns were up already - the amber was even near peak. It was going to be a hot day. With luck, he wouldn't have to be out in it.

Far below, the town of Providence bristled with work. Past that lay the sea - glittering blue for the most part, but out past the reef, the water was murky, almost black. The skylers called it dark water. The worst fate for a skyler was to have their ship fall out of the air over a patch of it. It was about the only thing nobody pretended to be brave about.

Aunt Booker's voice hollered from downstairs. "You done buttoning your shirt yet, Haggie?"

How did she always know?

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So You Want to be a Ninja...

— April 28, 2009 (3 comments)
Basics. Spelling, grammar, punctuation - these are your katas, the fundamentals. Any peasant can throw a punch or toss together a grammatically correct sentence. You must know why it is correct. You must be so familiar with the rules that even your Twitter updates are punctuated properly. Only then can you improvise, creating your own forms - doing so by intent, not laziness.

Words. Words are your weapons, and you must become familiar with as many as possible. More than familiar, you must become adept in their use. A simple farmer can pick up a sword and make a clumsy effort at wielding it. You must be its master. In addition, you must know which weapons are appropriate for a situation. A polearm is all but useless in assassination, as 'puissant' and 'scion' would find a poor home in the mouth of the common taxi driver.

With knowledge of weapons and katas, you would make a decent fighter, a writer of e-mails, a composer of persuasive essays. Any daimyo would be glad to have you among their common militia, but you would not be a ninja.

Style. Fighting is more than killing your opponent, and writing is more than words strung in the proper order. The samurai know this, and you can learn much from them. You must be aware of the clarity of your writing, the variation of sentence structure, the powerful techniques of imagery and metaphor. Writing is an art, not simply a means of communication.

With a knowledge of style, you could choose your own path. You could become a mercenary, writing for whomever would pay you. You could begin the path of the samurai, accepting their bushido and writing only the truth - news, non-fiction, and the like. If you seek a life of security and reputation, then perhaps the way of the samurai is for you.

Or you could begin the life of a ninja. To the samurai, bushido is life. To the ninja, it is a hindrance. The art of the ninja is one of lies and misdirection, surprise and subterfuge. To become a ninja, you must learn many techniques the samurai are not taught, master them, and make them your own.

You must learn the secrets of tension and plot, what drives a story forward and hooks the reader until the end. You must learn to create characters that are real, believable, and can gain or lose sympathy with the audience, as the situation dictates. You must understand the ways of dialogue to make your characters to speak without tearing down the lie you have constructed.

Once you have learned everything required to be a ninja, you will have only just begun. Millions have gone before you. Most do not survive. The shinobi masters whose names you've heard are the exception, not the rule.

It takes more determination than you've ever known to become a ninja, but you can do it. I believe in you.

And if I'm wrong, it won't matter. You'll be dead.

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