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Showing posts with label
video games
.
Show all posts
Showing posts with label
video games
.
Show all posts
What Improvement Actually Looks Like
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One of my favorite games of all time and one of the hardest high-precision platformers I have ever played is Celeste . This game asks you to...
2 comments:
Finding What Works for You
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Hey, look! A post! Let's talk a bit about online presence—how writers and other creatives are told (or expected) to have one whether t...
2 comments:
A Look at 2017 and the Alleged 2018
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2017 was . . . an interesting year. Aside from the dumpster fire , I went from four years of reliable, steady work to juggling chainsaws. ...
2 comments:
Freelancing (and Mini Work Update)
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Based on a true story. (And my apologies to Alex Norris whose schtick I have borrowed.) If all goes according to plan, I will have a no...
Games I Loved in 2017
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Here are a few games I absolutely loved this year. You should check them out. As with previous posts in this vein, these are just games I ...
Difficulty Curves and Mega Man
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Those of you who have been following me on Facebook or Twitter might know that I've been making my way through the Mega Man Legacy Colle...
1 comment:
Got Me a Jorb
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Last month, as you'll recall, I lost my game design gig. For the past several weeks, I've followed every lead I have and pulled toge...
5 comments:
Update, August 2017
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Hey, guys! If you follow me on Twitter or Facebook, then you probably already know this, but for those who don't: my new game design gig...
6 comments:
Current Status
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For a long time, not a lot had changed, hence the lack of updates. But here's what's going on in my life right now that you may (or ...
5 comments:
The States of Things
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Torment : New part-time project : Izanami's Choice : Currently playing: SpeedRunners Ultimate Chicken Horse S...
4 comments:
Super Late PAX Post
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PAX Prime was over a month ago, but I know several of you guys want to know what it was like. I have more time than I did in September , but...
3 comments:
Fix All The Things!
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I know some of you want to hear what my time at PAX was like. I intend to write that post, but you'll have to wait a little longer. I h...
3 comments:
What I've been doing since 1999
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On Friday, the Torment team released the first Alpha Systems Test, a look at the opening scene of the game and its most essential systems (c...
Classic RPGs Panel at PAX
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Hey, all! If you're going to PAX Prime next month, I'll be on a panel there. The panel is "CLASSIC RPGs FOREVER!" (yes,...
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Q: What kind of writing samples do you want for game work?
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Gunther Winters is looking for a writing position in the gaming industry. He says: ...all those ads [that interest me] require the submiss...
2 comments:
Favorite Games of 2014
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It's still January. I'm not late. Well, except for the part where these are games I played in 2014, as opposed to games that may ...
3 comments:
Gaming, Women, and Missing the Point
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There is a murderer on the loose. Some of the victims are men, but the overwhelming majority are women. Yet for some reason, instead of doin...
1 comment:
How to Become a Video Game Writer
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From the AMA pile, Anonymous asks: If someone wants to become a writer for video games, what would your advice be? My super short advice...
5 comments:
AMA: If You Could Make Any Game...
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The aftermath of my trip to California has kept me ridiculously busy, but I've finally snuck a little time to answer another question. A...
3 comments:
AMA on the Road
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I am currently in Incheon Airport in Korea, awaiting the end of my 8-hour layover so I can finish another journey to Newport Beach and anoth...
3 comments:
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