Showing posts with label editing. Show all posts
Showing posts with label editing. Show all posts

Seeing What the Reader Sees

— March 03, 2025 (2 comments)

One of the hardest but most important aspects of editing your own work is reading it with fresh eyes. You can (and should!) do this with beta readers or by hiring an editor, but being able to do it yourself is so, so valuable.

But how the heck do you do that? After all, when you're reading your own work, you not only know what's going to happen but also what might happen, what never happened, and what happened once in an old version like seven revisions ago!

You have to get out of your head. You have to read your own work as though it were the first time you've ever seen it. You know nothing that isn't on the page! It's not easy, but here are some tips to make it possible.

TAKE A BREAK. This is probably the most common advice. Step away from what you wrote for a while—days, maybe weeks or even months if you can. When you come back to it, you might have forgotten parts, but more importantly, your brain will have the opportunity to approach it like a new thing. That feeling won't last through the whole novel, but hold on to it as long as you can. Also...

TAKE NOTES. As you read your novel with fresh eyes, write down facts and details—especially things that you know have changed from outline to draft or from revision to revision. But—and this is the most important thing—you cannot write down anything that is not on the page! Write down what you see, not what you think you see.

PRACTICE. Believe it or not, seeing a familiar document from a fresh reader's perspective is a skill you can improve at. How do I know? It's literally my job. The more you do it, the easier it will be to see a manuscript the way a new reader would see it, setting aside all the extra information floating around in your head.

This is a very important skill for writers to learn. Beta readers are amazing, and a good editor is well worth the money, but you are the only person in the world who fully understands your intent and your vision. If you can maintain both readers in your head at once—one who has never read this before and the other who knows what you want it to become—you can do anything.




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What Kind of Editing Do You Need?

— February 24, 2025 (1 comments)

In spite of *gestures at everything*, I am still a professional editor, and I still want to help you with your writing. So let's talk about that for a bit.

It's not uncommon for writers to be unsure of what kind of editing they need. They want to make their novel the best it can be, but they also don't want to break the bank doing it. Once you've determined whether you need an editor, how do you know what kind of editing to get?

This isn't helped by the fact that different editors use different terms and definitions. I'm going to use my terms here, which should give you a foundation for talking to any editor even if they use these terms slightly differently.

I'm going to talk about three very broad categories of editing:

  1. Developmental edit
  2. Line edit (a.k.a. copy edit)
  3. Proofread

Developmental Editing

This is what you want when you've finished an early draft and want to know whether the story works. A developmental edit (or dev edit) looks at the big picture—structure, pacing, plot holes, themes, characterization, world-building. Does each scene and chapter serve a purpose and move the story forward? Does every major character have an arc?

From a practical standpoint, a developmental edit will consist primarily of comments in your document and a thorough editorial letter.

This edit is for writers who are ready to dig deep and do major revisions—adding or removing characters, combining subplots, cutting or rewriting whole chapters. You might even decide the best way forward is to rewrite the whole thing! (That's not as bad as it sounds, mind you. I'll talk about that in a future post.)

A dev edit might be less helpful if you're satisfied with the story's plot and structure and you just want it to be written better or if you're on a tight deadline and don't have time for major revisions.

This kind of edit is generally better earlier in the writing process, when the novel still feels soft and malleable. (Technically, novels are always soft and malleable, but it's hard to feel that way after the 50th revision!)

Line Editing (or Copy Editing)

This is for when you know the story and structure are sound, but the writing just isn't where you want it to be. A line edit (sometimes called a copy edit, though some editors have different definitions for each of these terms, so always ask!) looks at the writing and the craft—description, dialogue, sentence length, character voice, emotional impact. Does each sentence and scene convey the feelings you want them to? Are the style and detail choices consistent throughout? Is the word "just" used too many times, and does the main character sigh too much?

From a practical standpoint, a line edit will consist primarily of (lots of!) tracked changes with additional comments throughout the document to explain those changes or query the author's intent.

Line edits are useful when you're getting ready to publish and want to make the novel sound as good as it possibly can.

Proofreading

This is the last step before publication. The editor will be looking for objective errors—typos, grammar issues, punctuation. The goal is to create a document that is completely error free (even though, as any writer knows, that's virtually impossible).


Deep Edit

There's another kind of edit, sometimes called a deep edit, which is like all three of these rolled into one. The editor provides developmental comments, line edit changes, and an error free document all in one.

As you might imagine, this is a lot of work—some of which could be wasted if, for example, a developmental comment motivates the author to rewrite an entire chapter! On the other hand, this can be a good way to get a lot of information all at once.

Because every kind of edit not only improves that manuscript but also helps the author level up their knowledge and writing skills. Even if you don't end up using all of the tracked changes in a chapter you rewrite, you will still benefit from understanding why those changes had been suggested at all.

These Categories Overlap!

The way I've laid it out here can make it feel like editing is black and white—either you get developmental comments or line editing changes but not both. The truth is that there is a lot of overlap between each type of editing.

For example, I will often make line editing comments on a dev edit to help the author learn and save time in their revisions, and I will frequently leave developmental comments in a line edit as I go. And a line edit always looks for objective errors. These categories are really more about what the editor focuses on rather than rules about what they Will and Will Not Do.

How Do I Know What I Need?

In an ideal world, a novel would have a developmental edit (or two!) on an early draft followed by a round (or two!) of line editing and a final proofread before publication. But for an author on a budget, that's a lot! So what do you really need?

Ultimately, only you can decide, but these questions might help:
  • What stage is the novel at? Earlier stages benefit more from a dev edit, while a line edit is usually better if the novel's close to finished.
  • What aspects of your manuscript are you confident about? If you know the plot and chapter structure is good, for example, then you probably don't need a dev edit.
  • What level are your writing skills at? For example, experienced writers who have published a solid story or two might (MIGHT!) have less to gain from a dev edit. Newer writers might benefit from a deep edit as a way to acquire a lot of knowledge all at once. (Note that everybody needs a good line edit.)
  • What can you afford? A single round of editing can be very expensive, with no real guarantee of a return, so only you can decide what's most important to you. Maybe you can lean on beta readers for free developmental feedback. Or maybe you have a good sense of craft but less of whether this story will work, so you risk skipping the line edit. Or maybe you want to get a deep edit to learn as much as you can from it to apply to all future revisions.
Again, you're the only one who can decide, but also, talk to your (prospective) editor! Even before you hire them, most editors are happy to discuss what kind of editing might be best for you, and many (like me) offer free sample edits that can help you figure out what kind of feedback seems most useful.

Do your research and trust yourself. You know what you need better than anyone.

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Do I Need an Editor?

— December 16, 2024 (2 comments)

Hiring an editor can be expensive and scary, but do you need one? That depends on a lot of things—your publishing goals, current progress on your novel, where you are as a writer, your financial resources, etc. Ultimately, it's a question only you can answer.

Today's post is an effort to help you make that decision. I'm aware there is a potential conflict of interest in that I am an editor-for-hire, but you're all very smart. I trust you can take my opinions to make your own informed decisions.

I'm Just Starting My First Novel

If you're just starting to write—you haven't even finished a draft yet—I'm going to say no, you don't need a professional editor.

An editor could provide high-level feedback on your first chapters or even your outline. Depending on your experience and personal goals, that might be really useful to you. But for most people, you will learn far more by finishing a novel (including but not limited to whether the writing life is even for you) than you will from professional feedback at this stage.

If you really want help with that first novel, then what you might want is a writing coach, not an editor.

I Finished My First Novel

That's great! Finishing a novel is hard! The question now is what do you want to do with it? You need revisions, and you very likely need extra eyes on it for objective feedback, but do you need a professional editor for those things?

Maybe. First, consider the following:

  • Do you want to publish this novel for a larger audience (i.e., people you don't know)?
  • Is this novel so important that you want to get it just right? (Let it be known that most writers feel this way about their first novels.)
  • Have you gotten feedback from others yet?
  • Can you ruthlessly rip your novel apart? Are you willing to delete whole chapters, rewrite whole sections, or worse?
  • Can you afford it? And can you afford multiple rounds of editing if it comes to that?
If the answer to most of these is no, then you might not need a professional editor yet. The price of editing has to be worth what you get out of it—including how much of the editor's advice you are able to act on!

Before seeking a professional editor, try to get feedback from people you know. You can learn a lot from other writers or even friends and family, and it won't cost you any extra.

Don't know any other writers? Dig around online. Hang out on social media. Put out a call to swap beta reads. And keep track of the people who say yes! Not only can you get extra feedback this way, but it's also a great way to find new friends.

—————————————

Let's say your novel is finished, you've gotten high-level feedback (professional or not), and you've completed your revisions. Your novel is pretty good, you'd say. Now, do you need an editor?

Depends. What do you want to do with that novel?

I Want to Get an Agent

In general, agents are looking for two things: (1) is your story something they can sell and (2) is it written well enough to sell it. After you've finished the novel, there's little you can do about the first one—the agent will either like your story or not.

The second is where an editor can play a role, but is hiring one necessary? Again, this is a maybe. If you have no other way to get feedback, then a professional editor can provide that for you. If you've received several rejections—I'm talking dozens, probably hundreds of rejections, maybe even on multiple novels—then a professional editor might be able to help you figure out why and how to move forward.

Do not assume that an agent will edit your novel for you. Most don't, and those that do are usually just looking at massaging certain selling points so they can more easily pitch it to publishers.

But also, don't assume you need a professional edit to get an agent. You do need feedback, but it may or may not need to be professional at this point. That's up to you.

I Have an Agent

If you have an agent and are shopping your novel to publishers, then ask your agent about this. That's what they're there for, after all.

If you have a publisher, then you probably don't need a freelance editor. The publisher is likely doing that work as part of your deal.

I'm Ready to Self-Publish

You've finished your novel, gotten your feedback, revised it like crazy, and now you're ready to push that button and rake in the dough. Should you get a professional edit first?

Yes. HECK yes! At the very least, you want a proofread to make sure there are no obvious errors, but you probably also want a line edit (sometimes called a copyedit) to identify weaknesses, inconsistencies, and make your prose really sing.

A publishing press will do this for you, big or small. It's part of the deal that benefits both the press and the author by putting your best foot forward. But if you are your publisher, then—just like getting a book cover, typesetting, marketing, etc.—you are the only one who's going to do this for you.

Don't assume you can catch everything yourself. I have edited for a number of excellent authors, and no matter how good or experienced they are, I have always found ways to improve their work—not because they aren't as good as they think, and not because I'm so awesome, but because a novel is never perfect, and it is always worth the money to improve it.

—————————————

This doesn't cover every possible scenario of course, but these are the most common points at which you might consider hiring a professional.

And for your second, third, or fourth novel? I'd say the calculations are the same, except now you have more experience as a writer (and possibly as an agent-seeker or a published author, depending on what you did with those first novels). If anything, you can trust your gut even more about whether a professional edit can help you.

If you are considering a professional edit, I'm happy to help. I can even provide a free sample edit to help you decide. But there are many, many other editors who can help you as well. I encourage you to do your research, compare, and find the best editor for you and your work.

If you're willing to do all of that, you are unlikely to regret it.

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Personal Status

— November 04, 2024 (1 comments)

Some quick, personal updates for those of you who have been lacking such things.

As I said in July, my long-term gamedev contracts ended, and I am all in on the freelance train again. Honestly, I'm happy about that. I love editing. It lets me help authors (which I love) and maintain an incredibly flexible schedule (which I need). Only problem is I have to constantly find jobs.

Here are some burners I've got going to address that:

  • I'm a contractor for Scribendi, Inc., editing everything from resumes to research papers to admission essays. It's not my dream job (and the pay is only okay), but it keeps me somewhat afloat (and has done since 2017; I'm very thankful for them).
  • I'm now also a contractor for Cambridge Proofreading (because Scribendi work was sparse, but my daughter said, "Hey, aren't there other companies like Scribendi?"—turns out she was right).
  • I have recently contracted as an editor/coach with KN Literary Arts. This is very cool in theory. Among other things, I love the idea of coaching, and this would let me work on novels and memoirs. It's still early days, though. We'll see how this pans out in terms of stability.
  • And of course, I'm always seeking clients right here on the site. These are my favorite (and not just because they pay the best). I am always excited when one of you sends me an e-mail about helping you with something you've written.
All of this is slow going, but it's going. There was a time, years ago, when I was getting clients semi-regularly and also, like, streaming and playing D&D online and stuff. I hope to find some of that again.

The hard part is building trust and patience in myself. There's a lot (A LOT) to be said for predictable work and income. But freedom's pretty great too. If I can create some stability with it, that would be amazing.

What about writing?
That's happening, but it's very much back-burner at the moment. It's difficult to allocate time for it when I could be making money instead, but I haven't quit yet. Just seeking a bit more freelance stability first.

Ah, but I do have something new sitting with Broken Eye Books. Gotta wait for that, though.

Publishing, man. It's slow.

And the kids?
Well, a bunch of them have recently graduated high school or are about to, which is going to change my schedule in unpredictable ways. Theoretically, I'll have more time when they leave and/or take care of themselves, but we'll see what happens.

Like Master Yoda says...



One last administrative note: I'll be traveling for a couple of weeks, and the blog will be quiet during that time. I should return by December at the latest. Subscribe or watch my socials to stay up to date.

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Using Description to Convey Emotion

— October 21, 2024 (2 comments)
I have a confession. Historically, I have been very bad at description. I didn't like it. I skimmed it when I read it (do you know how much description there is in The Count of Monte Cristo or Les Miserables?), and I paid it little attention when I wrote it (I still do in my first drafts).

Over time, I recognized how description could be good, but I still thought that I wasn't good at it. I thought I wasn't "that kind of writer."

I have since learned that description is not only vital for grounding the reader, but it is also a useful—often critical—tool for conveying emotion.

And like every skill, it is something that can be learned.

A lack of description is one of the most common weaknesses I see when editing authors' fiction. I talked about grounding the reader before. Today, I want to talk about using that grounding to convey emotion.


The Con Artist and the Ninja
This example is adapted from an old WIP of mine. Domino is a young con artist, and Ko is basically a ninja. In this scene, they have just been arrested and are on their way to the governing authorities. Domino is worried that things aren't going as he planned.
Domino and Ko sat across from each other in the locked carriage on their way to see the Marshal. Sweat stained Domino's silk shirt. He'd hoped Ko would fight or at least try to escape. He didn't think the ninja would just turn himself in. The charges against them might have been trumped up, but there was enough real evidence available that Domino could be in serious trouble.
This short description is fine. Serviceable. We know who's here, where they are, and what they're doing, and the sweat on Domino's shirt even gives us a hint of his emotional state.

But we can do more. We might describe the carriage ride, for example, and use that to convey Domino's worries.
The wheels clattered across the cobblestones, jerking and jostling at every pothole. Domino felt every jolt in his chest.
The jolts don't directly tell us what Domino's feeling, but they imply it. If he were calm or happy, he wouldn't feel "every jolt in his chest." Instead, he might "sway with the rhythmic rocking of the carriage" or notice "the music of the wheels against the cobblestones." All of these accurately describe sound and feel of the carriage, but each one evokes different emotions.

We could also describe Ko a bit more, conveying not only how the ninja appears but how Domino feels about him.
Meanwhile, Ko sat perfectly still, eyes shut. He didn't even seem to be breathing—just sat there, irritatingly calm and measured.
Here, we get the contrast between Domino's and Ko's emotional states, and the word "irritatingly" tells us how Domino feels about it. In doing so, the reader can feel what Domino is feeling—not just worried about seeing the Marshal but frustrated that Ko doesn't feel the same.

That's probably enough description to paint the scene. (It might even be too much, but that's what editors are for.) Let's put it together and see:
Domino and Ko sat across from each other in the locked carriage on their way to see the Marshal. The wheels clattered across the cobblestones, jerking and jostling at every pothole. Domino felt every jolt in his chest. He'd hoped Ko would fight or at least try to escape. He didn't think the ninja would just turn himself in. Meanwhile, Ko sat perfectly still, eyes shut. He didn't even seem to be breathing—just sat there, irritatingly calm and measured.

Sweat stained Domino's silk shirt. The charges against them might have been trumped up, but there was enough real evidence available that Domino might be in serious trouble.
It doesn't take much, just an extra line here and there to paint more of the scene while also showing the emotions you want the reader to share.

Think about what's happening in the scene—what can be seen, heard, felt, smelled, or even tasted. Then, think about what the characters are feeling and use that to color what is described and how.

It'll take practice, and that's okay! The original passage I started with had been through several edits and beta reads, and I still found ways to improve it just now. (Kinda makes me wanna go back to this WIP, to be honest.)

Just keep writing, keep learning, and trust that you are improving, even when it doesn't feel like it.

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Sample Edits

— August 19, 2024 (2 comments)

Finding an editor for your work can be really hard. "How do I know whom to trust? What if they don't understand my work and what I'm trying to do? Do I really want to pay so much money for someone to judge my soul?"

I can't answer that last question for you, but I can help with the rest. Here are a few things to hopefully make the decision of whether to hire me less scary:

Services and rates are clearly listed. You don't have to contact me for a quote or do any guesswork. Just look at my rates, do your own calculations and comparisons, and decide if it's worth the judging of your human soul.

I offer a free sample edit. This is the best way to see whether you click with my work (or I click with yours). I'll edit your first 1,000 words for free, and you can see whether my edit sparks joy (professionally speaking). All you have to do is reach out.


And what if you don't want to reach out just yet? What if you want to know what an edit from me looks like without risking your soul? Well, I got you. Below, you can see what one of my edits looks like: a sample edit on 1,000 words of a novel (used with the author's permission).

First is an example of my Deep Edit service, where I provide developmental editing and line editing in the same package. (Alternatively, you can hire me for just a Developmental Edit [in-depth comments on how you can improve your text at a macro level] or a Line Edit [tracked changes and comments to improve your text at the sentence and paragraph level].)

Here is a quick screenshot of the sample edit, and you can view the entire Deep Edit here.


Second is an example editorial letter, which comes with most of my services. This letter provides an overview of the strengths and weaknesses of your work. My editorial letters are fairly detailed (even on short documents like this sample). If you want fast, cheap, but good feedback, you can even get the editorial letter by itself as one of my services.

Here is a quick screenshot of the sample edit, and you can view the entire editorial letter here.


I hope that providing these samples can help ease your mind as you look for someone to edit your work, whether it's me, someone else, or no one at all. Only you can decide what will best serve you and your goals, and if you think that might be me, e-mail me at adamheine@gmail.com to get started.

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Blogging Again in 2024? Heck yeah.

— July 30, 2024 (5 comments)

This is not a drill, folks. I hear tell blogging died a long time ago. Well, guess what? Necromancy is a thing! I have need of this space, and I refuse to let the algorithms determine my internet experience. (And anyway, if social media is meant to be a replacement, I'd like to file some complaints.)

Here's the deal. After several years of freelancing in gamedev, my long-term contracts have wrapped up, so I'm returning the thing I love the most: helping writers get better at this word-writey thing we do.

I'm gonna offer that in two forms:

  1. Free tips here on the blog
  2. Professional editing for hire
That's right, you can hire me for editing again! Or spread the word to your writer friends! Because rebooting a freelance business is sketchy, and I appreciate all the help I can get. (Plus, I'm really good at editing. Ask anyone.)

So I'm dusting this thing off (and BOY was it dusty!) and plugging myself back in. If you wanna be here to see what comes next, subscribe or find my socials in the sidebar.

And if you'd like to hire me for editing, you can start that process right here.

I'm glad to be back on this thing. Change is scary, but I love editing and I love helping people. I'm excited about where this is going, and I hope you'll join me.


NOTE: If you were subscribed to my blog in the beforetimes, then hi! Welcome back! How have you been?

You're probably still subscribed, but if things look different from what you remember, it's because my old subscription service is dead and I had to find a Feedburner alternative. Thankfully, some parts of the internet still do things for those of us who were here when it began—even if they tack ads onto everything.

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A Look at 2017 and the Alleged 2018

— January 01, 2018 (2 comments)
2017 was . . . an interesting year. Aside from the dumpster fire, I went from four years of reliable, steady work to juggling chainsaws.

Don't misunderstand me. Before Torment, I had no work at all, and our enormous family was slowly hemorrhaging money. Torment was literally (in the literal definition of literally) a Godsend, and although freelancing has been bumpy as hell this year, the connections I've made in the last five years are the only thing that has made any of it possible.

So! Looking back at 2017:

1) Torment was released. Not unlike the first one, sales have been unimpressive (so I hear; it's not like I see any financial reports), but the critics love it as do most of the people who have played it.

If history is any indicator, we can expect its successor to be the next crowd-funded success in another fifteen years.

2) I worked for Nexon . . . and now I don't. I realize now I didn't talk about this much on the blog, but yeah, I was doing game writing (and a little design) for a prototype for Nexon which the high-ups ultimately passed on. They not only passed on the prototype, but also the whole team, which unfortunately included me. But hey, I got paid for several months and had time to write on the side, so I ain't complaining.

3) I became a professional editor. I have begun editing for both private clients as well as the online editing firm Scribendi. The combination of these has made for steady work (private clients aren't always there, but they pay great and are super fun; Scribendi is always there).

When I started, I was somewhat hesitant about my editing abilities. I knew I had great attention to detail and a lot of experience with plotting and world-building, but I felt like there was a lot I didn't know about the editing world. Now, thanks in part to Scribendi's training courses, I super know what I'm doing. I edit. I'm an editor. And I love it.

4) I started streaming. Thanks to the magic of the internet, I've been able to play games I've been meaning to play, hang out with my family, and meet other gamers all at the same time. Streaming is a lot of fun, and I expect to keep doing it for a while. (I wish I could do it more, but making money on streaming is a lot more work than advertised.) If you'd like to join us, I stream most Sundays here or you can catch up on previous streams here.


As wacky as this year has been, I'm pretty happy with the state of my life. Torment was fun and amazing and I regret almost none of it, but I also essentially ignored my family for four years with a single credit to show for it. As a result, I learned important things about freelancing that have resulted in me making more money (or "enough" money, which really is better) with less time.

With that, here's a quick look at what 2018 might look like:

It starts with a lot of work. Like too much. But it's all awesome work, and some of it might lead to more work, and most importantly it means I don't have to worry about money for a while, which is always nice.

Cunning Folk. I've been talking with publishing folks about a book that long-time readers will recognize. I recently read my first draft and . . . yeah, I definitely wrote it a long time ago. There's a lot of dust to blow off it, and a lot of pieces that need a writer more experienced than past-Adam was, but there's also a definite possibility to publish some version of this book. I'm looking forward to that.

Blogging. Perceptive readers will notice that I've posted regularly for six weeks in a row now. Will this return to the glory days continue? Stay tuned to find out!

Streaming with my parents. My parents come to visit us a few weeks every year. This year, I'm going to see about introducing them (and myself) to a little game called Portal, and you can watch the fun.

Sea of Souls? The outline's on the editor's desk. We'll see.

Post-Apoc Ninjas? Also on editors' desks, but keep in mind it's been there for a while.

Gamebook? There are some unknowns here, so I can't say much about it. More news when there is news. (But, man, is it fun to write!)


So how are you all? Highlights from 2017? What are you looking forward to in 2018?



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Freelancing (and Mini Work Update)

— December 25, 2017 (0 comments)


Based on a true story. (And my apologies to Alex Norris whose schtick I have borrowed.)

If all goes according to plan, I will have a novel, two novellas, and a large RPG rulebook to edit, plus I may have a new part-time game design gig. I realize this is a good problem to have, but I'm looking at where I'm going to fit everything in the next 2–3 months.

I can fit everything. It's just a question of how much my unpaid projects suffer—I suspect quite a lot.

Also, this is exactly the time of year my parents are coming to visit.

Oh no.

I'm grateful though, for real. Among other things, I feel less guilty about taking a week off for the holidays. It's been a long time since I've taken a guilt-free vacation. I'd almost forgotten that was a thing people did.

So! How are your holidays going?



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Got Me a Jorb

— September 21, 2017 (5 comments)
Last month, as you'll recall, I lost my game design gig. For the past several weeks, I've followed every lead I have and pulled together pieces of several jobs. Unfortunately, none of them are big enough (or steady and consistent enough) to serve as a Family-Providing Job.

But that's the past! I am now officially a remote editor on the roster for an online editing and proofreading firm.

Okay, that sounds super boring, but let me tell you why it's exciting IN LIST FORM!
  1. It's a steady job! Game design is super awesome, but it's hard to consistently find contracts for a remote designer/writer/whatever I am.
  2. It's ridiculously flexible! I can stay on the roster as long as I edit a minimum 10,000 words a month, which is like a day of work for me. That means that I can still do game design contracts, freelance editing, and writing gigs as they come up, and this editing firm will still be there when I'm done.
  3. It'll make me a better editor! I get tons of practice, advice from professionals, and even free training, so every job I take for these guys improves my skills for my private clients as well as my skills as a writer.
  4. I set my own hours! Do I need to make extra money one month? I can work crazy hard and do that. Do I need to take a week off suddenly without asking for permission? I can do that too. Nobody cares, so long as I meet my minimum (and feed my family, which my family cares about, I guess).
  5. I work to a task rather than to an arbitrary number of hours! On Torment, I was paid monthly no matter how much I worked -- and I worked a lot. I don't regret the time I put into that game (the opposite, actually; I wish I could have put more time into it), but it wasn't really sustainable. On the other hand, most projects pay me only for the hours I do, which is more fair but gets tricky when they don't have enough for me to do or when there's too much for me to do in the hours they've budgeted for me. I much prefer to get paid for a task and then be left to work at my own speed. I don't have to stress about working too slow (within reason), and if I work fast then I get bonus freetime.
  6. As I said on Twitter a few weeks ago, I freaking love editing! I get to help people! And clean things! And make money doing it!
Reasons #2-6, by the way, apply to freelance editing as well. And freelancing pays better. AND I get to work on awesome projects like novels and RPG rulebooks. But yeah, that Reason #1 is kind of important. Editing resumes and college essays and dissertations might not be a manic dream job, but it's exactly the glue I need to hold all these other job pieces together while still keeping my family alive and junk. (And I do get to edit novels sometimes).

Other theoretically more exciting updates, in no particular order:
  • My Sea of Souls outline is still in the hands of the person who will decide its fate. That's publishing, man.
  • I'm working on a gamebook for a mobile game company. It's no steady job (and no contract has been signed, so I can't say anything concrete), but it's pretty exciting. Gamebooks are basically my prestige class.
  • I'm doing some proofreading and editing for Monte Cook Games and enjoying every minute of it (and not just because I get to read all this awesome stuff before anybody else). I love all my clients, but MCG might be my favorite.
  • On Sunday nights (US time), I'm currently streaming Ori and the Blind Forest, which is one of the prettiest most explory-fun games I've played.
  • I might MIGHT be able to breathe new life into ye olde Cunning Folk (which could be exciting for the two of you who've been reading this blog since forever).
As always, more on these if/when I have it.

In the meantime, how are you doing? What are you playing? Or watching? Or whatever you do for fun?



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Let Me Edit Your Book

— August 17, 2017 (0 comments)
While I'm in between design gigs, I've decided to offer up my services as a freelance editor. I've been critiquing and editing novels for years (in addition to virtually every single conversation in the incredibly verbose Torment), and I'd like to use that experience to help you.

If you'd like to have a professional author with an obsessive eye for detail take a look at your novel, I'm your guy. I'm offering several different levels of editing, including a sample edit so you can try before you buy. If you can't find what you're looking for... well, I'll be surprised.

Details on the Editing Services page, here.



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