Showing posts with label real life. Show all posts
Showing posts with label real life. Show all posts

Personal Status

— November 04, 2024 (1 comments)

Some quick, personal updates for those of you who have been lacking such things.

As I said in July, my long-term gamedev contracts ended, and I am all in on the freelance train again. Honestly, I'm happy about that. I love editing. It lets me help authors (which I love) and maintain an incredibly flexible schedule (which I need). Only problem is I have to constantly find jobs.

Here are some burners I've got going to address that:

  • I'm a contractor for Scribendi, Inc., editing everything from resumes to research papers to admission essays. It's not my dream job (and the pay is only okay), but it keeps me somewhat afloat (and has done since 2017; I'm very thankful for them).
  • I'm now also a contractor for Cambridge Proofreading (because Scribendi work was sparse, but my daughter said, "Hey, aren't there other companies like Scribendi?"—turns out she was right).
  • I have recently contracted as an editor/coach with KN Literary Arts. This is very cool in theory. Among other things, I love the idea of coaching, and this would let me work on novels and memoirs. It's still early days, though. We'll see how this pans out in terms of stability.
  • And of course, I'm always seeking clients right here on the site. These are my favorite (and not just because they pay the best). I am always excited when one of you sends me an e-mail about helping you with something you've written.
All of this is slow going, but it's going. There was a time, years ago, when I was getting clients semi-regularly and also, like, streaming and playing D&D online and stuff. I hope to find some of that again.

The hard part is building trust and patience in myself. There's a lot (A LOT) to be said for predictable work and income. But freedom's pretty great too. If I can create some stability with it, that would be amazing.

What about writing?
That's happening, but it's very much back-burner at the moment. It's difficult to allocate time for it when I could be making money instead, but I haven't quit yet. Just seeking a bit more freelance stability first.

Ah, but I do have something new sitting with Broken Eye Books. Gotta wait for that, though.

Publishing, man. It's slow.

And the kids?
Well, a bunch of them have recently graduated high school or are about to, which is going to change my schedule in unpredictable ways. Theoretically, I'll have more time when they leave and/or take care of themselves, but we'll see what happens.

Like Master Yoda says...



One last administrative note: I'll be traveling for a couple of weeks, and the blog will be quiet during that time. I should return by December at the latest. Subscribe or watch my socials to stay up to date.

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On the Importance of Democracy

— September 16, 2024 (2 comments)


One of my kids told me they didn't really think they were gonna vote when they turned 18, and I felt like I failed as a father. I know that's a common feeling (am I right, fathers?), but it drove me to action. I don't want to fail them, and I don't want to fail you, so you get to be my temporary children for the next few minutes.

You gotta vote.

I don't mean that in a burdensome obligation kind of way, but in a "Hey, it's actually pretty cool we live in a time and place where our opinion has meaning!" kind of way.

It's a safe bet that you have lived your whole life in a democracy. I know I have. Because of that, it's easy to take it for granted that (1) we can always vote (that's what all countries do, right?) and (2) our vote doesn't feel like it does anything.

But here's the thing. If you live in a country without a democracy (or with a fake/failed democracy, like say Russia), your opinion is worthless—sometimes even dangerous. The people in charge of your country/state/city/school are chosen by other people for reasons you don't even get to know about. The law is whatever those leaders say it is. And there's nothing you can do to change it short of some sort of rebellion, which are notoriously difficult to organize and bad for the health of everyone involved (historically speaking).

Voting's easy though. Among other things, the organizing has been done for you, and most laws ensure a minimum of bloodshed. Most importantly, your voice matters.

Yeah, your voice doesn't make change alone—it's the collective voice of thousands or millions of people—but your voice is part of those millions. Change happens when we speak together.

Despite popular opinion, there are electable representatives who care about people and who will fight for change that serves all people. These candidates aren't always available at the highest levels of government, but guess what! The highest levels of government are not the ones that matter the most!

Sure, it'd be nice if the federal government finally ended Daylight Savings Time, raised the minimum wage, or did literally anything about 70% of the world's mass shootings. But state and local governments can and do make those kinds of changes all the time, and your vote carries orders of magnitude more weight in those elections. And when enough cities and states make a successful change, the federal government eventually just goes along with it.

And while you're there, vote for the highest levels of government too. It's just one extra dot.

Voting isn't the end-all fix to the world—nothing is. But so long as we live in a place where it's an option, voting is one of the easiest, most important ways to help.

I know there's a lot going on in the world right now. Hope is a hard thing to maintain, but hope is absolutely vital to life, liberty, and the pursuit of happiness.

Voting itself is a kind of hope, and you know what they say....



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Blogging Again in 2024? Heck yeah.

— July 30, 2024 (5 comments)

This is not a drill, folks. I hear tell blogging died a long time ago. Well, guess what? Necromancy is a thing! I have need of this space, and I refuse to let the algorithms determine my internet experience. (And anyway, if social media is meant to be a replacement, I'd like to file some complaints.)

Here's the deal. After several years of freelancing in gamedev, my long-term contracts have wrapped up, so I'm returning the thing I love the most: helping writers get better at this word-writey thing we do.

I'm gonna offer that in two forms:

  1. Free tips here on the blog
  2. Professional editing for hire
That's right, you can hire me for editing again! Or spread the word to your writer friends! Because rebooting a freelance business is sketchy, and I appreciate all the help I can get. (Plus, I'm really good at editing. Ask anyone.)

So I'm dusting this thing off (and BOY was it dusty!) and plugging myself back in. If you wanna be here to see what comes next, subscribe or find my socials in the sidebar.

And if you'd like to hire me for editing, you can start that process right here.

I'm glad to be back on this thing. Change is scary, but I love editing and I love helping people. I'm excited about where this is going, and I hope you'll join me.


NOTE: If you were subscribed to my blog in the beforetimes, then hi! Welcome back! How have you been?

You're probably still subscribed, but if things look different from what you remember, it's because my old subscription service is dead and I had to find a Feedburner alternative. Thankfully, some parts of the internet still do things for those of us who were here when it began—even if they tack ads onto everything.

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Finding What Works for You

— May 18, 2018 (2 comments)
Hey, look! A post!

Let's talk a bit about online presence—how writers and other creatives are told (or expected) to have one whether they like it or not. You gotta be on Twitter and Facebook and Instagram and blogging (well, maybe not blogging anymore, but I will! Sometimes! Screw you, conventional wisdom!).

So the two of you who pay attention know that I've been streaming on Sunday nights for *checks calendar* about a year now. I started because it looked like fun, because I thought it would be a good way to play games I couldn't play around my kids, and because I saw people gathering an audience and I thought, "Hey, maybe I could do that."

Understand, I know how hard it is to build an audience, and I know nothing makes that happen overnight. I never expected to have hundreds of viewers who would all run to buy my books. I figured I'd just build something small—like I did here and on Twitter and Facebook—and maybe, maybe when I had something to sell or to say, that would be another platform for it. And I'd get to play games in the meantime.

Anyway, it turned out not to be as fun as I thought.*

* For me. Other people have fun with it, and that's awesome, but it just wasn't meshing with my schedule or personality.

I am no longer streaming. Could I have built an audience? Sure. But I realized I was no longer looking forward to it, and the idea of not streaming felt like... relief.

And that's my point. When you're looking at ways to build an audience or online presence, you have to HAVE TO evaluate what works for you—what do you enjoy, what comes naturally, what do you look forward to (at least most of the time)? Because otherwise... it just won't work no matter how hard you bang your head on it.

And besides, streaming (and blogging and tweeting and instagraming and... tumbling?) doesn't sell books. Books sell books. And now I have a little bit more time to do that.

So anyway, there's your conventional wisdom for today. Also your general update: I'm still working on stuff for you to enjoy, but I've got nothing finished or announced yet.

I do have a progress chart for the mobile gamebook though (I post updates for this on Twitter and Facebook occasionally). Here's where I am:


I hope to have this thing turned in by early July. We'll see.

So what are you working on?





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March Update

— March 27, 2018 (2 comments)
I've got a writing tips post for you next week, but here's where things stand with me now:
  • I'm writing dialogue for a game I can't announce yet (but will as soon as I'm allowed). There should be a reveal trailer soon, though I don't expect the actual game to be done for several months or more.
  • I'm writing a gamebook-as-mobile-app (I'm doing the writing and choice design; the publisher is doing the systems design and actual functionality). So far, I've turned in three chapters out of ten. I hope to have it all done within two to three months, at which point... we'll see.
  • I recently finished a crapload of big editing projects (hence the silence here), which is kind of nice because I feel like I don't have to worry about money for a few weeks. Some of them are exciting too, like a major RPG rulebook and a couple of tie-in novellas to a major MMORPG.
  • I've been streaming Cuphead (stream is here, archived videos here). This is a ridiculously hard game, folks, but it's fun to be forced to work my way through it in public. I've also recently streamed Portal 1 and 2 with my parents alongside me and River City Ransom: Underground with my family and friends.
  • My brother roped me in to Sea of Thieves, and although I don't have a lot of time for it, I'm awfully glad he did. I love everything about it so far, but nothing more than concertinas and hurdy-gurdies.
Image result for sea of thieves hurdy gurdy
I know there are a lot of vagueries in those earlier bullet points, but that's because there are a lot of NDAs in those bullet points. I have a feeling I'll be announcing a lot of things all at once one of these days. Until then, vagueries are what you get.

So how are things with you?



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Brief Work Notice

— February 05, 2018 (1 comments)
My last, large editing project has come in, and I have a new game design gig starting on Monday. Consequently, I will (probably) be too busy to post here until the editing project is done sometime in March. You know, for the two of you who care about such things.


When I do post, I have some writing/editing tips for you—things I always wish I had known and now I do.




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On Being Late to the Party (and a Quick Update)

— January 22, 2018 (0 comments)
So far, my months of too much work are going well. I've finished editing one novel and one novella, and the other projects have been sufficiently late in coming that I've had time to do so. I guess I made a good decision saying yes to too much!

Also, the gamebook is definitely going to be a thing now (meaning I've signed a contract). It's going to be several months coming, but it will come. So that's something to look forward to.

The other day, I had a mini-rant on Twitter about being late to the party. Let's all agree to stop using this phrase and just enjoy things, yeah?





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When Things Fall Through

— January 08, 2018 (3 comments)
I got some hard news this week. The editor who was looking at Sea of Souls decided to pass. I still have a lot of good things going on, but this one just . . .


So that was a hard day. But to my surprise, it was only a day. Maybe it's because I still have other things on the horizon or because I've been focusing on being thankful and redefining success, but this loss didn't kill me like it would have years ago—maybe even a year ago.

When I lost the Nexon gig last summer, I scrambled to find work, e-mailing everyone I knew and following every thread. And one thing I learned is that like 80% of those threads—even the ones that came with promising words at the start—also fall through, but it doesn't matter so long as one or two of them sticks.

Heck, even my surfeit of work is not a sure thing until I have projects in hand. But that's okay; the whole reason I take on so much is so I don't have to freak out when some of it disintegrates.

So yeah, I'm thinking maybe I don't (yet) have what the Big 5 publishers are looking for (yet), but I have what Broken Eye Books, Scribendi, [redacted game company], and a few other clients are looking for—and I have an amazing family with enough money to feed them for a while yet. So things ain't so bad. I even briefly imagined life without any writing at all, and you know what? It was still a pretty good life.

(Don't worry. I'm still going to write.)

A part of me (a very, very small part) is even glad Sea of Souls dropped, because now I have more time for other projects people do want. And, man, if there's one thing I need, it's more time.

If those fall through, too? Well, I'll figure that out later. Until then, I'll keep enjoying what's in front of me.



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A Look at 2017 and the Alleged 2018

— January 01, 2018 (2 comments)
2017 was . . . an interesting year. Aside from the dumpster fire, I went from four years of reliable, steady work to juggling chainsaws.

Don't misunderstand me. Before Torment, I had no work at all, and our enormous family was slowly hemorrhaging money. Torment was literally (in the literal definition of literally) a Godsend, and although freelancing has been bumpy as hell this year, the connections I've made in the last five years are the only thing that has made any of it possible.

So! Looking back at 2017:

1) Torment was released. Not unlike the first one, sales have been unimpressive (so I hear; it's not like I see any financial reports), but the critics love it as do most of the people who have played it.

If history is any indicator, we can expect its successor to be the next crowd-funded success in another fifteen years.

2) I worked for Nexon . . . and now I don't. I realize now I didn't talk about this much on the blog, but yeah, I was doing game writing (and a little design) for a prototype for Nexon which the high-ups ultimately passed on. They not only passed on the prototype, but also the whole team, which unfortunately included me. But hey, I got paid for several months and had time to write on the side, so I ain't complaining.

3) I became a professional editor. I have begun editing for both private clients as well as the online editing firm Scribendi. The combination of these has made for steady work (private clients aren't always there, but they pay great and are super fun; Scribendi is always there).

When I started, I was somewhat hesitant about my editing abilities. I knew I had great attention to detail and a lot of experience with plotting and world-building, but I felt like there was a lot I didn't know about the editing world. Now, thanks in part to Scribendi's training courses, I super know what I'm doing. I edit. I'm an editor. And I love it.

4) I started streaming. Thanks to the magic of the internet, I've been able to play games I've been meaning to play, hang out with my family, and meet other gamers all at the same time. Streaming is a lot of fun, and I expect to keep doing it for a while. (I wish I could do it more, but making money on streaming is a lot more work than advertised.) If you'd like to join us, I stream most Sundays here or you can catch up on previous streams here.


As wacky as this year has been, I'm pretty happy with the state of my life. Torment was fun and amazing and I regret almost none of it, but I also essentially ignored my family for four years with a single credit to show for it. As a result, I learned important things about freelancing that have resulted in me making more money (or "enough" money, which really is better) with less time.

With that, here's a quick look at what 2018 might look like:

It starts with a lot of work. Like too much. But it's all awesome work, and some of it might lead to more work, and most importantly it means I don't have to worry about money for a while, which is always nice.

Cunning Folk. I've been talking with publishing folks about a book that long-time readers will recognize. I recently read my first draft and . . . yeah, I definitely wrote it a long time ago. There's a lot of dust to blow off it, and a lot of pieces that need a writer more experienced than past-Adam was, but there's also a definite possibility to publish some version of this book. I'm looking forward to that.

Blogging. Perceptive readers will notice that I've posted regularly for six weeks in a row now. Will this return to the glory days continue? Stay tuned to find out!

Streaming with my parents. My parents come to visit us a few weeks every year. This year, I'm going to see about introducing them (and myself) to a little game called Portal, and you can watch the fun.

Sea of Souls? The outline's on the editor's desk. We'll see.

Post-Apoc Ninjas? Also on editors' desks, but keep in mind it's been there for a while.

Gamebook? There are some unknowns here, so I can't say much about it. More news when there is news. (But, man, is it fun to write!)


So how are you all? Highlights from 2017? What are you looking forward to in 2018?



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Freelancing (and Mini Work Update)

— December 25, 2017 (0 comments)


Based on a true story. (And my apologies to Alex Norris whose schtick I have borrowed.)

If all goes according to plan, I will have a novel, two novellas, and a large RPG rulebook to edit, plus I may have a new part-time game design gig. I realize this is a good problem to have, but I'm looking at where I'm going to fit everything in the next 2–3 months.

I can fit everything. It's just a question of how much my unpaid projects suffer—I suspect quite a lot.

Also, this is exactly the time of year my parents are coming to visit.

Oh no.

I'm grateful though, for real. Among other things, I feel less guilty about taking a week off for the holidays. It's been a long time since I've taken a guilt-free vacation. I'd almost forgotten that was a thing people did.

So! How are your holidays going?



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Success You Can Control

— December 04, 2017 (6 comments)
When we start writing, a lot of us do it, at least in part, to be "successful" (maybe just me, but I'll assume a lot of us because it makes me feel better). By successful, I mean like famous, best-selling, award-winning, rich, amazing whatever. And we know, we KNOW we can't control it, but it so feels like we can. Shoot, I've been writing professionally for almost a decade and have been rejected more times than the 45th US president has lied on record, and I still feel like I can control it.

(Sad that this had to get political? Me too, man. *heavy sigh* Me too.)

It's not just writing either. This is true in basically every creative industry and probably a fair number of non-creative ones as well. But what do you do when success doesn't come? Like, for years and years and years and . . . nothing?

There are lots of ways to deal with it, but I think they all boil down to these two: either give up or redefine success.

Now, when I say "redefine success," I don't mean give up on your big goal-dream of making it big; that's just giving up. I mean redefine your goals to be something in your control so that you're not just pulling yourself out of bed each morning, but rather you're jumping out of bed because you have another successful day ahead of you.

This is what I've been doing lately. I've still got big dreams, and I'm working hard toward them: I have a novel outline in the hands of a Big 5 editor. I have a mobile gamebook in the works. I hope to carve time to write some more novellas. But my happiness isn't resting on those things. They're way too far out, and too much of it is out of my hands. Saying my book has to sell or my game has to hit it big is just begging for depression.

So where is my happiness? Partially, I'm still trying to make myself truly believe these things, but here's where I want it to lie:

  • In making enough money each day to feed my family well and maybe take them to a movie every once in a while.
  • In spending time with my family.
  • In having time and purpose to create something that I love.
  • In having time to play a game or watch Netflix every so often.
I have so many freaking projects that if I put my happiness in any one of them -- or all of them all at once -- I'd end up working 28-hour days only to have the project flop while simultaneously missing out on what makes these projects worth doing at all.

So I'm trying to take things slow, one day at a time and enjoying my family at each step. How about you? What does success look like for you?




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The Importance of Being Mercenary

— November 27, 2017 (0 comments)
A thread I posted on Twitter that is important enough (and I think about this stuff often enough) to post it here.














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Got Me a Jorb

— September 21, 2017 (5 comments)
Last month, as you'll recall, I lost my game design gig. For the past several weeks, I've followed every lead I have and pulled together pieces of several jobs. Unfortunately, none of them are big enough (or steady and consistent enough) to serve as a Family-Providing Job.

But that's the past! I am now officially a remote editor on the roster for an online editing and proofreading firm.

Okay, that sounds super boring, but let me tell you why it's exciting IN LIST FORM!
  1. It's a steady job! Game design is super awesome, but it's hard to consistently find contracts for a remote designer/writer/whatever I am.
  2. It's ridiculously flexible! I can stay on the roster as long as I edit a minimum 10,000 words a month, which is like a day of work for me. That means that I can still do game design contracts, freelance editing, and writing gigs as they come up, and this editing firm will still be there when I'm done.
  3. It'll make me a better editor! I get tons of practice, advice from professionals, and even free training, so every job I take for these guys improves my skills for my private clients as well as my skills as a writer.
  4. I set my own hours! Do I need to make extra money one month? I can work crazy hard and do that. Do I need to take a week off suddenly without asking for permission? I can do that too. Nobody cares, so long as I meet my minimum (and feed my family, which my family cares about, I guess).
  5. I work to a task rather than to an arbitrary number of hours! On Torment, I was paid monthly no matter how much I worked -- and I worked a lot. I don't regret the time I put into that game (the opposite, actually; I wish I could have put more time into it), but it wasn't really sustainable. On the other hand, most projects pay me only for the hours I do, which is more fair but gets tricky when they don't have enough for me to do or when there's too much for me to do in the hours they've budgeted for me. I much prefer to get paid for a task and then be left to work at my own speed. I don't have to stress about working too slow (within reason), and if I work fast then I get bonus freetime.
  6. As I said on Twitter a few weeks ago, I freaking love editing! I get to help people! And clean things! And make money doing it!
Reasons #2-6, by the way, apply to freelance editing as well. And freelancing pays better. AND I get to work on awesome projects like novels and RPG rulebooks. But yeah, that Reason #1 is kind of important. Editing resumes and college essays and dissertations might not be a manic dream job, but it's exactly the glue I need to hold all these other job pieces together while still keeping my family alive and junk. (And I do get to edit novels sometimes).

Other theoretically more exciting updates, in no particular order:
  • My Sea of Souls outline is still in the hands of the person who will decide its fate. That's publishing, man.
  • I'm working on a gamebook for a mobile game company. It's no steady job (and no contract has been signed, so I can't say anything concrete), but it's pretty exciting. Gamebooks are basically my prestige class.
  • I'm doing some proofreading and editing for Monte Cook Games and enjoying every minute of it (and not just because I get to read all this awesome stuff before anybody else). I love all my clients, but MCG might be my favorite.
  • On Sunday nights (US time), I'm currently streaming Ori and the Blind Forest, which is one of the prettiest most explory-fun games I've played.
  • I might MIGHT be able to breathe new life into ye olde Cunning Folk (which could be exciting for the two of you who've been reading this blog since forever).
As always, more on these if/when I have it.

In the meantime, how are you doing? What are you playing? Or watching? Or whatever you do for fun?



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Let Me Edit Your Book

— August 17, 2017 (0 comments)
While I'm in between design gigs, I've decided to offer up my services as a freelance editor. I've been critiquing and editing novels for years (in addition to virtually every single conversation in the incredibly verbose Torment), and I'd like to use that experience to help you.

If you'd like to have a professional author with an obsessive eye for detail take a look at your novel, I'm your guy. I'm offering several different levels of editing, including a sample edit so you can try before you buy. If you can't find what you're looking for... well, I'll be surprised.

Details on the Editing Services page, here.



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Update, August 2017

— August 15, 2017 (6 comments)
Hey, guys! If you follow me on Twitter or Facebook, then you probably already know this, but for those who don't: my new game design gig (mentioned in the last post) has ended and I am currently looking for new work.

Being unemployed is weird, but I think I'm through the emotional worst of it (he says, just before his family runs out of money entirely and he discovers new meanings of "worst"). I have a few leads, though nothing concrete yet as of this writing. Honestly, I'm excited at the possibilities, but that's easy to say, isn't it? Possibilities are always exciting.

Here are some other things that are going on:

1) I'm still thankful. Remember that gratitude posting I talked about last year? I'm still doing it, day 257 and counting. And I'm really glad I have been. Not even counting the rotting landfill that is American current events, I've had a number of depressive times in my own life this past year. Forcing myself to literally count my blessings has really helped me get through them.

If my notifications are any indicator, it's helped other people as well. So no worries. I'm gonna keep going.

2) Sea of Souls. Last time, I mentioned a Middle Grade novel tentatively titled Sea of Souls. This novel has been outlined and the outline sent to the person who requested it. We'll see what they think. Me? I'm excited. This novel feels important to me, more so than most things I've written, and I'm anxious to see what comes of it.

3) I'm streaming on Twitch. What's streaming, you ask? Basically, you get to watch me play a game while you and other fun folk chat at me (my family, in particular, is pretty fun to chat with). I've been playing games like Thimbleweed Park, Black the Fall, and Old Man's Journey -- mostly games with strong narratives because that's the kind of thing I enjoy. If you'd like to watch, head over here on US Sunday nights: https://www.twitch.tv/adamheine_th, or you can catch up on old streams at YouTube here: https://www.youtube.com/user/AdamHeine.

(Yes, I realize I stream the same time as Game of Thrones. Whatever.)


I've got some other things going on, but I can't talk about them yet as they're all just possibilities at this point. None of them are guaranteed provision for my family, but they're exciting possibilities with the potential to provide. I'll tell you more when I can.

How are you guys doing? Tell me in the comments.



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Current Status

— March 11, 2017 (5 comments)
For a long time, not a lot had changed, hence the lack of updates. But here's what's going on in my life right now that you may (or may not) be interested in:

1) Torment is out. You probably already know this, but if you don't let me say it again: TORMENT IS OUT FOR PS4, XBOX, PC, MAC, AND LINUX. It's also getting some pretty great reviews, with a metascore of 83 on Metacritic. I don't think I could be happier with all of our work.

2) I have a new game design gig. I am not (currently) working for inXile and instead am doing narrative design for Nexon. I do very much hope I get to work with the fine folks at inXile again in the future, but I'm also pretty excited about what we're doing at Nexon. Such is the life of a freelancer.

3) I'm currently drafting "Secret Middle Grade Fantasy Project." I want to tell you more, but I can't. Suffice to say I'm excited about this project.

4) I'm also writing another Middle Grade novel. This one tentatively called Sea of Souls. It's very different from anything I've written, which makes me both scared and excited. I think it could be pretty great, but we'll see!

5) I'm considering starting a Twitch stream. Because obviously I have all this free time. If you don't know what Twitch is, don't worry about it yet (I'll explain more if/when I do). Right now, I'm just trying things out and deciding what I want to do with it (and why). Any thoughts you have on the topic are welcome.

6) I'm finishing up Rurouni Kenshin. Thinking about what to watch next. Probably Iron Fist (since I'm fully invested in the Netflix Marvel universe), but there are so. Many. Shows.

7) I'm (finally) playing Banner Saga 2. And discovering I really suck at it, but also discovering how not to suck at it, which is fun.


As for other things you might be interested in -- like Izanami's Choice, some kind of sequel to Izanami's Choice, Post-Apoc Ninjas, etc -- I have no new news on these things (hence the long periods of silence). But that doesn't mean they have disappeared. As always, I'll let you know when I have something to share!

So that's what's going on with me. What have you been doing lately?




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On Being Thankful

— December 05, 2016 (3 comments)
I don't remember why, but decades ago I decided, as part of reflecting on the day, I would name whatever good things had happened that day. Whether they were big, awesome things like getting to speak to the girl I had a crush on (it happened once!) or small, stupid things like getting a green light on my way home from work. My teen years, like most, included some dark times, but I believe that habit helped me through.

Today, when I'm having a crappy day or bordering on depression, I'll force myself to name five things I'm thankful for that day, whatever they are. The first one or two are easy but have little effect. The third or fourth is always difficult to think of. I often want to give up. But by the time I get to number five -- for some weird, nigh-magical reason -- I actually feel better (and usually name one or two more things because it's easier all of a sudden).

With social media, I've seen at least a couple of people now post one thing they're thankful for each day for a year. My brother, in particular, has kept going and is now on year four. These posts don't often make me laugh out loud or inform my day (the two main things I hope for in social media), but they make me smile. They provide pleasant bright spots in what can sometimes be a dark feed.

They remind me there are things to be thankful for.

With all the crap my feeds have been filled with, I don't know why I haven't started the same thing sooner. But I have now. You are more than welcome to follow on Facebook or Twitter, but honestly it's not for you. It's for me, to remember that there is always something good -- there is always light.

And if that light touches even one other person? Well, that's awesome. That's the one thing I want most to do.

In the comments then: What are you thankful for today? There is nothing too small.

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5 Things You Might Need to Hear Right Now

— November 10, 2016 (3 comments)
My hand-crafted echo chambers are full of mourning and outrage (with a sprinkling of praises and celebration). Reading through it is hard and not good for anything useful of any kind. Expectations have been shattered, and some are genuinely afraid for their lives or livelihood.

If your echo chamber is similar -- or if it's your life or livelihood that's endangered -- I'm not going to tell you it'll be okay or it will get better. I don't know that. I don't. But I do know a few things you might need to hear right now.


1) Take care of yourself. If you fall apart, nothing else you take in or put out will matter. There is no shame in taking a few days off to cry or laugh or escape. In fact, there may be shame in not doing that.
 
2) Turn off the Endless Browser of Outrage. I'm in a much better place than I was a month ago, but even I feel the gravity of the downward spiral with each turn of the scroll wheel.

STOP IT. Your life is not in here. It's out there, with friends and family. Nothing here will affect what you do out there, so if the Browser of Outrage is stealing your life, kill it. Take that life back.

3) Love someone. Love everyone. Be nice to nobody in particular. Be the change you want to see in the world.

I mean in real life. You can love people online too, but it's way more effective in real life.

4) Do you create? Then create. If you can't create for anything right now, then don't. Create for you. If you can create for a purpose, do that too.
 
5) Have a booplesnoot.


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I Took Two Weeks Off Social Media and All I Got Was This Lousy Blog Post

— November 01, 2016 (3 comments)
If you follow me on Twitter or Facebook then you may have noticed that I took the last two weeks off from social media.


So there were a lot of reasons, but mostly it was my kids being off school for two weeks and the aforementioned big ugly reason I haven't blogged much. (My kids are not related to my anxiety, but both things affect how much time I have to get creative work done).

"Okay, so... what'd you get out of it?"

Right, well first you need to understand how Twitter and Facebook factor into my normal life. 

On a good day, the first thing I do is get through all the e-mails the US sent me while I was sleeping. Then I sift through Twitter/FB (and any associated articles) while I'm eating breakfast. It's my newspaper. I have a couple of lists of people for whom I try to read everything I missed, and for the rest I just read whatever Twitter and Facebook deem important for me to read. I usually do this again at lunch and then at night when I need to decompress.

On a bad day, I will additionally be checking them constantly -- every time Unity compiles, every time Torment loads a new scene, every time I come back from the bathroom, every time I get a glass of water or someone asks me a question or a cat mews outside. Hell, I checked Twitter three times just now while I was writing that sentence.

Lately, I noticed I was having more bad days, hence the social media vacation.

So what happened these two weeks? A list:
  • The first 2-3 days were hard as hell. I felt disconnected from everything and everyone. When Unity was compiling, I had to sit there and watch like a chump.
  • I found myself checking fivethirtyeight.com and Izanami's Amazon ranking about ten times more often than their updates can possibly justify.
  • I gathered news from primary news sources. It was super weird.
On the other hand....
  • I had way more time for Torment, my kids, and Shadowrun Hong Kong.
  • I watched the third debate without commentary and it didn't make me mad even a little (exasperated isn't the same as mad, right?).
  • I remembered how to solve Rubik's cube.
  • I didn't get depressed even once.

Let me say that last one again: I DIDN'T GET DEPRESSED EVEN ONCE.

When it came time to get back on, I was actually afraid. Did I want to go back to the monster that sapped 2-3 hours of my day and an immeasurable quantity of my joy?

Well, yes I did. Because among other things, that's how I connect with the world and that's how people connect with me. (The second day of my break, my mom IMed me to say my posts helped her get out of bed in the morning and now she didn't have a reason. I love my mommy.)

But I didn't want to do it the way I had been doing it, so I decided to change a few things.


Limiting the time is easy (for certain values of easy). For one thing, I don't need to read every single damn post that went up since the last time I checked. If I'm afraid of missing something? Hey, look: actual news! For another, I really really really really need to stop checking every time I'm in mid-thought.

Yeah okay, that part's not actually easy. But you know what they say.

How to limit anxiety? I spent a lot of time thinking about that (because I had time, you see). Turns out social media can cause depression (shocker), but why? Well, for me it was mostly all the outrage. There are a lot of legitimate things to be outraged about, but when you're scrolling The Endless Browser of Outrage, it kinda bores into your skull. I mean, that's why you're not supposed to read the comments.

I needed to remember that the world is not outrage. It's mostly pretty mundane -- or even happy -- especially the part of the world that has any effect at all on my life.

So for now, I'm trying to pay closer attention to my emotions as I read. Am I getting upset? Bored? Depressed? Maybe it's time to stop scrolling.

Will I stick with it? God, I hope so. Maybe you can help keep me accountable on that.

I don't know how or whether this applies to anyone else. But having done so I would definitely recommend a break from social media from time to time. And if you do take a long break (like a few days or more), before you turn it on again stop and think about how you want to consume it.

So what's your deal with social media? How do you handle the terrible signal-to-outrage ratio?



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Two Reasons I Haven't Been Blogging Much

— October 12, 2016 (10 comments)
Reason #1: Because the intersection represented in this not-to-scale diagram is very small.

The red circle is the real killer. That shouldn't be a surprise to anyone who has read this blog before. Something about having 2-3 fulltime jobs and only 24 hours in a day. WHATEVER.

I do tend to talk about things on Twitter and Facebook from time to time, so I'm not silent (most of you probably got here from one of those platforms, so you know). There has just been very little I have required a long-form medium for.

But also, there's been Reason #2:
I know. I completely ruined the Venn diagram thing I had going. But you know what? That's what anxiety does it ruins everything and makes you talk in all-italic run-on sentences.

Before you worry about me too much, don't. My anxiety is relatively mild and hasn't lasted for more than a couple of days at a time (I only had one really bad weekend a few weeks ago). I don't even know that it would count as clinical anxiety. I just know that whenever I thought about writing a post on something, my brain shouted, "HERE ARE ALL THE REASONS YOU SHOULDN'T DO THAT, YOU UTTER SCREW-UP!" and then it would launch a 3-hour marathon of Pen-Pineapple-Apple-Pen.

Mainly, I just had to remind myself to focus on my work, take a walk, get off social media, and talk to my three-dimensional loved ones (though not all at the same time). I won't say my anxiety is over, because the triggers are all still out there, but I'm coping all right.

Anyway, I'm just letting you know the blog still isn't dead. It may never be (because where else would I post long-form thoughts?), and it's definitely not dead now.

So. How are you guys doing?

And hey, how do you deal with anxiety when it pops up in your life (for those of you in whom it does)?



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