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Showing posts with label
real life
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Showing posts with label
real life
.
Show all posts
Personal Updates
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There has been a lot going on in my own life lately. I know many of you care about such things, so in lieu of writing tips today, I wanted t...
7 comments:
Personal Status
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Some quick, personal updates for those of you who have been lacking such things. As I said in July , my long-term gamedev contracts ended, a...
1 comment:
On the Importance of Democracy
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One of my kids told me they didn't really think they were gonna vote when they turned 18, and I felt like I failed as a father. I know t...
2 comments:
Blogging Again in 2024? Heck yeah.
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This is not a drill, folks. I hear tell blogging died a long time ago. Well, guess what? Necromancy is a thing! I have need of this space, ...
5 comments:
Finding What Works for You
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Hey, look! A post! Let's talk a bit about online presence—how writers and other creatives are told (or expected) to have one whether t...
2 comments:
March Update
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I've got a writing tips post for you next week, but here's where things stand with me now: I'm writing dialogue for a game I ...
2 comments:
Brief Work Notice
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My last, large editing project has come in, and I have a new game design gig starting on Monday. Consequently, I will (probably) be too busy...
1 comment:
On Being Late to the Party (and a Quick Update)
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So far, my months of too much work are going well. I've finished editing one novel and one novella, and the other projects have been su...
When Things Fall Through
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I got some hard news this week. The editor who was looking at Sea of Souls decided to pass. I still have a lot of good things going on, but...
3 comments:
A Look at 2017 and the Alleged 2018
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2017 was . . . an interesting year. Aside from the dumpster fire , I went from four years of reliable, steady work to juggling chainsaws. ...
2 comments:
Freelancing (and Mini Work Update)
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Based on a true story. (And my apologies to Alex Norris whose schtick I have borrowed.) If all goes according to plan, I will have a no...
Success You Can Control
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When we start writing, a lot of us do it, at least in part, to be "successful" (maybe just me, but I'll assume a lot of us bec...
6 comments:
The Importance of Being Mercenary
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A thread I posted on Twitter that is important enough (and I think about this stuff often enough) to post it here. Stop me if you've ...
Got Me a Jorb
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Last month, as you'll recall, I lost my game design gig. For the past several weeks, I've followed every lead I have and pulled toge...
5 comments:
Let Me Edit Your Book
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While I'm in between design gigs, I've decided to offer up my services as a freelance editor. I've been critiquing and editing n...
Update, August 2017
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Hey, guys! If you follow me on Twitter or Facebook, then you probably already know this, but for those who don't: my new game design gig...
6 comments:
Current Status
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For a long time, not a lot had changed, hence the lack of updates. But here's what's going on in my life right now that you may (or ...
5 comments:
On Being Thankful
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I don't remember why, but decades ago I decided, as part of reflecting on the day, I would name whatever good things had happened that d...
3 comments:
5 Things You Might Need to Hear Right Now
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My hand-crafted echo chambers are full of mourning and outrage (with a sprinkling of praises and celebration). Reading through it is hard an...
3 comments:
I Took Two Weeks Off Social Media and All I Got Was This Lousy Blog Post
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If you follow me on Twitter or Facebook then you may have noticed that I took the last two weeks off from social media. So there were a...
3 comments:
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